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gamedesign-l · rules and gameplay for computer games

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Description

Welcome to the forum! Here we discuss Game Design, which includes but is not limited to:

- rules systems, scenarios, victory conditions, level design
- play balancing, play value, replayability
- player psychology, rewards, pacing, dramatic structure
- high concept, design docs, production, management, and scheduling
- very high level UI, AI, network, and other technical design
- multiplayer, lobbying, social, and persistent community issues
- business, marketing, and legal issues
- big publishers vs. budget publishers vs. indies vs. hobbyists
- resumes and job postings for any game industry job (not just Game Designers)
- ads for products of general, justifiable interest to Game Designers

This is not a low-level technical forum. For that, try the comp.games.development.programming.* newsgroups.

This list is co-moderated and all subscriptions and posts are subject to moderator approval. Anyone with any level of expertise may participate on this list. Somewhat off-topic posts will be tolerated; grossly off-topic posts will be rejected. Rules of debate:

- The argument must remain intellectually productive.
- Inflammatory remarks can be intellectually productive, but often aren't.
- Two people talking past each other is not intellectually productive.
- You are entitled to debate ideas, not people.
- Personal attacks are never allowed, ever. No excuses.
- Debators are expected to voluntarily de-escalate a conflict when it gets out of hand.

If the co-moderators do not feel that these debating rules are being adhered to, then they will issue warnings, end a topic, reject posts, and/or ban debators from the forum as they see fit.

[Suspended until traffic increases:] To ensure more predictability and fairness of co-moderation, the co-moderators shall not approve their own posts (exception: any official list business), and shall address problems in unison if the need arises.

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Re: The Company of Myself
From: "Brandon Van Every" <bvanevery@...> ... It was fun... only the last level is hard, really. - Gerry Quinn
Posted - Fri Dec 18, 2009 2:05 pm
Gerry Quinn
gerryq@...
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Re: GOG detective game
... From: "David Lamb" <david.alex.lamb@...> To: <gamedesign-l@yahoogroups.com> Sent: Thursday, December 17, 2009 3:46 PM Subject: [gamedesign-l] GOG
Posted - Fri Dec 18, 2009 2:01 pm
Gerry Quinn
gerryq@...
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GOG detective game
Apropos of the recent brief discussion of detective games: GOG.com has a free download of two Tex Murhphy games until Dec 24. I have no idea if these games
Posted - Thu Dec 17, 2009 4:26 pm
David Lamb
dalamb54
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Re: Games where you get to "play detective" (long)
... I read pretty much my father's entire Hardy Boys collection when I was growing up. That was about 50 books. Never once did I get the feeling that there
Posted - Wed Dec 16, 2009 10:34 pm
Brandon Van Every
vanevery0
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Re: The Company of Myself
... A jumper by any other mechanic is still irritating as f***. Yeah, so I got past the cascaded personas problem. Only to be stonewalled by some lever
Posted - Wed Dec 16, 2009 10:10 pm
Brandon Van Every
vanevery0
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Message History

Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2009 6 250 141 32 12 7 11 17 155 25 37 28
2008 16 15 65 24 48 12 20 184 59 23 23
2007 52 59 67 24 37 5 11 10 83 58 37 38
2006 74 50 28 54 10 10 5 14 13 8 3 18
2005 142 25 30 28 23 8 31 1 61 71 25 58
2004 26 21 10 15 30 8 84 22 1 3
2003 17 5 22 1 84 226 256 132 59 169 87 107
2002 266 68 129 179 268 333 307 241 166 155 59 34
2001 249 397 197 203 118 289 273 118 58 95 28 184
2000 28 113 202 134 112 38 92 222
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