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  • Members: 488
  • Category: Systems
  • Founded: Aug 25, 2008
  • Language: English
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Messages 648 - 677 of 4286   Oldest  |  < Older  |  Newer >  |  Newest
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648 Brad Younie
byounie Send Email
Jan 1, 2009
3:06 pm
Hi Everyone, I plan to be hanging out in the Fudge IRC channel to have an impromptu Strange World/Carnivore Games QA chat. Come join me and ask your questions ...
649 Brad Younie
byounie Send Email
Jan 2, 2009
1:53 am
I hate to say this, but I can't do it tonight. I meant to say that I would be in the chat Monday night, but I said tonight by accident. I don't know where my...
650 DD
jdr_dd Send Email
Jan 2, 2009
1:39 pm
I was sorry I had missed that, but now I may be able to be online for the Strange World Q&A Chat ! André Le Deist. [Non-text portions of this message have...
651 Mark Cunningham
dead1rising Send Email
Jan 4, 2009
12:00 pm
I hope everyone had a good holiday and new year! I guess it's time to get back to work now and I've set up a new website for my Lost Heroes RPG project at...
652 Mark Cunningham
dead1rising Send Email
Jan 4, 2009
10:28 pm
... And how did it go? I'm sorry to have missed it. -- http://thedeadone.net http://lostheroesrpg.com http://irishgamingwiki.com...
653 Mark Cunningham
dead1rising Send Email
Jan 4, 2009
10:41 pm
... Hmm. While I'm not familiar with Terra Incognita, I'm a big fan of the Aesir mythology. You could create your bad guy from something like the "Cult of...
654 Brad Younie
byounie Send Email
Jan 4, 2009
11:34 pm
... It didn't go. Monday is tomorrow :) Stop by on Monday evening at about 8:30 EST and you won't miss it. ... Bradford Younie President, Carnivore Games ...
655 fudgecommunity@yahoog... Send Email Jan 5, 2009
12:55 am
Reminder from: fudgecommunity Yahoo! Group http://groups.yahoo.com/group/fudgecommunity/cal Strange World/Carnivore Games Chat Monday January 5, 2009 8:00 pm -...
656 Brad Younie
byounie Send Email
Jan 6, 2009
1:10 am
Just go to http://www.otherworlders.org/chat/fudge.html to join the chat! Ask any questions you may have about the Strange World RPG, Now Playing, or Carnivore...
657 Scott R Pyle
fourcolorfigs Send Email
Jan 6, 2009
4:04 pm
I am working on a supers engine using Fudge and I'd like to tie Skills more closely to Attributes. I was thinking of having skills to default to their related...
658 Chris Helton
cjh_cleveland Send Email
Jan 6, 2009
4:11 pm
... My first question to you would be "Why?" Is there some mechanical reason why you feel you need to tie skills to attributes. Further answers would roll out...
659 Scott R Pyle
fourcolorfigs Send Email
Jan 6, 2009
4:57 pm
... I guess philosophically, I think someone with Great Agility would have a natural affinity for the Atheletics skill. In my mind, they shouldn't start as a...
660 Chris Helton
cjh_cleveland Send Email
Jan 6, 2009
5:12 pm
... Then why not use a simpler fix of having Skills default to their appropriate Attribute rather than having a fixed default? I personally wouldn't go with...
661 Scott R Pyle
fourcolorfigs Send Email
Jan 6, 2009
5:18 pm
... they ... personally ... I am going with a short, broad skill list. Your idea is an interesting one. I don't see the math of -2 default as terribly onerous,...
662 Chris Helton
cjh_cleveland Send Email
Jan 6, 2009
5:29 pm
... I am a strong proponent of the "don't think too much" school of design. No point in making things more complex than they need to be. Chris Helton Seraphim...
663 Mike Conway
ilnaras Send Email
Jan 6, 2009
6:27 pm
... You could always go with the school of thought with the 4C/FASERIP system - You roll everything off of Attributes and then add a bonus (+1 or +2 at the ...
664 _M_A_W_ Send Email Jan 6, 2009
9:25 pm
... Have you ever looked at the Warhammer FRP? The way WHRPG works is that you have a set of attriburtes with linked skills. If you buy a skill you can roll...
665 Patrick Benson
sinisterforces Send Email
Jan 6, 2009
11:00 pm
... I'm a fan of skills being tied to attributes. I think that it represents the edge that a person receives with good training versus raw talent. In my games...
666 Scott R Pyle
fourcolorfigs Send Email
Jan 7, 2009
3:14 am
Man, you guys are coming up with some dynamite feedback! Thanks! I love power dice. What a cool idea! Right now I am inclined to go with Chris' idea about...
667 uspolaris@...
wcaliberty Send Email
Jan 7, 2009
3:28 am
Hi all, We just purchased all rights to the Lightspeed RPG. It currently uses the Fuzion ruleset, and has been a very strong seller on OBS (even with minimal...
668 Jonathan Susara
jlcsusara Send Email
Jan 7, 2009
3:48 am
... uses the Fuzion ruleset, and has been a very strong seller on OBS (even with minimal marketing by the previous owner). ... wanting to know if there would...
669 uspolaris@...
wcaliberty Send Email
Jan 7, 2009
3:59 am
Hi Jonathan, Thanks for writing back..:) Lightspeed is going to form a very important, central part of our Universe Project (which is beginning to take good...
670 Mike Conway
ilnaras Send Email
Jan 7, 2009
4:12 am
... Personally speaking, William, the fact that Lightspeed used Fuzion was a major factor in what kept me from buying the game in the first place. Fuzion is...
671 _M_A_W_ Send Email Jan 7, 2009
4:38 am
As much as I love Fudge it doesn't I think we all can agree that it does not have the commercial marketability that Fate currently has. With SotC, Starblazers,...
672 Chris Helton
cjh_cleveland Send Email
Jan 7, 2009
8:31 am
... The problem is between Starblazer and the upcoming Fate-powered Diaspora, what would Lightspeed really bring to the table that wouldn't already be covered...
673 Graham Spearing
first_age Send Email
Jan 7, 2009
9:00 am
... If handled well, a fully realised space opera background. Even though I have Starblazers it is why I just bought the PDF. Making the game a lot less...
674 J. Tim
wabr1970 Send Email
Jan 7, 2009
12:56 pm
I've got Lightspeed, along with Thousand Suns and a few other SF games. I think a Lightspeed with Fudge and Fate rules would be great. Right now I use the...
675 Ann Dupuis
ghostgames Send Email
Jan 7, 2009
2:16 pm
Just to add a counterpoint to this: There are good reasons for /not/ tying attributes to skills. Steffan talks about this in his "Recent Thoughts on Fudge"...
676 Scott R Pyle
fourcolorfigs Send Email
Jan 7, 2009
2:25 pm
Does it make sense to adjust the value of trait trade-offs when you're dealing with a smaller number of broad skills? So, instead of an advantage being worth 6...
677 _M_A_W_ Send Email Jan 7, 2009
3:55 pm
... tradeoff? ... The short answer is yes! Consider going to the extreme where skills are VERY broad. Say your skill list is: Missle Weapons, Melee Weapons, ...
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