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Grow RPG   Message List  
Reply | Forward Message #8956 of 9186 |
http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm
fascinated that an Adventure RPG can be compressed into such a small
state machine. 8 turns gives you 8! = 40320 paths through the game.
On the other hand, it took me a long time to iterate through the game.
It started getting old. I got stuck when it seemed like I should
win. I resorted to a walkthrough, and the way of defeating the purple
dragon turned out to be completely capricious and illogical. So they
even managed to compress the bad parts of Adventure games as well.
Perhaps one could design this kind of game with more attention to
eliminating the illogical. I'll look at the other Grow games.


Cheers,
Brandon Van Every



Wed Jul 15, 2009 7:32 am

vanevery0
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Message #8956 of 9186 |
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http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm fascinated that an Adventure RPG can be compressed into such a small state machine. 8 turns...
Brandon Van Every
vanevery0
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Jul 15, 2009
7:33 am

... I played the Grow Tower. Holy Rube Goldberg. That ending is weird as shit! Cheers, Brandon Van Every...
Brandon Van Every
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Jul 15, 2009
8:37 am

The goal seemed pretty straightforward to me - get everything to max level by placing them in the correct order. Using the summary of the level of each item...
Wayne Imlach
wayneimlach
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Jul 15, 2009
10:09 pm

... Yeah, the compression characteristics and the revealed phenomena are what's interesting about it. Like that things unfold completely differently if the...
Brandon Van Every
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Jul 16, 2009
1:17 am
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