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gamedesign-l · rules and gameplay for computer games
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Messages 5485 - 5514 of 9164   Oldest  |  < Older  |  Newer >  |  Newest
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5485
... Combining those two misses a subtle but important point. The first is the actuality of the player's role and empowerment and the second is the perception...
Ryan Kelln
ryankelln
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Jun 1, 2003
8:05 am
5486
http://www.wilddivine.com/ Comments please! (Im not associated with the project) Biofeedback, psychology, self-improvement and discovery, spiritual ...
Ryan Kelln
ryankelln
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Jun 1, 2003
8:06 am
5487
I saw Black & White for $15 at retail the other day. I almost bit on it, but held off. I reminded myself that the game had no demo. It's certainly within my...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:35 am
5488
... I don't like the term "gameplay" because I think an awful lot of people automatically think of video gameplay or sports mechanics. The historical weight...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:35 am
5489
... Where’s my rocket launcher? Sorry, as much as I applaud any game developer trying to strike a blow for their personal freedom, the vision statement...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:35 am
5490
Not counting demos for E3, making a demo always seems to be an afterthought. All effort goes into hitting the deadline. Then when the game has shipped, you...
Ken Paulson
drunkenhyena69
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Jun 1, 2003
1:39 pm
5491
... Bandwidth, perhaps. A proper demo of an AA title is probably hundreds of megabytes now. If an insufficient number turn into sales, you could end up ...
Gerry Quinn
gerryq@...
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Jun 1, 2003
1:39 pm
5492
... Curious indeed. It seems to not really be a game per se (in the sense of having concrete goals/victory conditions or whatever), but seems a potentially...
Russ Williams
russ_in_austin
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Jun 1, 2003
4:39 pm
5493
Yes to 1 and 2. On 3, I agree there's no logic to that, so I can't see why they'd do it. The most common reasons I hear are that they're afraid the demo will ...
John Ludlow
johnludlow_uk
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Jun 1, 2003
5:18 pm
5494
... From: "Gerry Quinn" <gerryq@...> ... Maybe people will start using bitTorrent, if that is their only reason. If you don't know, it's a P2P client...
Robert Tweed
robert_tweed
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Jun 1, 2003
8:57 pm
5495
... Put the demos on Kazaa? Cheers, www.3DProgrammer.com Brandon Van Every Seattle, WA 20% of the world is real. 80% is...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:18 pm
5496
... New Agey, "Zen focusing" games have existed in the past. I remember a Hypercard stack where you stared at a candle flame and listened to a babbling brook...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:18 pm
5497
... Hm, I suppose a demo is indeed a different medium than a full game. You have to be compelling in a short span of time. You need a good standalone...
Brandon J. Van Every
vanevery0
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Jun 1, 2003
9:19 pm
5498
... I'd agree here. I think it's a choice the team and the publisher have to make. They can either invest in a demo (which might fail to convince anyone, and...
John Ludlow
johnludlow_uk
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Jun 2, 2003
5:50 am
5499
... Macromedia sells products that are significantly more expensive than games, to a demographic that is far less likely to pirate. Cheers,...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
9:22 am
5500
... From: Brandon J. Van Every <vanevery@...> ... Yes. The problem with software that times out is that it's too easy to crack. All the code and...
Gerry Quinn
gerryq@...
Send Email
Jun 2, 2003
2:43 pm
5501
... From: "Gerry Quinn" <gerryq@...> ... demo, ... impossible ... Yes, well the problem is that "feature limited" demos (aka crippleware) are exactly...
Robert Tweed
robert_tweed
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Jun 2, 2003
5:00 pm
5502
... Goodness yes! I once made a pledge never to pay for a game until I played it for a while, because I found that I was spending $50/game only to find out...
Edward Glowacki
glowack2@...
Send Email
Jun 2, 2003
5:01 pm
5503
... This is quite common for business software, especially development tools. As you point out, the increased cost is a factor - no one's going to spend...
John Ludlow
johnludlow_uk
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Jun 2, 2003
6:03 pm
5504
From: Robert Tweed [mailto:robert-lists@...] ... Your conclusion does not follow. A partial demo may or may not be a good indicator of the full...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
6:23 pm
5505
From: Edward Glowacki [mailto:glowack2@...] ... If only consumers would take some responsibility for their discretionary spending! I've never paid $50 for...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
6:24 pm
5506
[self-approved as an official Moderator statement.] I've revised the Charter. The important change is I added a big statement on topicality. Other stuff I...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
7:11 pm
5507
Paying $20 for a game like MOO3 would have been too much. Ignoring the 'fun' issue which is subjective, the game is seriously broken. The developers insisted...
Ken Paulson
drunkenhyena69
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Jun 2, 2003
7:46 pm
5508
... It was anyway, it's just Kazaa's better known than, say, Gamecopyworld or Megagames (web sites for cracks - you don't need Kazaa for a game to propagate...
Peter Cowderoy
_psycho__.geo
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Jun 2, 2003
9:25 pm
5509
From: Ken Paulson [mailto:ken@...] ... Atta boy. I went over to that policy some time ago, and it was always my inclination anyways. I did bend...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
10:43 pm
5510
... Kazaa is mass market, widely known to zillions of not technically proficient people, and almost as notorietous as Napster. It's a huge lessening of the...
Brandon J. Van Every
vanevery0
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Jun 2, 2003
10:43 pm
5511
... The ones I named don't have that issue. They're cracks-only, and have propagated at least as far as the same people who were spreading the word about Kazaa...
Peter Cowderoy
_psycho__.geo
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Jun 3, 2003
4:44 am
5512
... It had some nice features. The continuous world (no load screens) was nice. The mule was cute but it made me think about player inventories. If a game's...
Ken Paulson
drunkenhyena69
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Jun 3, 2003
7:41 am
5513
Can anyone name any AAA adventure game titles in recent years? By "AAA" I both mean the level of production values, and I have an additional requirement: the...
Brandon J. Van Every
vanevery0
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Jun 3, 2003
8:43 am
5514
... I disagree that it's not an issue. The DirectX 9.0a End-User Runtime is up to 164MB! If your game needs it, the player doesn't have it, and the player...
Brandon J. Van Every
vanevery0
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Jun 3, 2003
8:44 am
Messages 5485 - 5514 of 9164   Oldest  |  < Older  |  Newer >  |  Newest
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