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New Ad System   Message List  
Reply | Forward Message #432 of 457 |
Re: New Ad System


Interesting comment.

The ads used to work the way you are suggesting, except you had to
pay for them. The feedback I got was that players didn't remember to
renew their ads. Having to go back and check what ads had expired
and then place new ones was too tedious.

Thus I changed the ad system so it required less maintenance work.

As for the "nice feature" you are suggesting, this is how ads have
always worked. Please try out the feature before commenting on it :).

As for people posting ads on the message board, if this happens
these posts will be deleted. If this becomes a big problem I'll
revisit it.

Thanks for your feedback.

Steve

--- In galactic_pathways@yahoogroups.com, "gp_clingon"
<gp_clingon@y...> wrote:
>
> Steve,
>
> I like the idea of the ads, but I think that making someone pay
for
> them is not going to work in the long run. Once your game gets up
> and running, people will just post there add is a user group like
> this for free. Why not make the adds free and just have time time
> out after 7 real days or something like that. That way, the adds
> will not become out of date and the players will have to keep
> renewing them if they have stuff to sell.
>
> Another nice feature might be to make sure someone is not posting
> bogus ads for stuff they really dont have (i.e. the add will only
> show the different type of things for sale you have in storage,
but
> not the amount).
>
>
>
> --- In galactic_pathways@yahoogroups.com, "Steve Marks"
<steve@m...>
> wrote:
> >
> > Hello,
> >
> > Based on player feedback, I have redesigned how ads work.
> > Previously, you purchased an ad for 60 days and then the ad
> expired.
> > Players said this method required too much attention to manage
ads.
> >
> > Ads now work on a toggle basis. They are either on or off. Each
> day
> > an ad is on you are charged 5 credits. Ads can be turned on and
> off
> > in the My Items For Sale report and the Galactic Classifieds.
> >
> > You are NOT charged for ads while you are logged out. Thus it is
a
> > good idea to place a few ads for the items you are selling
before
> > logging out. This way other players can buy from you while
you're
> > not playing.
> >
> > Wanted Ads work in the same way. Thus if you need something,
place
> a
> > wanted ad. Once you get what you need, remove the wanted ad.
> >
> >
> > Other Changes / Bug Fixes
> >
> > 1. Removed confirmation when removing units from a starship
> > 2. Fixed a bug in the ad system so that ads are removed when an
> item
> > is sold or moved
> >
> >
> > Thanks,
> >
> > Steve
> > www.GalacticPathways.com






Fri Apr 8, 2005 4:05 am

stevenjmarks
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Forward
Message #432 of 457 |
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Hello, Based on player feedback, I have redesigned how ads work. Previously, you purchased an ad for 60 days and then the ad expired. Players said this method...
Steve Marks
stevenjmarks
Offline Send Email
Mar 31, 2005
4:39 pm

<<Each day an ad is on you are charged 5 credits.>> Is that game days or real days? I'm trying to get a few people interested in this game ... don't know if...
Richard Smith
bob_janova
Offline Send Email
Apr 1, 2005
2:00 pm

The days are game days (20 seconds). You might be having success. A good number of new players have signed up in the past few days. Steve ... know...
Steve Marks
stevenjmarks
Offline Send Email
Apr 1, 2005
3:45 pm

Steve, I like the idea of the ads, but I think that making someone pay for them is not going to work in the long run. Once your game gets up and running,...
gp_clingon
Offline Send Email
Apr 8, 2005
3:26 am

Interesting comment. The ads used to work the way you are suggesting, except you had to pay for them. The feedback I got was that players didn't remember to ...
Steve Marks
stevenjmarks
Offline Send Email
Apr 8, 2005
4:05 am
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