Hi, all, i'm looking for something which i suspect one or more of you might have or have some thoughts on... i'm looking for Fudge-style mechanics for mass...
Unfortunately mass combat isn't really my forte, since I tend to abstract it in my own games and don't often bother to read up on mass combat sections of rules...
One common approach is to design a 'unit' as if it was a character... then resolve actions/combat between units as if they were characters on the map. The size...
The simplest way in Fudge to address mass combat is through Scale. Take one army and assign that army Scale 0. Now compare any other armies involved - are they...
I also found this: http://www.sinisterforces.com/2009/06/14/fudge-combat-one-vs-many/ http://thedeadone.net/rpg/tdo-combat-fudge-v01/ This was also discussed...
... That is a nice abstraction i had not yet considered. ... The part i'm having most trouble with is figuring out, e.g.: All strategic factors aside, how many...
... That's where i'm headed, eventually :). Once i've got the base to-hit/damage mechanics worked out, there are any number of variations which can be made to...
... i like this particular idea better on the second reading, but it has one (perceived) flaw vis-a-vis what i'm going for. In my mind a 10-man group of ...
... It turns out that via the mathematics of Scale that the following rule naturally appears when we use the same multiplication factors for Mass and Force...
Some follow up observations to various posts: 1) Scale as it relates to number of units. In one example a 10 man squad (scale 0) was against a 100 man army...
Whoops! If I emailed you a link to download the document and you weren't able to access it, it's because I accidentally unshared the document, apparently. Try...
How do others handle the situation where characters are working together to achieve whatever goal? This could be for unopposed or even opposed actions (three...
One of the ways I do it is to average their strengths (using the example given.) Fairy#1 = Great (+2) fairy#2 = Good (+1) Fairy#3 = Fair (0) Average is 2...
... <huge snip> Thank you for all the ideas, Paul! Now it's time to go play with my spreadsheets... ... i hadn't considered using the total mass. it's not...
... Okay, i think i've got something (re)usable... Take the HIGHEST mass scale of all participants on one side of the rope. Add the STR values of all of those...
... Okay, i was too hasty... taking only the highest mass doesn't work well when the team includes 2 giants, and adding the scales/STR penalizes negative...
... If a human was helping out, sorry kitty, but the string isn't yours. That would just be a story-based fudge right there. No need to roll past a certain...
The simplest possible method: Everyone rolls against their appropriate trait, and you take the highest result. This deceptively simple approach already takes...
Here's how I do it: (1) for each character helping, convert the trait into a mass scale multiplier (2) add up all the multipliers (3) convert the result back...
See the discussion on different force sizes under the Mass Combat thread. For physical tasks (opposed or unopposed) add the average mass of the cooperating...
I like the example below for purely strength based tests. But it doesn't work for other physical tests. Having two people try to walk a tight rope one...
I don't know. I think all these suggestions sound good for most games. But they just don't feel right to me for Fudge. Fudge is meant to be rules light, and...
... True. For a rules light idea, just add a bonus die if you think its warranted. For example, roll 5d6 and keep the best 4. Two bonus dice would be 6d6 and...
Howdy, A friend of mine wants to convert her Warhammer 40k game to Fudge, and I was going to send her the WFRP conversions that someone did to start her out,...
... Standard Fudge advice applies, of course: ignore the mechanics and try to get to the spirit of the game instead. Fantasy Fudge is a start. That said,...