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Messages 9152 - 9181 of 9181   Oldest  |  < Older  |  Newer >  |  Newest
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9152
... I don't personally consider a minimal resource condition to constitute emergent behavior. There's gonna be some boundary on events somewhere, where you...
Brandon Van Every
vanevery0
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Oct 28, 2009
5:50 am
9153
... You forget: lions are cats. Superhuman agility. Superhuman speed. Superhuman reaction time. Superhuman hunting instincts, enhanced by experience. -- ...
Rainer Deyke
rainerdeyke
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Oct 28, 2009
6:39 am
9154
... What, games in which you can't avoid melee attackers just by running past them? All games in which you can't run in combat. Final Fantasy series, Quest ...
Rainer Deyke
rainerdeyke
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Oct 28, 2009
6:43 am
9155
... KoDP wasn't structured around dialogue, but rather, around giving the player 5 possible responses to an event. Sometimes this would lead to 1 additional...
Brandon Van Every
vanevery0
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Oct 29, 2009
5:28 pm
9156
... But how agile is the player supposed to be? Consider Luke Skywalker, who did fight various vicious beasts. It's only unrealistic / against expectations...
Brandon Van Every
vanevery0
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Oct 29, 2009
5:29 pm
9157
http://www.gamespot.com/news/6238162.html?tag=other-user-related-content;3 *sigh* Back in the day everyone made a tank game, after X-COM, it seems that every...
TAZ
tzircher
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Nov 3, 2009
4:52 pm
9158
UFO: Enemy Unknown (X-Com) is one of my all-time favourite games. As far as remake, I'd keep the same basic format and upgrade the following: General UI - both...
Wayne Imlach
wayneimlach
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Nov 3, 2009
6:04 pm
9159
Aye, to add to that, a co-op mode would be nice either in campaign or as part of a multi-player team game. I've been pondering the UI question. I think a...
TAZ
tzircher
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Nov 3, 2009
10:19 pm
9160
Ok... I think that in 99% of the systems of game morality nowadays, it's way too easy to be "good". I think these systems do not accurately capture the essence...
LingMac
maridian_crab
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Nov 9, 2009
2:48 am
9161
... Is the gameplay going to be interesting enough for me to be willing to retread old ground over and over again? Civ games "sorta" meet that bar, but I...
Brandon Van Every
vanevery0
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Nov 9, 2009
4:47 am
9162
... Spelunky and countless "rogue-likes" have done it, and they're quite successful. ... What does that have to do with anything? All people can relate to the ...
LingMac
maridian_crab
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Nov 9, 2009
6:06 am
9163
... I don't think that's going to make evil more tempting. There are basically three kinds of player. Let's call them "moral", "amoral", and "immoral". (This...
Rainer Deyke
rainerdeyke
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Nov 9, 2009
7:37 am
9164
The pressure to do evil things would have to be situational, and could be massaged by the games designer depending on how the victims of such acts where...
Wayne Imlach
wayneimlach
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Nov 9, 2009
9:02 am
9165
From: "LingMac" <lingmac@...> ... Perhaps. A significantly relevant factor is that it's easier to do a game with one plot thread, series of...
Gerry Quinn
gerryq@...
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Nov 9, 2009
12:49 pm
9166
From: "LingMac" <lingmac@...> ... And Torchlight is currently taking the gaming world by storm! ... But why would someone be interested in playing a...
Gerry Quinn
gerryq@...
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Nov 9, 2009
12:59 pm
9167
... So perhaps the only way to survive is to join some sort of gang, and they have initiation rituals requiring particular evil acts? Plausible. Various...
David Lamb
dalamb54
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Nov 9, 2009
2:39 pm
9168
... What does that kind of success mean exactly?  Sure they survive as an open source genre, among seriously tweaky hackerheads, half of whom think ASCII...
Brandon Van Every
vanevery0
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Nov 9, 2009
7:16 pm
9169
... I believe I'm personally that type of player. I try to roleplay a generally decent, somewhat brave (but not too much) character, who happens to be no...
LingMac
maridian_crab
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Nov 9, 2009
8:06 pm
9170
... Well, I think it might result in a very compelling game. Imagine the procedural "plots" that might emerge, from just the various entities going about their...
LingMac
maridian_crab
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Nov 9, 2009
8:38 pm
9171
... Rape simulation is a proven genre with hundreds of titles, ranging from small indie freeware games to big commercial games. In addition, a huge number of...
Rainer Deyke
rainerdeyke
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Nov 9, 2009
11:48 pm
9172
... Heh! ... I disagree that your set of categorizations is exhaustive. The only truly immoral player is probably the one who trains with Quake in preparation...
Brandon Van Every
vanevery0
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Nov 10, 2009
1:13 am
9173
... It worked for Roman militaries. Can't remember what account of what Consul I recently read... he said, violence and pillaging wasn't his thing really, but...
Brandon Van Every
vanevery0
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Nov 10, 2009
1:19 am
9174
... It is described as a Diablo clone. http://diablo3x.com/torchlight-released  As far as I'm concerned, Diablo is not a nethack / roguelike.  There's no...
Brandon Van Every
vanevery0
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Nov 10, 2009
1:47 am
9175
... Yes, obviously.  Any other action is not credible in terms of his character development.  It's one thing to have fun writing a simulator, but it's not...
Brandon Van Every
vanevery0
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Nov 10, 2009
1:54 am
9176
... Yes, I realized after I posted that it has some flaws, but... ... Stop! That's NOT what I meant by "immoral". What I call "immoral" players are NOT bad...
Rainer Deyke
rainerdeyke
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Nov 10, 2009
4:43 am
9177
... From: "Brandon Van Every" <bvanevery@...> ... Earlier you referred to Geneforge as a roguelike - I would call it a CRPG. It has a non-random map and...
Gerry Quinn
gerryq@...
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Nov 10, 2009
2:04 pm
9178
... In terms of tactical and simulation complexity that's a huge difference though. ... The randomness is so minor that I had trouble remembering if there was ...
Brandon Van Every
vanevery0
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Nov 10, 2009
4:36 pm
9179
... Perhaps it would be better if you called it "playing immorally" then. Maybe that's splitting hairs, maybe it isn't. With regards to books, what would it...
Brandon Van Every
vanevery0
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Nov 10, 2009
4:53 pm
9180
From: "Brandon Van Every" <bvanevery@...> ... Tactical complexity, I will agree, tends to be a bit lower in realtime games. That said, roguelikes and...
Gerry Quinn
gerryq@...
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Nov 10, 2009
6:39 pm
9181
... How that different from what I said? People have destructive urges. This is equivalent to saying that people find destruction fun. Games let people act...
Rainer Deyke
rainerdeyke
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3:07 am
Messages 9152 - 9181 of 9181   Oldest  |  < Older  |  Newer >  |  Newest
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