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Messages 6715 - 6746 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
Messages: Simplify | Expand   (Group by Topic) Author Sort by Date ^
6715
I guess this is what I get for not being a multiplayer gamer. http://www.worldcybergames.com/overview/ov_wcghistory_wcg2003.asp Look at the prize money that's...
Brandon J. Van Every
vanevery0
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Aug 4, 2004
10:14 am
6716
... Yeah, me too. It'd take a long time for an Indie group to get together any meaningful sum of money. Corporate events like the WCG will get a lot of ...
John Ludlow
johnludlow_uk
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Aug 4, 2004
5:35 pm
6717
I got lost in a game of Galactic Civilizations the other day. What do I mean by "lost?" Well, I was trying to win the game quickly. Or at least in a...
Brandon J. Van Every
vanevery0
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Aug 4, 2004
7:50 pm
6718
There is the potential for a) Indie gamers to group together and pool funds for the benifit of all b) writing some KA business proposals and getting bank funds...
Louis Jackson
ikaintspel
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Aug 5, 2004
8:41 am
6719
I think that I have a very good idea for a fighting game. Actually, it's not just a single fighting game, but an entirely new control framework which I think...
hermitage171
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Aug 22, 2004
7:08 pm
6720
Tedium in many games comes from repetitive tasks. I think we should realize that in a game, repetitive tasks are repetitive *UI* tasks. To avoid tedium, what...
Brandon J. Van Every
vanevery0
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Aug 22, 2004
7:19 pm
6721
... True, but repetitive tasks don't necessarily lead to tedium. For example, racing games are extremely repetitive, but the challenge comes executing the ...
Rainer Deyke
rainerdeyke
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Aug 23, 2004
2:53 am
6722
A good test of the analog functions would be to start with a balance oriented game. A simple test game to see if someone can get used to the control style,...
Joseph Hawkins
ikaintspel
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Aug 23, 2004
9:17 am
6723
From what I can decipher of this... The reason that UIs aren't scalable and modified based on game layout and game situations is that at a point it seems more...
Louis Jackson
ikaintspel
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Aug 23, 2004
9:18 am
6724
What makes a task tedius? Have to do it for the sake of doing it. (*Skip to ***LONG STORY SHORT*** if you're pressed for time/attention.) If you want to type...
Louis Jackson
ikaintspel
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Aug 23, 2004
9:19 am
6725
... I would say that all racing games are short, and therefore fall under: 1) We could limit the scope of what needs to be done. For instance, ensure that the...
Brandon J. Van Every
vanevery0
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Aug 23, 2004
10:11 am
6726
... To ... What about 'action points'. For example, in Civ you could allow the player to only open one city or move five military units per turn. The player...
Gerry Quinn
gerryq@...
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Aug 23, 2004
1:47 pm
6727
... Back when the dungeons in an RPG were enough of a threat on their own without a boss this was justifiable - a wrong turn meant more conflict meant more...
Philippa Cowderoy
philippacowd...
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Aug 23, 2004
1:49 pm
6729
Generally here I cite an example of where a similar UI has worked well. The only hierarchical UI I can think of is Airborne Assault (I know, I know, I've...
John Ludlow
johnludlow_uk
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Aug 24, 2004
8:46 am
6730
... Incidentally, this snippet looks an awful lot like spam, so that could possibly affect the number of people who respond. I wasn't sure if it was your...
Brandon J. Van Every
vanevery0
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Aug 24, 2004
6:51 pm
6731
... tasks. To ... are in ... increases, ... Back again after a long time of lurking ;) Maybe you think too much "galactic civilizations" here. Have a look at...
anotherbraggi
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Aug 24, 2004
9:20 pm
6732
... Indeed, RoN is an excellent example of simplifying the 4X genre (and I've mentioned it before). For me, it's a little too AOE-like, which is too C&C-like....
John Ludlow
johnludlow_uk
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Aug 24, 2004
9:51 pm
6733
Which is why I didn't approve it but left it for others to decide....
John Ludlow
johnludlow_uk
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Aug 24, 2004
10:48 pm
6735
... Indeed, terrain density is a problem. You have to stand waaaaaaaaay far back from the galaxy to start seeing the fractal repetitive pattern of the...
Brandon J. Van Every
vanevery0
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Aug 25, 2004
8:34 am
6736
Here is the cleaned up version. You know whay commercial games do so well? People hear about them and can easily access them. Easy point right? Well, if Indie...
Joseph Hawkins
ikaintspel
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Aug 26, 2004
8:40 am
6737
hope this isnt off topic, seemed to fit the description. If anyone is interested, I'm looking for animators, graphic artists, musicians and good programmers...
mr_czar_2u
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Oct 9, 2004
1:42 pm
6738
Looking for parntership on any mobile projects or future projects requiring a professional artist, If you need a partnership requiring a professioanl artist or...
wiretechno
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Dec 1, 2004
8:19 am
6739
i have a company called clickflick. we are at www.clickflick.net. we have over 1500 titles in movies/games/music and could use your games. my web guy is a...
Glen Cohen
glenecohen
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Dec 2, 2004
8:14 am
6740
Dear friends, the program LimeWire < link: http://www.limewire.com/ >, is a free, no spam, simple and complete p2p system, useful to share music or program...
Alex
erotemi
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Dec 22, 2004
10:22 pm
6741
... Oops!...that's supposed to be "What do you think is going to be THE FUTURE of AI learning methods in games? And, how should people begin to think about...
Christian
mmm_boobies
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Jan 4, 2005
7:54 pm
6742
[Moderator's note: bear in mind that this is a game design list, not a low level technical forum. AI discussions need to be kept high level to be appropriate....
Christian
mmm_boobies
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Jan 4, 2005
7:54 pm
6743
Self-approved as official list business. I know I've been pretty inattentive. Generally I have used the web interface, as it's easier to keep in synch with...
Brandon J. Van Every
vanevery0
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Jan 4, 2005
8:58 pm
6744
... That depends on your budget. If you're trying to get a game done by yourself, as an indie, you're going to have to have sold a lot of titles and coughed...
Brandon J. Van Every
vanevery0
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Jan 4, 2005
8:58 pm
6745
... I am. I think it's a mix of things here - I tend to work on the principle of "if I don't think it's really on-topic but one of the other moderators would...
Philippa Cowderoy
philippacowd...
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Jan 5, 2005
2:25 am
6746
I barely read the list anymore, I should probably not be a mod. Just too many other things to do. James...
James Margaris
margalisix
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Jan 5, 2005
3:32 am
Messages 6715 - 6746 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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