Hi Everyone, I plan to be hanging out in the Fudge IRC channel to have an impromptu Strange World/Carnivore Games QA chat. Come join me and ask your questions ...
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Brad Younie
byounie
Jan 2, 2009 1:53 am
I hate to say this, but I can't do it tonight. I meant to say that I would be in the chat Monday night, but I said tonight by accident. I don't know where my...
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DD
jdr_dd
Jan 2, 2009 1:39 pm
I was sorry I had missed that, but now I may be able to be online for the Strange World Q&A Chat ! André Le Deist. [Non-text portions of this message have...
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Mark Cunningham
dead1rising
Jan 4, 2009 12:00 pm
I hope everyone had a good holiday and new year! I guess it's time to get back to work now and I've set up a new website for my Lost Heroes RPG project at...
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Mark Cunningham
dead1rising
Jan 4, 2009 10:28 pm
... And how did it go? I'm sorry to have missed it. -- http://thedeadone.net http://lostheroesrpg.com http://irishgamingwiki.com...
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Mark Cunningham
dead1rising
Jan 4, 2009 10:41 pm
... Hmm. While I'm not familiar with Terra Incognita, I'm a big fan of the Aesir mythology. You could create your bad guy from something like the "Cult of...
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Brad Younie
byounie
Jan 4, 2009 11:34 pm
... It didn't go. Monday is tomorrow :) Stop by on Monday evening at about 8:30 EST and you won't miss it. ... Bradford Younie President, Carnivore Games ...
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fudgecommunity@yahoog...
Jan 5, 2009 12:55 am
Reminder from: fudgecommunity Yahoo! Group http://groups.yahoo.com/group/fudgecommunity/cal Strange World/Carnivore Games Chat Monday January 5, 2009 8:00 pm -...
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Brad Younie
byounie
Jan 6, 2009 1:10 am
Just go to http://www.otherworlders.org/chat/fudge.html to join the chat! Ask any questions you may have about the Strange World RPG, Now Playing, or Carnivore...
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Scott R Pyle
fourcolorfigs
Jan 6, 2009 4:04 pm
I am working on a supers engine using Fudge and I'd like to tie Skills more closely to Attributes. I was thinking of having skills to default to their related...
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Chris Helton
cjh_cleveland
Jan 6, 2009 4:11 pm
... My first question to you would be "Why?" Is there some mechanical reason why you feel you need to tie skills to attributes. Further answers would roll out...
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Scott R Pyle
fourcolorfigs
Jan 6, 2009 4:57 pm
... I guess philosophically, I think someone with Great Agility would have a natural affinity for the Atheletics skill. In my mind, they shouldn't start as a...
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Chris Helton
cjh_cleveland
Jan 6, 2009 5:12 pm
... Then why not use a simpler fix of having Skills default to their appropriate Attribute rather than having a fixed default? I personally wouldn't go with...
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Scott R Pyle
fourcolorfigs
Jan 6, 2009 5:18 pm
... they ... personally ... I am going with a short, broad skill list. Your idea is an interesting one. I don't see the math of -2 default as terribly onerous,...
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Chris Helton
cjh_cleveland
Jan 6, 2009 5:29 pm
... I am a strong proponent of the "don't think too much" school of design. No point in making things more complex than they need to be. Chris Helton Seraphim...
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Mike Conway
ilnaras
Jan 6, 2009 6:27 pm
... You could always go with the school of thought with the 4C/FASERIP system - You roll everything off of Attributes and then add a bonus (+1 or +2 at the ...
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_M_A_W_
Jan 6, 2009 9:25 pm
... Have you ever looked at the Warhammer FRP? The way WHRPG works is that you have a set of attriburtes with linked skills. If you buy a skill you can roll...
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Patrick Benson
sinisterforces
Jan 6, 2009 11:00 pm
... I'm a fan of skills being tied to attributes. I think that it represents the edge that a person receives with good training versus raw talent. In my games...
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Scott R Pyle
fourcolorfigs
Jan 7, 2009 3:14 am
Man, you guys are coming up with some dynamite feedback! Thanks! I love power dice. What a cool idea! Right now I am inclined to go with Chris' idea about...
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uspolaris@...
wcaliberty
Jan 7, 2009 3:28 am
Hi all, We just purchased all rights to the Lightspeed RPG. It currently uses the Fuzion ruleset, and has been a very strong seller on OBS (even with minimal...
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Jonathan Susara
jlcsusara
Jan 7, 2009 3:48 am
... uses the Fuzion ruleset, and has been a very strong seller on OBS (even with minimal marketing by the previous owner). ... wanting to know if there would...
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uspolaris@...
wcaliberty
Jan 7, 2009 3:59 am
Hi Jonathan, Thanks for writing back..:) Lightspeed is going to form a very important, central part of our Universe Project (which is beginning to take good...
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Mike Conway
ilnaras
Jan 7, 2009 4:12 am
... Personally speaking, William, the fact that Lightspeed used Fuzion was a major factor in what kept me from buying the game in the first place. Fuzion is...
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_M_A_W_
Jan 7, 2009 4:38 am
As much as I love Fudge it doesn't I think we all can agree that it does not have the commercial marketability that Fate currently has. With SotC, Starblazers,...
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Chris Helton
cjh_cleveland
Jan 7, 2009 8:31 am
... The problem is between Starblazer and the upcoming Fate-powered Diaspora, what would Lightspeed really bring to the table that wouldn't already be covered...
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Graham Spearing
first_age
Jan 7, 2009 9:00 am
... If handled well, a fully realised space opera background. Even though I have Starblazers it is why I just bought the PDF. Making the game a lot less...
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J. Tim
wabr1970
Jan 7, 2009 12:56 pm
I've got Lightspeed, along with Thousand Suns and a few other SF games. I think a Lightspeed with Fudge and Fate rules would be great. Right now I use the...
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Ann Dupuis
ghostgames
Jan 7, 2009 2:16 pm
Just to add a counterpoint to this: There are good reasons for /not/ tying attributes to skills. Steffan talks about this in his "Recent Thoughts on Fudge"...
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Scott R Pyle
fourcolorfigs
Jan 7, 2009 2:25 pm
Does it make sense to adjust the value of trait trade-offs when you're dealing with a smaller number of broad skills? So, instead of an advantage being worth 6...
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_M_A_W_
Jan 7, 2009 3:55 pm
... tradeoff? ... The short answer is yes! Consider going to the extreme where skills are VERY broad. Say your skill list is: Missle Weapons, Melee Weapons, ...