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One of the most outrageous, ambitious and downright exciting games to emerge from the GDC was Will Wright's Spore. The game will allow the player to create and...
From: Ben Gonshaw > ... Haven't seen it myself. Here's an article about it. http://www.1up.com/do/previewPage?cId=3138792&did=1 I am wondering if it will...
... Being somewhat artistically challenged myself, I share your pain. But isn't asking for something like that very similar to asking for programming tools to...
... I don't know. That's part of the value of letting someone like Will Wright invest all his money in the R&D. We'll see soon enough if anything works about...
Perhaps. But how many people are likely to spend longer than maybe 10-20 minutes in a "game tutorial" before they get tired of it and just want to play? The...
From: Aaron Ward ... Well, targetting the Builder Gamers would seem to be the correct opening strategy. In particular, all the people who love SimCity and The...
I've found a few screenies and an in depth mp3 podcast about the entire presentation and put them together in one place. Although I'm still a little skeptical...
http://buzz.research.yahoo.com/bk/index.html In this game the Yahoo! search engine is the "market." You try to predict what's going to be heavily searched,...
Uh, wow. Ok, I'm not quite speachless, but I am really psyched about Spore. I like creation toy games and this one seems like a winner. -- TAZ ... Do you...
... Will says that he's using Scaniavian demo coders. Their normal practice is to write an editor/engine and then create their demos using that. The editor...
This transcript of a GDC session is of particular interest. Warren Spector, Brenda Laurel, Jason Della Rocca, and Chris Hecker rant about what's wrong with...
From: "Brandon J. Van Every" <vanevery@...> ... Pretty pathethic stuff, I thought. Most of them will be back sucking the corporate teat on...
Gerry Quinn
gerryq@...
Mar 19, 2005 10:52 am
6923
From: Gerry Quinn ... Well, I paid attention to the messages rather than the messengers. I am so 180 degrees away from sucking on corporate anything, that I...
From: Ben Gonshaw ... Ghostmaster and Startopia are both good, and they both borrow gameplay elements from The Sims. Of course neither one could be remotely...
... Ok, so we don't disagree here. ... I worked with one of the programmers from the Sims for 3 years. He said that part of the programming team spent around...
From: Ben Gonshaw ... So what? Maybe they're too picky. Maybe other parts of the production pipeline invalidated their work, leading to a fiasco. Maybe it's...
... I believe you may be misinterpreting the genre. I am of the understanding that the genre hinges on the actions of the virtual humans. In this genre,...
From: Ben Gonshaw ... This is a canned animation problem, not a game design problem. Sure, if the whole point of your game is gazillions of canned animations,...
... To an extent it is about production bandwidth on animation, but you still need people to plug the animation and the object together. The idea is that the...
From: Ben Gonshaw ... I have a nagging suspicion that you went off on a tangent because you had a knee jerk reaction to this phrase. All I meant by it was, we...
... Amen to that! As your old sig used to say, it's the pioneers that have the arrows in their backs. I'm pretty sure that most of the people who read this...
Just chipping in to say that I appreciate the discussion even if I'm not that talkative. ... I hear ya. Tending towards the techie side, I find that financial...
... I'll keep this high level as this is not a technical forum. Anyone with specific low level questions can e-mail me offline. I've been through Python...
[Reprinted shamefully from an undisclosed source in complete violation of Copyright. Just think, some day you could seek political asylum for playing Quake! -...