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Messages 6908 - 6937 of 9176   Oldest  |  < Older  |  Newer >  |  Newest
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6908
US residents only. No sponsorship. Title: Producer Location: Edison, New Jersey Salary: up to $150K Minimum Requirements: * College degree or equivalent *...
Elina Z
Elino4ka
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Mar 3, 2005
11:31 am
6909
One of the most outrageous, ambitious and downright exciting games to emerge from the GDC was Will Wright's Spore. The game will allow the player to create and...
Ben Gonshaw
ludologist
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Mar 14, 2005
10:12 am
6910
From: Ben Gonshaw > ... Haven't seen it myself. Here's an article about it. http://www.1up.com/do/previewPage?cId=3138792&did=1 I am wondering if it will...
Brandon J. Van Every
vanevery0
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Mar 14, 2005
7:09 pm
6911
... Being somewhat artistically challenged myself, I share your pain. But isn't asking for something like that very similar to asking for programming tools to...
David Haley
ceosilverfox
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Mar 14, 2005
8:16 pm
6912
... I don't know. That's part of the value of letting someone like Will Wright invest all his money in the R&D. We'll see soon enough if anything works about...
Brandon J. Van Every
vanevery0
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Mar 14, 2005
8:51 pm
6913
Perhaps. But how many people are likely to spend longer than maybe 10-20 minutes in a "game tutorial" before they get tired of it and just want to play? The...
Aaron Ward
Sangretu
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Mar 14, 2005
8:52 pm
6914
From: Aaron Ward ... Well, targetting the Builder Gamers would seem to be the correct opening strategy. In particular, all the people who love SimCity and The...
Brandon J. Van Every
vanevery0
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Mar 14, 2005
9:12 pm
6915
I've found a few screenies and an in depth mp3 podcast about the entire presentation and put them together in one place. Although I'm still a little skeptical...
Ben Gonshaw
ludologist
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Mar 16, 2005
12:15 pm
6916
http://buzz.research.yahoo.com/bk/index.html In this game the Yahoo! search engine is the "market." You try to predict what's going to be heavily searched,...
Brandon J. Van Every
vanevery0
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Mar 16, 2005
8:00 pm
6917
Gamasutra article analyzing Will's presentation. http://www.gamasutra.com/gdc2005/features/20050315/postcard-diamante.htm Cheers,...
Brandon J. Van Every
vanevery0
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Mar 17, 2005
6:54 am
6918
Uh, wow. Ok, I'm not quite speachless, but I am really psyched about Spore. I like creation toy games and this one seems like a winner. -- TAZ ... Do you...
Todd Zircher
tzircher
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Mar 17, 2005
3:08 pm
6919
Has anyone gleaned what underlying implementation languages and technologies are being used to implement Spore? Cheers,...
Brandon J. Van Every
vanevery0
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Mar 17, 2005
10:16 pm
6920
... Will says that he's using Scaniavian demo coders. Their normal practice is to write an editor/engine and then create their demos using that. The editor...
Ben Gonshaw
ludologist
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Mar 18, 2005
11:27 am
6921
This transcript of a GDC session is of particular interest. Warren Spector, Brenda Laurel, Jason Della Rocca, and Chris Hecker rant about what's wrong with...
Brandon J. Van Every
vanevery0
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Mar 19, 2005
6:09 am
6922
From: "Brandon J. Van Every" <vanevery@...> ... Pretty pathethic stuff, I thought. Most of them will be back sucking the corporate teat on...
Gerry Quinn
gerryq@...
Send Email
Mar 19, 2005
10:52 am
6923
From: Gerry Quinn ... Well, I paid attention to the messages rather than the messengers. I am so 180 degrees away from sucking on corporate anything, that I...
Brandon J. Van Every
vanevery0
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Mar 19, 2005
11:20 am
6924
... He he. What does the guy have to do to make something original, a game based around polishing turds? There are only so many permutations for...
Ben Gonshaw
ludologist
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Mar 20, 2005
12:37 pm
6925
From: Ben Gonshaw ... Ghostmaster and Startopia are both good, and they both borrow gameplay elements from The Sims. Of course neither one could be remotely...
Brandon J. Van Every
vanevery0
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Mar 20, 2005
1:13 pm
6926
... Ok, so we don't disagree here. ... I worked with one of the programmers from the Sims for 3 years. He said that part of the programming team spent around...
Ben Gonshaw
ludologist
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Mar 21, 2005
12:42 am
6927
From: Ben Gonshaw ... So what? Maybe they're too picky. Maybe other parts of the production pipeline invalidated their work, leading to a fiasco. Maybe it's...
Brandon J. Van Every
vanevery0
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Mar 21, 2005
7:03 am
6928
... I believe you may be misinterpreting the genre. I am of the understanding that the genre hinges on the actions of the virtual humans. In this genre,...
Ben Gonshaw
ludologist
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Mar 21, 2005
8:26 am
6929
From: Ben Gonshaw ... This is a canned animation problem, not a game design problem. Sure, if the whole point of your game is gazillions of canned animations,...
Brandon J. Van Every
vanevery0
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Mar 21, 2005
9:34 am
6930
... To an extent it is about production bandwidth on animation, but you still need people to plug the animation and the object together. The idea is that the...
Ben Gonshaw
ludologist
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Mar 21, 2005
11:06 am
6931
From: Ben Gonshaw ... I have a nagging suspicion that you went off on a tangent because you had a knee jerk reaction to this phrase. All I meant by it was, we...
Brandon J. Van Every
vanevery0
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Mar 21, 2005
6:10 pm
6932
... Amen to that! As your old sig used to say, it's the pioneers that have the arrows in their backs. I'm pretty sure that most of the people who read this...
Ben Gonshaw
ludologist
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Mar 21, 2005
7:08 pm
6933
From: Ben Gonshaw [mailto:ludologist@...] ... It still does. :-) I rotate sigs at whim. ... Well, I wouldn't "like to be," I actually am. In the...
Brandon J. Van Every
vanevery0
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Mar 21, 2005
8:42 pm
6934
Just chipping in to say that I appreciate the discussion even if I'm not that talkative. ... I hear ya. Tending towards the techie side, I find that financial...
Todd Zircher
tzircher
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Mar 22, 2005
4:35 pm
6935
... I'll keep this high level as this is not a technical forum. Anyone with specific low level questions can e-mail me offline. I've been through Python...
Brandon J. Van Every
vanevery0
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Mar 22, 2005
8:13 pm
6936
[Reprinted shamefully from an undisclosed source in complete violation of Copyright. Just think, some day you could seek political asylum for playing Quake! -...
Brandon J. Van Every
vanevery0
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Mar 24, 2005
8:43 pm
6937
Satire of MMORPG limitations. http://www.nuklearpower.com/daily.php?date=010412 Cheers, www.indiegamedesign.com Brandon Van Every...
Brandon J. Van Every
vanevery0
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Mar 25, 2005
9:23 pm
Messages 6908 - 6937 of 9176   Oldest  |  < Older  |  Newer >  |  Newest
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