From: "Brandon J. Van Every" <bvanevery@...> ... I have Civ4, but I haven't tried it. However good it is, it still seems likely to be a monster time...
Gerry Quinn
gerryq@...
Dec 5, 2005 5:24 pm
7188
Played a complete round of it with a friend. Apart from the frustrations of having a ponderous friend, it seemed identical to the single player. Came out of...
http://www.igf.com I judged; this is my 4th year judging. Honestly, my own judging pool was kinda boring this time, but I stepped outside it and judged...
I don't think there is any more of a creativity problem than there ever was. We've just replaced side-scrolling shooters with FPS games, aliens with WW2...
... I think the problem is lack of variety rather than lack of creativity. I haven't bought a new game from the mainstream game industry for several years now,...
What I will say is pretty obvious, but anyway. By definition, originality will become harder and harder to attain the longer an art ages; for the same reason a...
... Well, I'd note that Japanese RPGers would disagree with you. Their linear story-driven approach is a successful business model. I'm not worried about...
... Woohoo, what a statement! You’re saying there’s nothing CREATIVE in any mainstream or casual game, ever? I’m thinking and hoping this isn’t what...
I think I may have missed an email at the start of this thread. If so, apologies if I'm misfiring below.rant continues. What exactly is the problem you're...
... I don't agree with the linear model of the marketplace that you're implying here. It's entirely possible for the "creative stuff" to be mostly locked out...
Hi... Emerging from lurkdom here... :-) ... I think you need to define 'crisis', not just 'creative', 'original', etc. Eric asked you to describe what you...
... Clearly, not for developers who "just like games," will program any old part of a game, and are very satisfied by doing that, no matter how derivative it...
... So, the claim is: game developers are frustrated by not being able to exert creative control. Is that a fair reformulation? If so, then it seems that the...
... I would amend, "some" game developers. ... Why is that "an answer?" Rather, those who feel creatively limited are going to do something about their...
Well, this thread certainly kicked off ;) ... Yup. It's my personal opinion. They're entitled to disagree with it, and in many ways, linearity is not bad. I...
... You think so? I don't know that many games designers, but the impression that I'm still getting from the industry is that you need some years of C++ game...
I don't agree with the linear model of the marketplace that you're implying here. It's entirely possible for the "creative stuff" to be mostly locked out of...
From: "Brandon J. Van Every" <bvanevery@...> ... His criterion: "not sequels, not promoted as licenses". I guess he had to put 'promoted' in given that...
Gerry Quinn
gerryq@...
Dec 16, 2005 12:31 pm
7206
I'm also of the opinion that gamers aren't much of a driving force in game development. I see them as mostly passive recipients of whatever the publishers...
You think so? I don't know that many games designers, but the impression that I'm still getting from the industry is that you need some years of C++ game...
... Wow, maybe I should look at getting into the industry proper again ;) I kind of gave up. I can code, I just don't like C++. Budget :-) I'm sure Fable...
... I'm going to go down to a game store and do a comprehensive listing of what's boring me to death. Maybe by that exercise, I can figure out some kind of...
... Yes, so much energy is spent on "basic tech" and "better tech" that one wonders at what energy is left over. Certainly this has been my problem over the...
... I think it depends on the type of game and the market you're going for. If by "entry" you mean the type of low-budget casual stuff you can download from...
... I don't. ... Sure, 'tis true. I talk to such people at the Seattle IGDA meetings all the time. The corporate failures occur despite the individual...
I thought of a metric, which I'm going to try out when I go to the game store and look at everything. "Does this game design appear to be nearly identical to...
... I think the way SPR gets off the hook is it has cultural relevance. Games still don't. ... In point of fact, it took the KD guy several years to get his...
I don't think SPR had any more cultural significance than, say Call Of Duty or Brothers In Arms * I meant to say Brothers In Arms not Band Of Brothers earlier...