I have been working on some ideas (both for gameplay as well as story) for an RPG I am looking to work on. That is why I am here. I am looking for anyone...
Hey, I'm trying to start a group simular to this... an open forum for game designers of all types. If you want to meet some other like-minded people and get...
Ever heard of the TV show, "Shop Till You Drop?" It's simular. But this would just cut to the chase (the end of the show.) Also the TV show was all about who...
Well, this game was just the starting point for LionHead's advanced AI system. While I do find it tedious to get your associate to do anything, the game is an...
Well, it has finally happened. There are at least 2 new gaming colleges opening up a year. So, the decision is... where to go. My biggest questions is, does...
... Yeah, this group is all but dead. It's my 'fault'. In the old days, I was the main reason the group had volume. But then, after so many years, I had...
That's the hardest part about Yahoo groups, or message groups in general. For the most part, the conversation relies mostly on the moderator or leader. I've...
... Truthfully, I talked so much for so many years, that getting my projects done is a much higher priority for me than ressurecting the list. I guess no...
Hi all, A little while ago, I came across a message from a newbie in a forum for the players of Laser Squad Nemesis (LSN, www.lasersquadnemesis.com). The...
... I think it's entirely reasonable to analyze games in terms of control paradigms. I think we should be cautious about fearing dissonance from 'conflicting...
After playing a lot of Galactic Civilizations, I started working on how to provide a quicker interface to such a large game. This has always been the core...
Hmmm, yes... Y'know, I had an odd thought when reading this - have you played Kohan? The reason this is odd is because it's an RTS. Bear with me though there...
... I've played the demo. I remember it as a garden variety RTS. I'm not into the RTS genre, so if that sounds unfair / devoid of subtle appreciation for the...
From: "Brandon J. Van Every" <vanevery@...> ... http://bindweed.com/zen/zen.htm It's hard enough to control them as a strategy game! Although...
Gerry Quinn
gerryq@...
Jul 10, 2004 6:25 pm
6637
... It's a garden variety RTS in some ways - as far as combat goes, there's little new. The only thing is that units are represented as groups of models....
... Ok, I've played the Oasis beta for a bit, and have concluded that it's fun for about half an hour, but then it gets a bit repetitive. The problem is that...
... Which is why Airborne Assault took 7 years to make. ... I dunno. Spartan (http://www.slitherine.co.uk/spartan/SpartanIndex.htm) did something similar....
From: Gerry Quinn ... No actually there was some Mac game where each player is a fungus trying to munge the other player. It was an area control game. ... In...
... were ... trying ... To be honest Oasis doesn't look that different to Pax Solaris. Replace cities with planets and that's the diference. ... genre ... Pax...
I think I would greatly enjoy summary games. I really enjoy the MOO series, but after a while it can take forever to amass enough troops to gain access to...
... Have you tried the original version of Master of Orion (ie Nr. 1)? I think that it in many ways is as skimmed down as it can be. Planets are mostly reduced...
The problem isn't so much the micromanagement - it's the lack of distinct and perhaps timely consequence for each of your tiny adjustments. I think the best...
... What if I play the game for three hours? What if a game takes several days to play to its conclusion? In playing Civ, I might play a few turns one day,...
... Hmm, yes... I think that MOO1 was perhaps an example of over-summarisation. One time I got a message telling me some planet had been taken over, and just...
John Ludlow wrote: ... I disagree. You may not like SAIF, but I got addicted hard to it, and so did a friend of mine. I also got sucked into Oasis, which I...
... That problem is also because of the age of that game. The capabilites of computers when that game was made, severly limited processes that could be made ...
... When faced with simplicity, people play at a similar pace. When faced with complexity, some people blow off complexity and play very quickly / seat of the...