I am currently working with a venture capital company interested in the game market. I wanted to get your opinions about the recent physics accelerators. I am...
... Here's one article talking about physics accelerators, dated March 22, 2006: http://gear.ign.com/articles/697/697757p1.html My first reaction, as an indie...
[Approved, under an "initial benefit of the doubt" policy. - Moderator] Urban elements presents http://www.appleloop-store.com. The apple loop store sells...
Commercial posts of relevance to the game industry are allowed and condoned on gamedesign-l. Lately I've been receiving commercial posts whose relevance to the...
... I doubt that the mainstream computer user and game player will open up his or her computer just to add this one card, for this one particular purpose. The...
... Cost aside, it is worth noting that the majority of mainstream computer users won't open up their boxes for any reason whatsoever. Whatever 3D card is...
... streamline ... When you create 3D models for a game, lighting is not something that you have to concern yourself with for rendering each and every model. ...
... But are the mainstream computer users the market for such cards to begin with? Probably not. Maybe you meant mainstream computer _gamers_, and by then...
... Don't ask me. I think it's a complete load of hooey. There's an "AI Standards" committee at the IGDA, and I think it's a joke. Give it another 20 years...
... I've written a couple of tech demos using Newton Game Dynamics and physics programming does not work that way. It's not a free ride, but it is not a...
Broadly speaking, what is the level of 2D and/or 3D HW support available in the installed base of laptops today? I'm looking at acquiring a low-end laptop, as...
... I'm not sure where you've gotten such a pessimistic view of laptops. Unless you shop in the "ultra-portable" category, it's almost hard to find a laptop...
... Haven't you been following which games have the most commercial success? Game design helps but fancy decorative/immersive graphics are nearly constantly...
... Yes, and many of 'em don't have real physics. ... 2D is alive and well. 3D of course proved to be a growth market. ... Actually we're still continuing to,...
... So? I didn't say they did. We were talking about the importance of decorative effects; you were saying that they weren't terribly important and I was...
... That's not ringing true. Dell's Home and Home Office is featuring 3 different lines of notebooks: Basic, Entertainment, and "XPS" for gamers. Here's a...
The rule of thumb I've heard is that if you target DirectX 7 capabilities* (i.e. fixed function pipline, no more than 2-pass multitexture) that is a safe bet...
... The cheap $649 model on that page has a Integrated Intel® Graphics Media Accelerator 900 which is a DX9/OGL1.4 part with 2.0 Pixel shaders. I'm not sure...
... Which still seems more than capable for your "2D as 3D", doesn't it? ... Somewhat random, but likely still quite capable even if they were not deliberately...
... Right. I was shopping for an office-type laptop for my girlfriend's father, and it was hard to find nice office-type laptops that met requirements...
SDL won't help much with hardware accellerated drawing. It's a cross platform wrapper for input, sound and software graphics (blitting, etc) but it doesn't...
... You seem to have an almost allergic reaction to commonly used libraries and to trends in general. :-) (No offense intended, by the way!) -- ~David-Haley ...
... Again, we've gotten this far without 'em. There is also the Uncanny Valley to reckon with. The more you push for realism, the more the human brain...
... For 2D as 3D it might be a pain in the ass. It's definitely ok for 2D only with no shaders. Cheers, Brandon Van Every [Non-text portions of this message...
... Well, Microsoft is a bunch of monopolizing slave drivers. I want nothing to do with them. I got off the DirectX treadmill in 2003 and I'm not going back....
... Must be recent indeed. Their licensing statements are contradictory. Front webpage says "free for non-commercial use." Licensing page says it's LGPL....