On clicks per game: Don't judge this by tiles, but by number of 'features' on the map that might require a re-assessment of the initial click. In most games I...
... In 4X TBS, I find that specific orders or build queues (i.e. go exactly here, build exactly this) are invalidated by game circumstances in 10..20 turns....
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... On the yahoo groups that I own/moderate, the easiest method is to have moderator approval for joining and only members can post. This has kept 100% of the...
... But I think the number of new people who *post* is currently smaller than the number of people who join, leave, re-join, lurk, etc. I don't know that for...
... Just to shift to game idea mode for a sec, in FASA's RPG, Shadowrun, there is a covert group called Echo Mirage that worked as a goverment sponsored team...
There comes a time in every Game Designer's life where he feels he may have strategically blundered. What are we writing about? What point are we trying to...
... LOL, it depends on who you ask. Ever read The Blind Watchmaker: Why the Evidence of Evolution Reveals a Universe Without Design. by Richard Dawkins? The...
... Haven't read that one, but I've been reading "Guns, Germs, and Steel." ISBN 0-393-31755-2, won a Pulitzer Prize, over 1 million copies sold. Highly...
... Surely, because history is so impenetrable and because there are many versions of the 'facts' are out there, it is harder to make an accurate historical...
... The book "Guns, Germs, and Steel" is about the broadest patterns of history, on a 13,000 year timescale. Within such a framework, the ultimate motivations...
Ever run into "the dryness problem?" That's when your game design makes technical sense, and you've got abstract rules for this-and-that, but you don't feel...
... It happens whenever you spend too much time on a project without making adequate progress, regardless of which aspect of the project you spend your time...
Originally I posted this in the IGDA Writer's forum. I thought I'd recycle it here, to see if any brilliant insights or resonances drift into the open. And...
... Perhaps young male developers for a young male audience would be a better fit. Programmers as a game buying population is just a niche. I think the...
... You never know, it could be more capable than the old SEUCK was. -- flippa@... Sometimes you gotta fight fire with fire. Most of the time you just...
As a programmer who is also a writer, I understand somewhat where you are coming from. There's a *apparent* tradeoff to consider, freedom of choice versus...
From: John Connors ... There's also the possibility of (4) break the story into chunks that are much smaller than a level. King Of Dragon Pass from A-Sharp...
... The dilemma-based storytelling in KODP was already proven in 1991 by the strategy game "Castles" (http://www.the-underdogs.org/game.php?id=2438), if not...
... Judging from the half hour or so I spent playing Castles, I would say that the *quality* of the storytelling was roughly equal. KOPD probably has greater...
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One of the most outrageous, ambitious and downright exciting games to emerge from the GDC was Will Wright's Spore. The game will allow the player to create and...
From: Ben Gonshaw > ... Haven't seen it myself. Here's an article about it. http://www.1up.com/do/previewPage?cId=3138792&did=1 I am wondering if it will...
... Being somewhat artistically challenged myself, I share your pain. But isn't asking for something like that very similar to asking for programming tools to...
... I don't know. That's part of the value of letting someone like Will Wright invest all his money in the R&D. We'll see soon enough if anything works about...