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Messages 5400 - 5429 of 9180   Oldest  |  < Older  |  Newer >  |  Newest
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5400
Hi all! At the beginning, it was just a crazy idea http://groups.yahoo.com/group/gamedesign-l/message/4466 and now the game "Legend of the Bone Sword" is...
Lothar May
L-May@...
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Apr 1, 2003
10:42 pm
5401
Ok, we've had like half the world and his dog join in recent weeks, but what must they think, what with all the millions of posts and everything? They must...
John Ludlow
johnludlow_uk
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May 10, 2003
6:59 pm
5402
... ctrl+ and ctrl- are the shortcuts to speed up/down time....
Johan Andersson
johan_paradox
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May 10, 2003
7:17 pm
5403
... Ah, right. Thanks for that....
John Ludlow
johnludlow_uk
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May 10, 2003
7:26 pm
5404
... Yeah... quite honestly, the death of this list has coincided with me, uuuh, not posting all the time anymore and, uuuh, spending the past 6 months coding...
Brandon J. Van Every
vanevery0
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May 12, 2003
9:04 am
5405
yea been busy on the same token, doesn't mean i don't read. all i do is work with q3 mods/level design, been busy with doom3-like engines and tenebrae as of...
shadowspawn
y4h00sukz0rz
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May 13, 2003
8:58 pm
5406
Hmmm, I feel a little differently. While it's not necassary for everyone on the planet to fall madly in love with a game I've developed, I would like at least...
John Ludlow
johnludlow_uk
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May 13, 2003
9:35 pm
5407
June 2003 issue of GameDeveloper. Melissa Federoff writes an article "Improving Games with User Testing: Getting Better Data Earlier." On page 35: "A...
Brandon J. Van Every
vanevery0
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May 15, 2003
9:03 am
5408
... From: "Brandon J. Van Every" <vanevery@...> ... Depends what you mean by "every" stage - every time a new line of code is added? Perhaps some...
Robert Tweed
robert_tweed
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May 15, 2003
9:57 am
5409
In partnership with N-Gage we create truly innovative Gameplay designs that will take advantage of the revolutionary technologies introduced by N-Gage mobile...
greatmitgor
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May 15, 2003
1:57 pm
5410
... Yeah, I agree with Robert, certainly SOME type of testing is wise all along the development process, and it sounds like the original article is perhaps ...
Russ Williams
russ_in_austin
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May 15, 2003
3:19 pm
5411
Thu, May 15, 2003 at 12:56:27AM -0700 in <000001c31ab7$7dbb9a90$bd6cfea9@vangogh>, ... It depends on the game. For one-huge-plot games with carefully balanced...
Mark 'Kamikaze' Hughes
blank_mark
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May 15, 2003
11:37 pm
5412
When is a game "complete?" Some metrics that have been used historically: - 40 hours of gameplay (started in the Zork text adventure era) - at least 5...
Brandon J. Van Every
vanevery0
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May 16, 2003
9:02 am
5413
... They don't have "different" challenges, they have overlapping challenges. When viewing a film, an audience perceives and reacts. When playing a game, an...
Brandon J. Van Every
vanevery0
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May 16, 2003
9:02 am
5414
... Depends on the game. I know plenty of 30+ people who play "Noone Lives Forever" and its sequel for a week or more. I played "Thief" for a week or more....
eglamkowski@...
sststr
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May 16, 2003
1:57 pm
5415
... more ... unit ... because ... not ... I went through a stage where I was constantly busy, getting home very late and found myself trying to fill gaps of...
John Ludlow
johnludlow_uk
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May 16, 2003
3:27 pm
5416
... In terms of development or gameplay? To the player, the game's complete when he sees the game finished screen. ;) I think it varies wildly with the game...
John Ludlow
johnludlow_uk
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May 16, 2003
3:47 pm
5417
... Alternately, the player never completes the game. Or never buys your game in the first place, because he perceives that he'll never have time to play a...
Brandon J. Van Every
vanevery0
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May 16, 2003
9:15 pm
5418
... Yes, but by proof of subscription to and participation in this forum, you are a hardcore gamer geek. Probably your friends are as well. I wasn't talking...
Brandon J. Van Every
vanevery0
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May 16, 2003
10:52 pm
5419
... your ... have time ... Yes, this is possible. I put off buying M:TW for exactly that reason. By never completing a game, do you also mean that the game...
John Ludlow
johnludlow_uk
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May 17, 2003
3:17 am
5420
On Fri, 16 May 2003 13:33:25 -0700 ... Its simply a comfortable point. To add the standard statistically irrelevant apocryphal maundering: I'm a moderately...
J C Lawrence
clearclaw
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May 17, 2003
10:08 am
5421
On Fri, 16 May 2003 13:56:22 -0700 ... Some players want that complex-choice difficult-multiple-factor-equation quality to a game, and will seek out and prefer...
J C Lawrence
clearclaw
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May 17, 2003
10:09 am
5422
... From: Brandon J. Van Every <vanevery@...> ... I think we are mixing genres. Somebody might want to play *a* game of Civ in three hours, but...
Gerry Quinn
gerryq@...
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May 17, 2003
10:10 am
5423
... I mentioned Medieval Total War earlier - I don't play the tactical game AT ALL. It's just a turn-based strategy game for me, and a damn fine one at that....
eglamkowski@...
sststr
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May 17, 2003
11:09 pm
5424
... The more I think about that, the more I think RPG would better marketed in serial release form. The difficulty would be spinning new yarns every week,...
Brandon J. Van Every
vanevery0
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May 17, 2003
11:12 pm
5425
... games ... fun ... In Civ, there's no natural break points that split a single game. Of course, you're going to have a point where there's no break points...
John Ludlow
johnludlow_uk
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May 18, 2003
4:43 am
5426
... which ... even ... those ... franchise ... I spend most of my time in TW playing the tactical battles. In reality, you only have up to 16 units anyway....
John Ludlow
johnludlow_uk
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May 18, 2003
4:44 am
5427
... marketed ... do that ... You mean like an episodic game? One of those games where the next part of the game is downloaded every so often. I think there...
John Ludlow
johnludlow_uk
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May 18, 2003
4:44 am
5428
I have used testing at all levels to help in the production. Although I admit it did more to confirm my intuition than it did to bring to light new...
ryankelln
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May 18, 2003
10:17 am
5429
... I think that's missing the point. Sprawling epics have nothing to do with Three Act Structure. If you want to talk about epics, you'll need to talk about...
Brandon J. Van Every
vanevery0
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May 18, 2003
10:18 am
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