We've had a few newcomers recently, so just so they don't think we're always this quiet, I figured it was time for a topic. Has anyone been playing MOO3? I've...
Yes it has been quiet around here. :) I should pipe up and say that this year's GDC was pretty cool. Did anyone else manage to go? I don't seem to remember...
I couldn't make the GDC. Too pricey for my current means. I did help judge the IGF though... more on that in another post. John, it sounds like from your...
I judged the IGF this year. My personal picks would have been: Innovation in Game Design - Pontifex II Innovation in Visual Art - Wild Earth, although not...
... Yeah, that's pretty much it. They've thought 'we have this problem, how're we gonna solve it?' In this case, they got it wrong. Personally, I think this...
... I haven't given up, but I'm definitely being interrupted in a big way. I don't expect to recover in any serious way until the fall. Right now I'm trying...
... I dunno... people weren't assholes? Then again, I wasn't an asshole. What seemed most innovative to me, is everyone could easily download their own 2D...
From: J C Lawrence <claw@...> [on MUD-Dev META list] ... I actually feel qualified to answer that question in general terms. Part of what I did over the...
On Tue, 11 Mar 2003 22:45:53 -0800 ... Do open-ended not-goal-oriented games like Furcadia (which you've been enthusing about), or even MUSH/MUCK/MOO have a...
Good to know it's not completely dead. ... __________________________________________________ Do you Yahoo!? Yahoo! Web Hosting - establish your business...
... been ... alone ... I think he's specifically talking about his game with those points - those are the design objectives he has for Ocean Mars. Furcadia...
... I agree. Each game has it's own design goals and parameters. I see furcadia's as being non-violent character interaction and level creation. I think every...
On Wed, 12 Mar 2003 12:00:21 -0000 ... Agreed, the problems with list posts addressed to multiple lists are larger than Usenet crossposting. ... Certainly he...
... Actually I think it's pretty cool to fish JC out of the water, I had no idea he was subscribed to gamedesign-l. :-) I was a bit surprised he (R)eplied...
... I disagree. It's very rare in lists such as this. Well, it's rare in this list, anyway. ... Excuse me? Sorry, it's a little late, and I'm too tired, but...
... I think JC was referring to the "theoretical" issues as opposed to the regularity with which it crops up. You might want to compare them to the issues in...
On Wed, 12 Mar 2003 13:29:48 -0800 ... I lurk a great many places. ... That assumes that the list in question doesn't munge Reply-To. Sadly, and this is...
On Wed, 12 Mar 2003 13:35:45 -0800 (PST) ... The topicality of Brandon's post, and the correctness of your moderation decision in allowing it on this list are...
On Wed, 12 Mar 2003 14:41:53 -0800 ... You assume a level of deliberacy which is not present. You also assume a level of behavioural norming, that list...
Dear All, One of my friends is a venture capitalist at a top-tier Silicon Valley VC firm. Her firm is getting into wireless gaming, and they've asked her to...
Hi all! At the beginning, it was just a crazy idea http://groups.yahoo.com/group/gamedesign-l/message/4466 and now the game "Legend of the Bone Sword" is...
Lothar May
L-May@...
Apr 1, 2003 10:42 pm
5401
Ok, we've had like half the world and his dog join in recent weeks, but what must they think, what with all the millions of posts and everything? They must...
... Yeah... quite honestly, the death of this list has coincided with me, uuuh, not posting all the time anymore and, uuuh, spending the past 6 months coding...
yea been busy on the same token, doesn't mean i don't read. all i do is work with q3 mods/level design, been busy with doom3-like engines and tenebrae as of...
Hmmm, I feel a little differently. While it's not necassary for everyone on the planet to fall madly in love with a game I've developed, I would like at least...
June 2003 issue of GameDeveloper. Melissa Federoff writes an article "Improving Games with User Testing: Getting Better Data Earlier." On page 35: "A...