Search the web
Sign In
New User? Sign Up
gamedesign-l · rules and gameplay for computer games
? Already a member? Sign in to Yahoo!

Yahoo! Groups Tips

Did you know...
Hear how Yahoo! Groups has changed the lives of others. Take me there.

Best of Y! Groups

   Check them out and nominate your group.
Having problems with message search? Fill out this form to ensure your group is one of the first to be migrated to the new message search system.

Messages

  Messages Help
Advanced
Messages 7029 - 7058 of 9175   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
7029
Hello everyone, My name's Klint Kendrick, I'm a recruiter in the Seattle area. I have two major clients who are looking for folks in the gaming world. Both ...
Klint Kendrick
klintck
Online Now Send Email
Sep 4, 2005
11:47 am
7030
Lately my bad habit has been C-Evo, a Civilization style game with a somewhat different tech tree and victory conditions. http://c-evo.org/ As usual, I have...
vanevery0
Offline Send Email
Sep 4, 2005
12:09 pm
7031
Y'know, I'm still wondering how Ocean Mars is going. Admittedly I've been out of it for a bit, so I may have missed something about it. It has become clear to...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 4, 2005
1:14 pm
7032
AI is easy. trust me. it's finding the power to run it that's the problem. In order to tweak it, you need to run it in an accelerated environment. The reason...
shadowspawn
y4h00sukz0rz
Offline Send Email
Sep 5, 2005
2:30 am
7033
Hi, I am a Senior Creative Recruiter in San Francisco and I'm looking for several Interactive Designers/Art Directors with gaming background to fill several...
peievans
Online Now Send Email
Sep 5, 2005
10:14 pm
7034
... The other night, I wrote a big long response to this and other points. Then I discovered how evil Sprint webmail is. "Sorry, we're down right now, try...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 7, 2005
8:51 pm
7035
... I guess not.... ... [Non-text portions of this message have been removed]...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 8, 2005
11:25 pm
7036
Make a signature that has a lot of blank lines at the end. It won't get rid of the ads, but it usually puts them farther away from your message and your email...
Pravin Wagh
waghdude
Online Now Send Email
Sep 8, 2005
11:41 pm
7037
Hello :-) I've been given the opportunity to write a research paper using games and need to brainstorm some specific topic ideas that actual game designers...
sststr
Offline Send Email
Sep 15, 2005
5:48 pm
7038
Well, you could look at political issues in games, societal models and things like morale. For example, will a soldier follow orders to storm an enemy...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 15, 2005
6:11 pm
7039
... The thing that immediately leaps to mind is one of my pet peeves: all the Civ-like games have tech trading in them. Consequently, the winning strategy in...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 15, 2005
8:21 pm
7040
Catching up on some points John Ludlow raised a few weeks ago... From the human player's point of view, I think Governor AIs in Civ-like games are completely...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 15, 2005
8:21 pm
7041
John also brought up the management of provinces vs. cities. I find that usually the first few Civ cities are interesting to deal with. At this point, they...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 15, 2005
8:21 pm
7042
... I think we could do something like that, but also build in a simple understanding of geography. This could be as simple as "this type of square can only be...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 16, 2005
10:39 am
7043
... Then, by definition (IMHO), beancounter AIs are also pointless, since beancounters only realistic function is as a governor. [Non-text portions of this...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 16, 2005
10:42 am
7044
... Here's an idea - you start the game with (say) 3 'excellent' governors and 3 'good' governors. All others are 'ordinary' governors. You can assign the ...
Gerry Quinn
gerryq@...
Send Email
Sep 16, 2005
11:23 am
7045
... No, beancounters are perfectly useful as part of your own AI approach. There's all kinds of quantitative analyses one could make of a city or a game map. ...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 16, 2005
11:19 pm
7046
... This assumes you want to make a game that caters to micromanagers at all. Cheers, Indie Game Design Brandon Van Every...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 16, 2005
11:19 pm
7047
... I had a more formal idea: - tiles are vectors of (production, food, trade) - all tiles have a unique vector value This implies that the vector values must...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 16, 2005
11:19 pm
7048
... Which is the primary function of Governors. The purpose of a Governor AI (or rather a collection of them) is to take a lot of data and make a decision...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 19, 2005
9:09 am
7049
... It's not important. It's a good idea, IMHO, because it would help to make the landscape more interesting. If you look at ... Well, both. I'm not American,...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 19, 2005
9:36 am
7050
... Because Mordor has a history. In fact, most of the places in Middle Earth have a history. Tolkien can be kind of long winded that way, but the good bits...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 19, 2005
11:36 am
7051
This triggers a thought: There have often been historical battles over places that have no tactical value, but rather have some emotional value to the...
Wayne Imlach
wayneimlach
Offline Send Email
Sep 19, 2005
12:08 pm
7052
... I see what you mean, but it's just not relevant. The point of most 4X games is that the history builds up as you go. Mordor existed before the history for...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 19, 2005
12:11 pm
7053
... The point of most 4X games is that you push units around on a map, build stuff, and kill stuff. There is no history. Only the accident of which city or...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 19, 2005
10:40 pm
7054
... Such a sentimentalist... Though you may have hit on what's wrong with the 4X genre. History is interesting. 4X games take longer than tactical strategy...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 20, 2005
8:58 am
7055
... That's easy: megalomania! Oh wait, you said sane or sensible... and clearly I'm not either. Gee, I was gong to "get to bed early" 6 hours ago, so I could...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 20, 2005
11:51 am
7056
... Indeed, I said sane or sensible... The thing is, megalomania *isn't*entertaining - it's goddamn boring! That, in fact, is why we're having this discussion....
John Ludlow
johnludlow_uk
Offline Send Email
Sep 20, 2005
12:15 pm
7057
... Could you be more specific? Aspiring dictators would like to know. Cheers, Brandon J. Van Every (cruise (director (of SeaFunc) '(Seattle Functional...
Brandon J. Van Every
vanevery0
Offline Send Email
Sep 20, 2005
9:14 pm
7058
... LOL, ok... Megalomania (in this context at least) involves going round each city and specifying a build order (since queues are not only poorly...
John Ludlow
johnludlow_uk
Offline Send Email
Sep 21, 2005
8:48 am
Messages 7029 - 7058 of 9175   Oldest  |  < Older  |  Newer >  |  Newest
Advanced
Add to My Yahoo!      XML What's This?

Copyright © 2009 Yahoo! Inc. All rights reserved.
Privacy Policy - Terms of Service - Guidelines - Help