http://www.eyezmaze.com/grow/RPG/index.html On the one hand, I'm
fascinated that an Adventure RPG can be compressed into such a small
state machine. 8 turns gives you 8! = 40320 paths through the game.
On the other hand, it took me a long time to iterate through the game.
It started getting old. I got stuck when it seemed like I should
win. I resorted to a walkthrough, and the way of defeating the purple
dragon turned out to be completely capricious and illogical. So they
even managed to compress the bad parts of Adventure games as well.
Perhaps one could design this kind of game with more attention to
eliminating the illogical. I'll look at the other Grow games.
Cheers,
Brandon Van Every