I guess this is what I get for not being a multiplayer gamer. http://www.worldcybergames.com/overview/ov_wcghistory_wcg2003.asp Look at the prize money that's...
... Yeah, me too. It'd take a long time for an Indie group to get together any meaningful sum of money. Corporate events like the WCG will get a lot of ...
I got lost in a game of Galactic Civilizations the other day. What do I mean by "lost?" Well, I was trying to win the game quickly. Or at least in a...
There is the potential for a) Indie gamers to group together and pool funds for the benifit of all b) writing some KA business proposals and getting bank funds...
I think that I have a very good idea for a fighting game. Actually, it's not just a single fighting game, but an entirely new control framework which I think...
Tedium in many games comes from repetitive tasks. I think we should realize that in a game, repetitive tasks are repetitive *UI* tasks. To avoid tedium, what...
... True, but repetitive tasks don't necessarily lead to tedium. For example, racing games are extremely repetitive, but the challenge comes executing the ...
A good test of the analog functions would be to start with a balance oriented game. A simple test game to see if someone can get used to the control style,...
From what I can decipher of this... The reason that UIs aren't scalable and modified based on game layout and game situations is that at a point it seems more...
What makes a task tedius? Have to do it for the sake of doing it. (*Skip to ***LONG STORY SHORT*** if you're pressed for time/attention.) If you want to type...
... I would say that all racing games are short, and therefore fall under: 1) We could limit the scope of what needs to be done. For instance, ensure that the...
... To ... What about 'action points'. For example, in Civ you could allow the player to only open one city or move five military units per turn. The player...
Gerry Quinn
gerryq@...
Aug 23, 2004 1:47 pm
6727
... Back when the dungeons in an RPG were enough of a threat on their own without a boss this was justifiable - a wrong turn meant more conflict meant more...
Generally here I cite an example of where a similar UI has worked well. The only hierarchical UI I can think of is Airborne Assault (I know, I know, I've...
... Incidentally, this snippet looks an awful lot like spam, so that could possibly affect the number of people who respond. I wasn't sure if it was your...
... tasks. To ... are in ... increases, ... Back again after a long time of lurking ;) Maybe you think too much "galactic civilizations" here. Have a look at...
... Indeed, RoN is an excellent example of simplifying the 4X genre (and I've mentioned it before). For me, it's a little too AOE-like, which is too C&C-like....
... Indeed, terrain density is a problem. You have to stand waaaaaaaaay far back from the galaxy to start seeing the fractal repetitive pattern of the...
Here is the cleaned up version. You know whay commercial games do so well? People hear about them and can easily access them. Easy point right? Well, if Indie...
hope this isnt off topic, seemed to fit the description. If anyone is interested, I'm looking for animators, graphic artists, musicians and good programmers...
Looking for parntership on any mobile projects or future projects requiring a professional artist, If you need a partnership requiring a professioanl artist or...
i have a company called clickflick. we are at www.clickflick.net. we have over 1500 titles in movies/games/music and could use your games. my web guy is a...
Dear friends, the program LimeWire < link: http://www.limewire.com/ >, is a free, no spam, simple and complete p2p system, useful to share music or program...
... Oops!...that's supposed to be "What do you think is going to be THE FUTURE of AI learning methods in games? And, how should people begin to think about...
[Moderator's note: bear in mind that this is a game design list, not a low level technical forum. AI discussions need to be kept high level to be appropriate....
Self-approved as official list business. I know I've been pretty inattentive. Generally I have used the web interface, as it's easier to keep in synch with...
... That depends on your budget. If you're trying to get a game done by yourself, as an indie, you're going to have to have sold a lot of titles and coughed...
... I am. I think it's a mix of things here - I tend to work on the principle of "if I don't think it's really on-topic but one of the other moderators would...