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Messages 6737 - 6767 of 9159   Oldest  |  < Older  |  Newer >  |  Newest
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6737
hope this isnt off topic, seemed to fit the description. If anyone is interested, I'm looking for animators, graphic artists, musicians and good programmers...
mr_czar_2u
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Oct 9, 2004
1:42 pm
6738
Looking for parntership on any mobile projects or future projects requiring a professional artist, If you need a partnership requiring a professioanl artist or...
wiretechno
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Dec 1, 2004
8:19 am
6739
i have a company called clickflick. we are at www.clickflick.net. we have over 1500 titles in movies/games/music and could use your games. my web guy is a...
Glen Cohen
glenecohen
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Dec 2, 2004
8:14 am
6740
Dear friends, the program LimeWire < link: http://www.limewire.com/ >, is a free, no spam, simple and complete p2p system, useful to share music or program...
Alex
erotemi
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Dec 22, 2004
10:22 pm
6741
... Oops!...that's supposed to be "What do you think is going to be THE FUTURE of AI learning methods in games? And, how should people begin to think about...
Christian
mmm_boobies
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Jan 4, 2005
7:54 pm
6742
[Moderator's note: bear in mind that this is a game design list, not a low level technical forum. AI discussions need to be kept high level to be appropriate....
Christian
mmm_boobies
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Jan 4, 2005
7:54 pm
6743
Self-approved as official list business. I know I've been pretty inattentive. Generally I have used the web interface, as it's easier to keep in synch with...
Brandon J. Van Every
vanevery0
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Jan 4, 2005
8:58 pm
6744
... That depends on your budget. If you're trying to get a game done by yourself, as an indie, you're going to have to have sold a lot of titles and coughed...
Brandon J. Van Every
vanevery0
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Jan 4, 2005
8:58 pm
6745
... I am. I think it's a mix of things here - I tend to work on the principle of "if I don't think it's really on-topic but one of the other moderators would...
Philippa Cowderoy
philippacowd...
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Jan 5, 2005
2:25 am
6746
I barely read the list anymore, I should probably not be a mod. Just too many other things to do. James...
James Margaris
margalisix
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Jan 5, 2005
3:32 am
6747
... Hey presto you are no longer a moderator. :-) Thanks for your years of faithful service. Cheers, www.indiegamedesign.com Brandon Van...
Brandon J. Van Every
vanevery0
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Jan 6, 2005
5:46 am
6748
I've been looking at websites about the US budget to figure out what the player's budget is going to be like in Ocean Mars. I notice that a proper federal...
Brandon J. Van Every
vanevery0
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Jan 6, 2005
5:23 pm
6749
I have made the unilateral decision to change the group's moderation status to "new members only." Anyone who is currently a member can now post without...
Brandon J. Van Every
vanevery0
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Jan 6, 2005
5:38 pm
6750
... I tweaked the Charter on the group's homepage to reflect this. I would have been more verbose in explanation, but I'm running up against the 2000 word...
Brandon J. Van Every
vanevery0
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Jan 6, 2005
6:02 pm
6751
I haven't looked closely at the state of the art of game development curricula. My impression has been, so-called "game development degrees" spend a lot of...
Brandon J. Van Every
vanevery0
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Jan 6, 2005
10:25 pm
6752
... I think there you have two ways to steer things. If you want to have taxation as a means of state income then different taxes for different things would...
Ismo Kärkkäinen
ikarkkainen
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Jan 7, 2005
9:14 pm
6753
[Triggered from reading a few posts on c.g.d.d.) Research trees - rubbish really, especially if there is any element of simulation about your game. They are...
Wayne Imlach
wayneimlach
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Jan 7, 2005
10:28 pm
6754
Wayne Imlach ... A&A would be better described as "random delay in obtaining technology" rather than random research. The 6 technologies are known, and they...
Brandon J. Van Every
vanevery0
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Jan 7, 2005
11:42 pm
6755
... The simplest way to do this would be to give each tech a selection of prerequisites, and possibly a randomised research cost within a certain range. A...
John Ludlow
johnludlow_uk
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Jan 8, 2005
12:04 am
6756
... Or you could give the player dropship tactics, but also give people anti-dropship defences... If one player only ever uses dropships, would the other...
John Ludlow
johnludlow_uk
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Jan 9, 2005
2:24 pm
6758
... Dropships are a tactical idea. I'm trying to deal with warfare at the level of strategy. At least, that's what I think I'm trying to do, as of this...
Brandon J. Van Every
vanevery0
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Jan 9, 2005
6:58 pm
6759
... Well, in theory yes, but in reality the only difference is that you have larger hexes, and therefore larger battlefields. So rather than "doing a D-Day"...
John Ludlow
johnludlow_uk
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Jan 9, 2005
7:29 pm
6760
I don't believe that improved AI will transform current games significantly, beyond making them slightly more enjoyable. Afterall, does it matter that the...
ludologist
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Jan 9, 2005
10:04 pm
6761
... Yes, it does - the skills required to win are different, against the more accurate shot you have to get the drop on the enemy one-by-one but have an easy...
Philippa Cowderoy
philippacowd...
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Jan 10, 2005
12:11 am
6762
I know it's bad form to post after myself, but I have had another thought about your battles. You classify a D-Day type assault as a small hex on your map,...
ludologist
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Jan 10, 2005
11:49 am
6763
... It depends what your goal is for the player. If your goal is that the player experiences tactical warfare on a macro scale, then you have answered your...
ludologist
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Jan 10, 2005
11:50 am
6764
... No worries, though you should be able to edit your message while it's awaiting mod approval. There's a link "Edit Message" at the top left of the message...
John Ludlow
johnludlow_uk
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Jan 10, 2005
11:52 am
6765
Ok, so, I played Freeciv with the idea of winning the game using only my 2 original cities. Yes it is quite doable. In fact, I did it twice! My 1st attempt...
Brandon J. Van Every
vanevery0
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Jan 11, 2005
2:13 am
6766
... Is it? The trivial ways are: cheat, or award overwhelming resource advantages. But I just whipped Freeciv with only 2 cities, so clearly, something about...
Brandon J. Van Every
vanevery0
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Jan 11, 2005
2:15 am
6767
... With Civ2 I found out that 1 city was enough except for the two hardest levels. Though I recall some people did win with just one city. SMAC was winnable...
Ismo Kärkkäinen
ikarkkainen
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Jan 11, 2005
8:55 am
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