Search the web
Sign In
New User? Sign Up
gamedesign-l · rules and gameplay for computer games
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Want your group to be featured on the Yahoo! Groups website? Add a group photo to Flickr.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 7161 - 7190 of 9186   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
7161
Pardon me for blasting an entire legitimate genre of games. http://www.realarcade.com My gripe is I can't differentiate these products at all. They look like ...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 2, 2005
12:14 pm
7162
... From: "Brandon J. Van Every" <bvanevery@...> ... They certainly have a lot of games with similar themes, e.g. Bejewelled, or 'Inlay' games. But in...
Gerry Quinn
gerryq@...
Send Email
Nov 2, 2005
12:24 pm
7163
... Not to me. I don't care how much you study the problem, it ain't rocket science. So we're talking about derivative work and mercenary propositions. If...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 2, 2005
10:02 pm
7164
I used to work for RealArcade - as one of the original programmers for the client. My desire was to make games and RAC seemed at least a good stepping stone....
Lee Wilson
devnullicus
Offline Send Email
Nov 3, 2005
3:24 am
7165
... Also to state it fairly, I have far less of a problem with someone trying to make the best *Casual* game ever than the best *Bejeweled* game ever. The...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 3, 2005
3:37 am
7166
Glad to hear you have less of a problem with folk trying to make the best *casual* game ever - as I am moving into that very area of games design myself! ...
Wayne Imlach
wayneimlach
Offline Send Email
Nov 3, 2005
9:47 pm
7167
[Approved as a legitimate commercial posting per forum rules on the gamedesign-l homepage. - Moderator] For original sound tracks exclusive and non exclusive...
hiram_kirkendall
hiram_kirken...
Offline Send Email
Nov 3, 2005
10:07 pm
7168
hi all. i joined a few months ago and have been posting in my mind but not in reality. so here i am to change that. i absolutely love all the 4X talk on here. ...
bob
manherringbone
Offline Send Email
Nov 18, 2005
12:01 pm
7169
... It's hard to say without acutally playing the game. Now, that might sound like a bizzare answer coming from me, the prince of anti- micromanagement...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 18, 2005
12:57 pm
7170
I agree with Brandon, but for different reasons. For me, whether you should have 8 techs or 800 techs is to a large extent down to how they are represented in...
John Ludlow
johnludlow_uk
Offline Send Email
Nov 18, 2005
1:41 pm
7171
... So, continuing the obsession, I did a really good job of kicking the snot out of the known world really early. Guess what happened? Well, because I had...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 19, 2005
7:11 pm
7172
ok, so you have no concrete answer to my question, which is fine. you did give me some things to think about. there may BE 830 tech but you can only research...
bob saunders
manherringbone
Offline Send Email
Nov 20, 2005
7:15 pm
7173
... But... 4X TBS games aren't good gameplay. :-) I mean, come on, all the Civ games have taken forever. Well I don't know about Civ4, as I haven't played...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 21, 2005
1:47 am
7174
... It's just being realistic. It's not humanly possible in any situation with significant complexity to perfectly balance everything. Trying to find that...
Ken Paulson
drunkenhyena69
Offline Send Email
Nov 21, 2005
2:03 am
7175
From: "Brandon J. Van Every" <bvanevery@...> To: <gamedesign-l@yahoogroups.com> ... I played a complete game (lost the space race) and it took 21 hours. ...
Gerry Quinn
gerryq@...
Send Email
Nov 21, 2005
2:56 pm
7176
... The sum of armies on the board, however, would be quadratic if no wars occur. ... Yes but there are only 42 territories on the board. The tax is a ...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 21, 2005
10:39 pm
7177
... Speaking in ideal terms here, and in my opinion, there should be enough initial randomization of the playing field, and the rules should be quirky enough,...
LingMac
maridian_crab
Offline Send Email
Nov 23, 2005
2:20 am
7178
... Player perception is important here. It's not enough that the Game Designer enjoys the game, or the AI enjoys the game. Does the *player* enjoy the game?...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 23, 2005
3:36 am
7179
Hi folks, We are looking for candidates with Graphics experience and experienced in developing Games Software. This is for a long term UK opportunity. Skill...
mouseframe
Offline Send Email
Nov 26, 2005
11:23 am
7180
Hi everyone, I have had this idea of a new game that may change the face of the industry for the past few months, but have no real clue where to begin. I am...
Kathleen Anne Mahoney
lil_starry_1
Offline Send Email
Nov 30, 2005
2:16 pm
7181
... Hello! ... No problemo, you've come to the right place. ... Hmm... unlikely, especially for the difficult reasons of getting the game made, getting it...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 30, 2005
2:35 pm
7182
If you really want to go down the path of actually programming the game then I'd recommend a few different things: 1) Take a game programming class. Many...
Lee Wilson
devnullicus
Offline Send Email
Nov 30, 2005
6:40 pm
7183
... Bear in mind that the characteristics of a simple scripting language and a compiled language like Java are quite different. That is, simple scripting...
Brandon J. Van Every
vanevery0
Offline Send Email
Nov 30, 2005
8:42 pm
7184
Brandon and Lee, THANK YOU so much for the well written and very insightful responses. At least I know what I am getting into, and so glad to see I have come...
Kathleen Anne Mahoney
lil_starry_1
Offline Send Email
Nov 30, 2005
11:49 pm
7185
... Yeah, www.igda.org has good resources in that regard. Cheers, Brandon Van Every Taking risk where others will not....
Brandon J. Van Every
vanevery0
Offline Send Email
Dec 1, 2005
2:29 am
7186
Can anyone comment on Civ 4 multiplayer? A review at GameSpy seems to indicate that it's actually playable. ...
Brandon J. Van Every
vanevery0
Offline Send Email
Dec 4, 2005
3:48 pm
7187
From: "Brandon J. Van Every" <bvanevery@...> ... I have Civ4, but I haven't tried it. However good it is, it still seems likely to be a monster time...
Gerry Quinn
gerryq@...
Send Email
Dec 5, 2005
5:24 pm
7188
Played a complete round of it with a friend. Apart from the frustrations of having a ponderous friend, it seemed identical to the single player. Came out of...
Eric Holmes
goodchildx1
Offline Send Email
Dec 10, 2005
6:55 pm
7189
http://www.igf.com I judged; this is my 4th year judging. Honestly, my own judging pool was kinda boring this time, but I stepped outside it and judged...
Brandon J. Van Every
vanevery0
Offline Send Email
Dec 12, 2005
3:42 am
7190
So-and-so wrote a whiney article on Gamasutra about the "Creative Crisis" sweeping the game industry: ...
Brandon J. Van Every
vanevery0
Offline Send Email
Dec 15, 2005
9:43 pm
Messages 7161 - 7190 of 9186   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help