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Messages 6631 - 6660 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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6631
Hi all, A little while ago, I came across a message from a newbie in a forum for the players of Laser Squad Nemesis (LSN, www.lasersquadnemesis.com). The...
Ismo Kärkkäinen
ikarkkainen
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Jul 2, 2004
8:31 am
6632
... I think it's entirely reasonable to analyze games in terms of control paradigms. I think we should be cautious about fearing dissonance from 'conflicting...
Brandon J. Van Every
vanevery0
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Jul 2, 2004
10:47 pm
6633
After playing a lot of Galactic Civilizations, I started working on how to provide a quicker interface to such a large game. This has always been the core...
Brandon J. Van Every
vanevery0
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Jul 9, 2004
11:45 pm
6634
Hmmm, yes... Y'know, I had an odd thought when reading this - have you played Kohan? The reason this is odd is because it's an RTS. Bear with me though there...
John Ludlow
johnludlow_uk
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Jul 10, 2004
8:35 am
6635
... I've played the demo. I remember it as a garden variety RTS. I'm not into the RTS genre, so if that sounds unfair / devoid of subtle appreciation for the...
Brandon J. Van Every
vanevery0
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Jul 10, 2004
12:38 pm
6636
From: "Brandon J. Van Every" <vanevery@...> ... http://bindweed.com/zen/zen.htm It's hard enough to control them as a strategy game! Although...
Gerry Quinn
gerryq@...
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Jul 10, 2004
6:25 pm
6637
... It's a garden variety RTS in some ways - as far as combat goes, there's little new. The only thing is that units are represented as groups of models....
John Ludlow
johnludlow_uk
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Jul 10, 2004
10:11 pm
6638
... Ok, I've played the Oasis beta for a bit, and have concluded that it's fun for about half an hour, but then it gets a bit repetitive. The problem is that...
John Ludlow
johnludlow_uk
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Jul 10, 2004
10:11 pm
6639
... Which is why Airborne Assault took 7 years to make. ... I dunno. Spartan (http://www.slitherine.co.uk/spartan/SpartanIndex.htm) did something similar....
John Ludlow
johnludlow_uk
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Jul 10, 2004
10:12 pm
6640
From: Gerry Quinn ... No actually there was some Mac game where each player is a fungus trying to munge the other player. It was an area control game. ... In...
Brandon J. Van Every
vanevery0
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Jul 10, 2004
11:57 pm
6641
... were ... trying ... To be honest Oasis doesn't look that different to Pax Solaris. Replace cities with planets and that's the diference. ... genre ... Pax...
John Ludlow
johnludlow_uk
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Jul 11, 2004
12:46 pm
6642
I think I would greatly enjoy summary games. I really enjoy the MOO series, but after a while it can take forever to amass enough troops to gain access to...
Louis Jackson
ikaintspel
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Jul 11, 2004
12:46 pm
6643
... Have you tried the original version of Master of Orion (ie Nr. 1)? I think that it in many ways is as skimmed down as it can be. Planets are mostly reduced...
Christian Lynæs
ihfacny
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Jul 11, 2004
2:48 pm
6644
The problem isn't so much the micromanagement - it's the lack of distinct and perhaps timely consequence for each of your tiny adjustments. I think the best...
Wayne Imlach
wayneimlach
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Jul 11, 2004
2:50 pm
6645
... What if I play the game for three hours? What if a game takes several days to play to its conclusion? In playing Civ, I might play a few turns one day,...
John Ludlow
johnludlow_uk
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Jul 11, 2004
7:55 pm
6646
... Hmm, yes... I think that MOO1 was perhaps an example of over-summarisation. One time I got a message telling me some planet had been taken over, and just...
John Ludlow
johnludlow_uk
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Jul 11, 2004
7:55 pm
6647
... From: "John Ludlow" <johnludlow_uk@...> To: <gamedesign-l@yahoogroups.com> Sent: Sunday, July 11, 2004 5:15 PM Subject: RE: [gamedesign-l] Re: the...
Wayne Imlach
wayneimlach
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Jul 11, 2004
9:11 pm
6648
John Ludlow wrote: ... I disagree. You may not like SAIF, but I got addicted hard to it, and so did a friend of mine. I also got sucked into Oasis, which I...
Brandon J. Van Every
vanevery0
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Jul 12, 2004
1:29 pm
6649
Wayne Imlach ... I haven't thought much about "the number of mouseclicks that actually matter." I've thought a lot about the sheer number of ...
Brandon J. Van Every
vanevery0
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Jul 12, 2004
1:32 pm
6650
... That problem is also because of the age of that game. The capabilites of computers when that game was made, severly limited processes that could be made ...
Louis Jackson
ikaintspel
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Jul 12, 2004
1:39 pm
6651
... When faced with simplicity, people play at a similar pace. When faced with complexity, some people blow off complexity and play very quickly / seat of the...
Brandon J. Van Every
vanevery0
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Jul 12, 2004
1:39 pm
6652
I can agree with this, the game is still enjoyable. However, it can be hard to run on a newer computer. -- Joe...
Louis Jackson
ikaintspel
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Jul 12, 2004
1:40 pm
6653
Speaking of long games did you ever play Disciples 2? Maybe I'm just not very good at it, but the first level took at least 2 hours to play. The origional game...
Louis Jackson
ikaintspel
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Jul 12, 2004
6:28 pm
6654
... Agreed. However a summary of a simple game genre would msot likely be indistinguishable from a simple game in the genre. :) ... Love PQ. Probably the best...
ryankelln
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Jul 12, 2004
9:57 pm
6655
Do I just have a truckload of patience? I played a battle in Airborne Assault over two evenings - 3-4 hours a piece. It was a big battle (5 days in game...
John Ludlow
johnludlow_uk
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Jul 13, 2004
7:35 am
6656
... Fair enough. ... Yeah, though some things you can have as optional. It's a poor game that says I *must* enter a trade negation here. Not least because if...
John Ludlow
johnludlow_uk
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Jul 13, 2004
7:37 am
6657
... Yeah, I know, but still... It just shows that it has been surpassed. And now the games that have surpassed MOO1 are themselves being overtaken. ...
John Ludlow
johnludlow_uk
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Jul 13, 2004
7:37 am
6658
... Fair enough, I suppose. I still think that, generally, military actions are more interesting, or at least they have the higher potential to be ...
John Ludlow
johnludlow_uk
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Jul 13, 2004
7:38 am
6659
... Oh, yeah, I'm not saying they're bad games - they're good for a quick blast now and then. But in a month's time I may not remember either of them. OTOH, I...
John Ludlow
johnludlow_uk
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Jul 13, 2004
7:39 am
6660
... I didn't say I believe it's a good design direction to go in. The only way I really see it working, is if you are parodying a genre. Otherwise, you have...
Brandon J. Van Every
vanevery0
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Jul 13, 2004
9:24 am
Messages 6631 - 6660 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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