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Messages 6938 - 6967 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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6938
We're thin for traffic so I'll generate food for thought. This is borne of conversation with an "insufferable prick" on an unrelated forum. How, in general,...
Brandon J. Van Every
vanevery0
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Apr 1, 2005
8:19 pm
6939
In a previous Question Of The Week, Quang Hong of Gamasutra asked, "What were the most interesting announcements or lectures, in your opinion, at this year's...
Brandon J. Van Every
vanevery0
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Apr 1, 2005
9:06 pm
6940
Anyone seen the SitePal ads yet? They're advertizing on the PeoplePC homepage, at least. It's a cartoon of a chick with a speech synthesizer attached. You...
Brandon J. Van Every
vanevery0
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Apr 1, 2005
10:56 pm
6941
Why are you on comp.lang.lisp ? Have you discovered that all the interesting procedural content research is done in Lisp? Cyborg Animation Programmer ...
John Connors
johnfredcee
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Apr 2, 2005
1:26 pm
6942
From: John Connors ... I am actually on comp.lang.scheme. I flit in and out of comp.lang.lisp in case one of their tool environments proves to be superior to...
Brandon J. Van Every
vanevery0
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Apr 2, 2005
2:17 pm
6943
... What are the results? Gerry Quinn http://bindweed.com...
Gerry Quinn
gerryq@...
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Apr 2, 2005
5:22 pm
6944
If you go to http://www.oddcast.com/sitepal/products/sitepaltts.php you can play all you want. It also lets you change the language and voice. I did notice...
Ken Paulson
drunkenhyena69
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Apr 2, 2005
9:59 pm
6945
From: Ken Paulson ... But my way is a cheat, so it's better! 8-) Ha ha beyotch, keep talkin' dirty 'cuz I ain't goin' ta ya site! Cheers,...
Brandon J. Van Every
vanevery0
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Apr 2, 2005
10:22 pm
6946
... Quite good, but only about 80% of what's needed for a completely procedural toolchain. Have a search on siteseer for Gentropy and / or Gritz and Hahn....
johnfredcee
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Apr 3, 2005
5:09 pm
6947
My driving focus has been procedural content for some time, before Will Wright's rant, there's quite abit of it in the badbyteblues archives. It's the reason...
johnfredcee
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Apr 3, 2005
5:16 pm
6948
... I can see why Lisp is suitable as a scripting language that is a target for genetic programming in these applications, but I don't see any reason why it ...
Gerry Quinn
gerryq@...
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Apr 4, 2005
10:21 am
6949
Lisp is suitable, because lisp code is simply a linked list of symbols that can be manipulated like every other list, and the symbols can be constructed from...
johnfredcee
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Apr 5, 2005
7:13 pm
6950
From: "johnfredcee" <johnc@...> ... I would say a more natural tool for the job would be an embedded language designed to complement the problem...
Gerry Quinn
gerryq@...
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Apr 6, 2005
10:50 am
6951
From: Gerry Quinn ... I think the artist / game designer is going to have to determine fitness, by eyeballing the results. The testbed would pretty much have ...
Brandon J. Van Every
vanevery0
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Apr 8, 2005
7:11 pm
6952
I'm reminded of the movie When Dreams May Come. I think a procedural dream world would work. Perhaps it could be used as a transition method from one reality...
Todd Zircher
tzircher
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Apr 9, 2005
5:30 pm
6953
... <vanevery@i...> wrote: <SNIP, SNIP> ... If you have a template that can be moulded by a training set, or just plain paramatrized - then it's probably...
johnfredcee
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Apr 10, 2005
1:42 pm
6954
WordsEye takes natural language text descriptions and turns them into 3D images. http://www.semanticlight.com/ It's written in Lisp. I wonder if "smarter...
Brandon J. Van Every
vanevery0
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Apr 10, 2005
4:47 pm
6955 Brandon J. Van Every
vanevery0
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Apr 10, 2005
5:14 pm
6956
From: johnfredcee ... But what is the fitness function of "a good game?" The fitness function of "the organism survives long enough to pass its genes to its ...
Brandon J. Van Every
vanevery0
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Apr 10, 2005
7:41 pm
6957
Hello from the College Gaming Group. We wanted to send you a link to a new online tournament called the Cowboy Shell Game. There are people from around the...
fuzzysnuggler
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Apr 14, 2005
10:28 pm
6958
On comp.games.development.design, a young lad posted with great enthusiasm about tech trees, random / unknown techs, and games with infinite replayability. He...
Brandon J. Van Every
vanevery0
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Apr 16, 2005
5:02 am
6959
I believe Gerry Quinn mentioned the card game "Astral Masters" in a post on comp.games.development.design. The distinguishing feature of this game is that the...
Brandon J. Van Every
vanevery0
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Apr 17, 2005
8:40 am
6960
From: "Brandon J. Van Every" <vanevery@...> ... That's a good selection of general options, though! ... It depends. You are right in that...
Gerry Quinn
gerryq@...
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Apr 17, 2005
12:52 pm
6961
... It does seem like it would be a good social design. This is surely inherent in card games in general. I would note that most of the women of the Van...
Brandon J. Van Every
vanevery0
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Apr 17, 2005
5:32 pm
6962
Since we are on the subject of card games, have you people heard of Culdcept? This one deviates from the norm of card games being extremely simplistic, in that...
LingMac
maridian_crab
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Apr 17, 2005
8:54 pm
6963
... Did you mean "toll?" Cheers, www.indiegamedesign.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is...
Brandon J. Van Every
vanevery0
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Apr 17, 2005
9:29 pm
6964
... Ack! Can't believe I wrote that. I need more sleep. :P...
LingMac
maridian_crab
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Apr 18, 2005
1:53 am
6965
From: "LingMac" <lingmac@...> ... Weird name, but it looks an interesting mix. I can't play it as I don't have a console. Gerry Quinn ...
Gerry Quinn
gerryq@...
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Apr 18, 2005
8:08 am
6966
speaking of card games does anyone feel that magic the gathering as a video game was properly done? Is it a good idea to put a popular card game on an online...
Tahs Beths
wwfgirl317
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May 3, 2005
4:07 pm
6967
Uhm, which version of it? I know of at least 3. Are you referring to the latest, "official" WotC online version?...
Sangretu
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May 3, 2005
4:20 pm
Messages 6938 - 6967 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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