... I don't personally consider a minimal resource condition to constitute emergent behavior. There's gonna be some boundary on events somewhere, where you...
... What, games in which you can't avoid melee attackers just by running past them? All games in which you can't run in combat. Final Fantasy series, Quest ...
... KoDP wasn't structured around dialogue, but rather, around giving the player 5 possible responses to an event. Sometimes this would lead to 1 additional...
... But how agile is the player supposed to be? Consider Luke Skywalker, who did fight various vicious beasts. It's only unrealistic / against expectations...
http://www.gamespot.com/news/6238162.html?tag=other-user-related-content;3 *sigh* Back in the day everyone made a tank game, after X-COM, it seems that every...
UFO: Enemy Unknown (X-Com) is one of my all-time favourite games. As far as remake, I'd keep the same basic format and upgrade the following: General UI - both...
Aye, to add to that, a co-op mode would be nice either in campaign or as part of a multi-player team game. I've been pondering the UI question. I think a...
Ok... I think that in 99% of the systems of game morality nowadays, it's way too easy to be "good". I think these systems do not accurately capture the essence...
... Is the gameplay going to be interesting enough for me to be willing to retread old ground over and over again? Civ games "sorta" meet that bar, but I...
... Spelunky and countless "rogue-likes" have done it, and they're quite successful. ... What does that have to do with anything? All people can relate to the ...
... I don't think that's going to make evil more tempting. There are basically three kinds of player. Let's call them "moral", "amoral", and "immoral". (This...
The pressure to do evil things would have to be situational, and could be massaged by the games designer depending on how the victims of such acts where...
From: "LingMac" <lingmac@...> ... Perhaps. A significantly relevant factor is that it's easier to do a game with one plot thread, series of...
Gerry Quinn
gerryq@...
Nov 9, 2009 12:49 pm
9166
From: "LingMac" <lingmac@...> ... And Torchlight is currently taking the gaming world by storm! ... But why would someone be interested in playing a...
Gerry Quinn
gerryq@...
Nov 9, 2009 12:59 pm
9167
... So perhaps the only way to survive is to join some sort of gang, and they have initiation rituals requiring particular evil acts? Plausible. Various...
... What does that kind of success mean exactly? Sure they survive as an open source genre, among seriously tweaky hackerheads, half of whom think ASCII...
... I believe I'm personally that type of player. I try to roleplay a generally decent, somewhat brave (but not too much) character, who happens to be no...
... Well, I think it might result in a very compelling game. Imagine the procedural "plots" that might emerge, from just the various entities going about their...
... Rape simulation is a proven genre with hundreds of titles, ranging from small indie freeware games to big commercial games. In addition, a huge number of...
... Heh! ... I disagree that your set of categorizations is exhaustive. The only truly immoral player is probably the one who trains with Quake in preparation...
... It worked for Roman militaries. Can't remember what account of what Consul I recently read... he said, violence and pillaging wasn't his thing really, but...
... It is described as a Diablo clone. http://diablo3x.com/torchlight-released As far as I'm concerned, Diablo is not a nethack / roguelike. There's no...
... Yes, obviously. Any other action is not credible in terms of his character development. It's one thing to have fun writing a simulator, but it's not...
... Yes, I realized after I posted that it has some flaws, but... ... Stop! That's NOT what I meant by "immoral". What I call "immoral" players are NOT bad...
... From: "Brandon Van Every" <bvanevery@...> ... Earlier you referred to Geneforge as a roguelike - I would call it a CRPG. It has a non-random map and...
Gerry Quinn
gerryq@...
Nov 10, 2009 2:04 pm
9178
... In terms of tactical and simulation complexity that's a huge difference though. ... The randomness is so minor that I had trouble remembering if there was ...
... Perhaps it would be better if you called it "playing immorally" then. Maybe that's splitting hairs, maybe it isn't. With regards to books, what would it...
From: "Brandon Van Every" <bvanevery@...> ... Tactical complexity, I will agree, tends to be a bit lower in realtime games. That said, roguelikes and...
Gerry Quinn
gerryq@...
Nov 10, 2009 6:39 pm
9181
... How that different from what I said? People have destructive urges. This is equivalent to saying that people find destruction fun. Games let people act...