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Messages 6997 - 7026 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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6997
hi glen, i can help,give me details,and it will cost $2,000 dollars.thanks BRYAN. glenecohen <glenecohen@...> wrote: I need games developed for my site...
tolu Okonowo
tolu4life2003
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Jul 7, 2005
4:54 pm
6998
... How could you possibly know it will cost $2K unless you've actually talked about what is to be produced, on what schedule? Indicating that this...
Brandon J. Van Every
vanevery0
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Jul 7, 2005
5:07 pm
6999
I think he was kidding, Brandon. Something of a play on the fact that the original poster sort of tossed this not-very-well-thought-out request into our group,...
Sangretu
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Jul 7, 2005
5:40 pm
7000
... As listowner, I am more concerned that the tone of the list remains professional with regards to any/all employment or contract opportunities. List policy...
Brandon J. Van Every
vanevery0
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Jul 7, 2005
6:14 pm
7001
I recently rented "The Chronicles Of Riddick," which stars Vin Diesel and is the sequel to "Pitch Black." COR features a brutal world-destroying cult, sort of...
Brandon J. Van Every
vanevery0
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Jul 7, 2005
7:16 pm
7002
Galactic Civilizations might not have been set up for it, but there are games that would let you get closer to your evil goals. For example, MOO2 lets you...
Sangretu
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Jul 7, 2005
7:54 pm
7003
... Ok but in MOO2 would I get any kind of *dramatic* value out of my imagined Necromongerlike conquest? Or is it more GUIs and stats and levelling...
Brandon J. Van Every
vanevery0
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Jul 7, 2005
9:31 pm
7004
Depends on the 'Win Condition' set forth by the game. It's been a while since I played any space based 4X games, but I imagine that the 'goal' of most games is...
Wayne Imlach
wayneimlach
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Jul 7, 2005
10:56 pm
7005
... In most of the ones I've played 'Destroy all opponents' is the basic win condition so I don't think that is the problem. I think the problem is the ...
Ken Paulson
drunkenhyena69
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Jul 8, 2005
3:33 am
7006
Hello, I introduce myself. I'm the Managing Director of Marino Sounds, an italian recording studio. We focus mainly on soundtracks, games and television. I...
Manuel Marino
vanethian
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Jul 8, 2005
12:43 pm
7007
Somewhat reminiscent (or prescient?) of the recent Star Wars console game....Battlegrounds, is it? Where you are one man in a massive battle, but your actions...
Sangretu
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Jul 8, 2005
3:35 pm
7008
Brandon, I enjoyed your post. I had some thoughts that I wanted to share on the subject. One of the powerful techniques employed in good epic movies is the way...
William Thomas
wthomasoh
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Jul 8, 2005
6:56 pm
7009
... For visual complexity, I think that was about the limit of what could be presented on a screen. I couldn't follow any of it in any kind of "militaristic...
Brandon J. Van Every
vanevery0
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Jul 8, 2005
9:19 pm
7010
two short questions: 1. why should it NOT be fun to just play a race that conquers everything in its path? If converted to an RTS, you'd be playing one race...
AEA Snirgles
snirgles
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Jul 9, 2005
8:10 am
7011
Hello! Seems I'm in topic :) ok, then, here is a more detailed intro post. I'll talk about many issues and I'll use asterisks and titles before talking about...
Manuel Marino
vanethian
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Jul 9, 2005
12:26 pm
7012
... [William Thomas ] I definitely agree with this assessment of modern warfare. In fact when looked at from a logical standpoint the battle scenes in the Star...
William Thomas
wthomasoh
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Jul 9, 2005
4:01 pm
7013
_____ From: gamedesign-l@yahoogroups.com [mailto:gamedesign-l@yahoogroups.com] On Behalf Of AEA Snirgles Sent: Saturday, July 09, 2005 4:10 AM To:...
William Thomas
wthomasoh
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Jul 9, 2005
4:12 pm
7014
... When victory is certain, conquest itself needs to generate some kind of reward. And, the rewards need to keep coming at quick intervals. One might think...
Brandon J. Van Every
vanevery0
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Jul 9, 2005
5:10 pm
7015
... A nuance: it is not so much "we want..." as "it sells." Some audiences and some directors don't want these silly combat splurges, and so they implement...
Brandon J. Van Every
vanevery0
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Jul 9, 2005
6:17 pm
7016
A really fun discussion! To shift gears a little bit, I have been thinking a lot lately about what makes games fun. For instance, what made the game Pong fun?...
William Thomas
wthomasoh
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Jul 9, 2005
8:05 pm
7017
From: "Brandon J. Van Every" <vanevery@...> ... Maybe there's scope for a 'horde strategy game'. You play a barbarian leader whose object is...
Gerry Quinn
gerryq@...
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Jul 9, 2005
9:19 pm
7018
... Did you mean TBS instead of RTS up there? Because I do notice what you say in Turn Based games(Exception: Panzer General/Allied General series), but Real...
LingMac
maridian_crab
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Jul 9, 2005
10:25 pm
7019
... Many players felt that Starcraft was "epic" and emotionally involving. Sometimes we really just need to be better at telling stories. The GUI will never...
Ken Paulson
drunkenhyena69
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Jul 9, 2005
11:40 pm
7020
I think epic and emotionally involving are two very different and independent (and in most cases, mutually exclusive) things. You can be epic without being...
John Ludlow
johnludlow_uk
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Jul 10, 2005
12:03 am
7021
Epic and emotionally involving are 2 different things, although I am not sure they are mutually exclusive in any way. And in a previous post someone pointed...
William Thomas
wthomasoh
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Jul 10, 2005
1:28 am
7022
... That's easy: newness. It was the 1st widespread video game. After 30 years of gaming experience, I don't think Pong is that compelling. It's ok as a...
vanevery@...
vanevery0
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Jul 15, 2005
9:53 pm
7023
Novelty was important, but it was also a challenge to your manual dexteriy and co-ordination. Take the chrome away and that's all an awful lot of racing games...
John Connors
johnfredcee
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Jul 16, 2005
12:08 pm
7024
... for hero-centric action-RTS hybrids (which are a much nicer way of doing RTSs on consoles, IMO), take a look at Kingdom Under Fire: The Crusaders (which i...
Bryan Brandt
slowkem
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Jul 19, 2005
12:27 am
7025
Hello, just a quick news... ...we have opened the Online Store (audio clips licences for multimedia projects). Here is the catalog: ...
Manuel Marino
vanethian
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Jul 19, 2005
1:27 am
7026
I'm a SF Creative Recruiter and I have several Interactive full-time positions to fill for a high profile client (a well-established multimedia ad agency) in...
peievans
Online Now Send Email
Jul 29, 2005
6:43 pm
Messages 6997 - 7026 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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