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  • Members: 488
  • Category: Systems
  • Founded: Aug 25, 2008
  • Language: English
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Messages 3812 - 3841 of 4285   Oldest  |  < Older  |  Newer >  |  Newest
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3812 Stephan Beal
stephan.beal Send Email
May 1, 2012
12:06 pm
Hi, all, i'm looking for something which i suspect one or more of you might have or have some thoughts on... i'm looking for Fudge-style mechanics for mass...
3813 Stephan Beal
stephan.beal Send Email
May 1, 2012
12:07 pm
... PS: note that there are several different sheets - use the tabs along the bottom to switch. -- ... http://wanderinghorse.net/home/stephan/ ...
3814 munkwunk Send Email May 2, 2012
2:31 am
Unfortunately mass combat isn't really my forte, since I tend to abstract it in my own games and don't often bother to read up on mass combat sections of rules...
3815 uspolaris@...
wcaliberty Send Email
May 2, 2012
3:37 am
One common approach is to design a 'unit' as if it was a character... then resolve actions/combat between units as if they were characters on the map. The size...
3816 Paul Dupuis
pdupuis2008 Send Email
May 2, 2012
2:19 pm
The simplest way in Fudge to address mass combat is through Scale. Take one army and assign that army Scale 0. Now compare any other armies involved - are they...
3817 Bryan
bryanbrake Send Email
May 2, 2012
2:56 pm
This is fantastic... just shows how flexible the FUDGE system truly is......
3818 Bryan
bryanbrake Send Email
May 2, 2012
3:07 pm
I also found this: http://www.sinisterforces.com/2009/06/14/fudge-combat-one-vs-many/ http://thedeadone.net/rpg/tdo-combat-fudge-v01/ This was also discussed...
3819 Stephan Beal
stephan.beal Send Email
May 2, 2012
5:12 pm
... That is a nice abstraction i had not yet considered. ... The part i'm having most trouble with is figuring out, e.g.: All strategic factors aside, how many...
3820 Stephan Beal
stephan.beal Send Email
May 2, 2012
5:21 pm
... That's where i'm headed, eventually :). Once i've got the base to-hit/damage mechanics worked out, there are any number of variations which can be made to...
3821 Stephan Beal
stephan.beal Send Email
May 2, 2012
5:24 pm
... Thank you for the links :). Just coincidentally, some of those ideas are already in The Spreadsheet: ...
3822 Stephan Beal
stephan.beal Send Email
May 2, 2012
5:29 pm
... i like this particular idea better on the second reading, but it has one (perceived) flaw vis-a-vis what i'm going for. In my mind a 10-man group of ...
3823 Stephan Beal
stephan.beal Send Email
May 2, 2012
6:44 pm
... It turns out that via the mathematics of Scale that the following rule naturally appears when we use the same multiplication factors for Mass and Force...
3824 Paul Dupuis
pdupuis2008 Send Email
May 3, 2012
2:20 pm
Some follow up observations to various posts: 1) Scale as it relates to number of units. In one example a 10 man squad (scale 0) was against a 100 man army...
3825 munkwunk Send Email May 3, 2012
5:13 pm
Whoops! If I emailed you a link to download the document and you weren't able to access it, it's because I accidentally unshared the document, apparently. Try...
3826 snowgen Send Email May 3, 2012
5:59 pm
How do others handle the situation where characters are working together to achieve whatever goal? This could be for unopposed or even opposed actions (three...
3827 Jonathan Snyder
morg223 Send Email
May 3, 2012
6:13 pm
One of the ways I do it is to average their strengths (using the example given.) Fairy#1 = Great (+2) fairy#2 = Good (+1) Fairy#3 = Fair (0) Average is 2...
3828 Stephan Beal
stephan.beal Send Email
May 3, 2012
6:13 pm
... <huge snip> Thank you for all the ideas, Paul! Now it's time to go play with my spreadsheets... ... i hadn't considered using the total mass. it's not...
3829 Stephan Beal
stephan.beal Send Email
May 3, 2012
6:15 pm
... And Human#1 helping them out? Mass scale could be used directly as a Strength mod, i guess? -- ... http://wanderinghorse.net/home/stephan/ ...
3830 Jonathan Snyder
morg223 Send Email
May 3, 2012
6:18 pm
That's fudge. You can always make it work. :) ~J ... [Non-text portions of this message have been removed]...
3831 Stephan Beal
stephan.beal Send Email
May 3, 2012
6:21 pm
... Okay, i think i've got something (re)usable... Take the HIGHEST mass scale of all participants on one side of the rope. Add the STR values of all of those...
3832 Stephan Beal
stephan.beal Send Email
May 3, 2012
6:24 pm
... Okay, i was too hasty... taking only the highest mass doesn't work well when the team includes 2 giants, and adding the scales/STR penalizes negative...
3833 Mike Conway
ilnaras Send Email
May 3, 2012
6:35 pm
... If a human was helping out, sorry kitty, but the string isn't yours. That would just be a story-based fudge right there. No need to roll past a certain...
3834 Darren Hill
darren0hill Send Email
May 3, 2012
6:38 pm
The simplest possible method: Everyone rolls against their appropriate trait, and you take the highest result. This deceptively simple approach already takes...
3835 Mike Harvey
maharvey67 Send Email
May 4, 2012
5:50 am
Here's how I do it: (1) for each character helping, convert the trait into a mass scale multiplier (2) add up all the multipliers (3) convert the result back...
3836 Paul Dupuis
pdupuis2008 Send Email
May 4, 2012
1:47 pm
See the discussion on different force sizes under the Mass Combat thread. For physical tasks (opposed or unopposed) add the average mass of the cooperating...
3837 Mike Greene
junk_greene Send Email
May 4, 2012
3:51 pm
I like the example below for purely strength based tests. But it doesn't work for other physical tests. Having two people try to walk a tight rope one...
3838 Brad Younie
byounie Send Email
May 4, 2012
4:18 pm
I don't know. I think all these suggestions sound good for most games. But they just don't feel right to me for Fudge. Fudge is meant to be rules light, and...
3839 Mike Harvey
maharvey67 Send Email
May 4, 2012
11:14 pm
... True. For a rules light idea, just add a bonus die if you think its warranted. For example, roll 5d6 and keep the best 4. Two bonus dice would be 6d6 and...
3840 Mike Conway
ilnaras Send Email
May 6, 2012
12:50 am
Howdy, A friend of mine wants to convert her Warhammer 40k game to Fudge, and I was going to send her the WFRP conversions that someone did to start her out,...
3841 J. Tim
wabr1970 Send Email
May 6, 2012
11:49 am
... Standard Fudge advice applies, of course: ignore the mechanics and try to get to the spirit of the game instead. Fantasy Fudge is a start. That said,...
Messages 3812 - 3841 of 4285   Oldest  |  < Older  |  Newer >  |  Newest
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