This is the way I see it as well. I have all my combat as simultaneous and the
best ones win. But even with a great skill against a poor skill there are still
those die rolls that will allow the poor skill to win out.
 Ken
Cajon, Conga & Udu
World Music - Jazz, Rock, Dance & Trance
209-210-8444
________________________________
From: John Rudd <john@...>
To: fudgecommunity@yahoogroups.com
Sent: Tue, February 9, 2010 3:36:52 PM
Subject: Re: [fudgecommunity] Damage
Â
While that's true, I think it's intended to reflect that (for example)
a skilled fencer is not only using his fencing skill to attack, but
also to parry. So the skill vs skill roll is not just "who has a
better attack", but also "did they overcome the other character's
ability to parry".
On Tue, Feb 9, 2010 at 15:28, Forrest Marchinton <bmarch5@gmail. com> wrote:
> Thanks for all the suggestions so far. Â On a related subject, my
> understanding of the regular combat rules say basically that whoever wins
> the roll get to attack -- so someone with exceptional skills and luck is
> going to do all the whacking. Is that correct? Â If so, I'm going to go with
> a more traditional trading of blows.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------ --------- --------- ------
>
> --> Please visit the Fudge Community Yahoo Group home page at http://games.
groups.yahoo. com/group/ fudgecommunity to search the archives, upload or
download files, and more! Note: No attachments are allowed on the
fudgecommunity@ yahoogroups. com email list, please upload any attachments to
the Files section instead. Thank you! <--Yahoo! Groups Links
>
>
>
>
[Non-text portions of this message have been removed]
While that's true, I think it's intended to reflect that (for example)
a skilled fencer is not only using his fencing skill to attack, but
also to parry. So the skill vs skill roll is not just "who has a
better attack", but also "did they overcome the other character's
ability to parry".
On Tue, Feb 9, 2010 at 15:28, Forrest Marchinton <bmarch5@...> wrote:
> Thanks for all the suggestions so far. On a related subject, my
> understanding of the regular combat rules say basically that whoever wins
> the roll get to attack -- so someone with exceptional skills and luck is
> going to do all the whacking. Is that correct? If so, I'm going to go with
> a more traditional trading of blows.
>
>
> [Non-text portions of this message have been removed]
>
>
>
> ------------------------------------
>
> --> Please visit the Fudge Community Yahoo Group home page at
http://games.groups.yahoo.com/group/fudgecommunity to search the archives,
upload or download files, and more! Note: No attachments are allowed on the
fudgecommunity@yahoogroups.com email list, please upload any attachments to the
Files section instead. Thank you! <--Yahoo! Groups Links
>
>
>
>
Well, as GM, I want the characters to not attack a bison single-handedly and
expect to not get gored. Or when a cave lion walks into their cave, I want
to here "oh, crap" rather than, "Here, EP EP EP. . ."
I will probably set up some simulations to run for myself one evening, and
tweak it the results work out.
On Tue, Feb 9, 2010 at 10:47 AM, Patrick Benson - SinisterForces <
Patrick.Benson@...> wrote:
>
>
> Welcome to the community!
>
> I would check out the Scale rules as others have suggested. You can
> also grant the creatures Defensive Bonuses for natural armor, bulk,
> reflexes, etc.
>
> You can also increase the damage capacity for a creature as well. A
> rhino might just be hurt by 9 points of damage, and perhaps it isn't
> near death until it takes 30 points of damage.
>
> The beauty of Fudge is that you can customize it to suit your needs,
> so what is the effect that you are going for? We might be able to help
> you design a solution.
>
>
> On 2/8/10, denbigh_dyfn <bmarch5@... <bmarch5%40gmail.com>> wrote:
> > Hello all,
> >
> > I'm new here, and new to Fudge, though I've been gaming lo these 25
> years.
> > I'm running a small game for my neighbors, set in the Pleistocene, and am
> > trying to put together the bestiary.
> > How do you scale the damage -- if a 9 points gives a human a near death
> > wound, what would do it for a rhino or a cave bear?
> > Combat is taken in turns rather than simultaneous, btw.
> >
> > Thanks,
> >
> > Buck
> >
> >
>
> --
> Sent from my mobile device
>
> Patrick Benson
>
> My web sites: http://www.SinisterForces.com
> http://www.YouMeetInATavern.com
>
>
--
"I am not altogether on anybody's side, because nobody is altogether on my
side" -- Treebeard, from _The Two Towers_
Build a man a fire and keep him warm for an hour. Set a man on fire and keep
him warm for the rest of his life.
[Non-text portions of this message have been removed]
Thanks for all the suggestions so far. On a related subject, my
understanding of the regular combat rules say basically that whoever wins
the roll get to attack -- so someone with exceptional skills and luck is
going to do all the whacking. Is that correct? If so, I'm going to go with
a more traditional trading of blows.
[Non-text portions of this message have been removed]
On Mon, Feb 8, 2010 at 8:21 PM, denbigh_dyfn <bmarch5@...> wrote:
> Hello all,<
Hi there! Welcome to the fray...
> I'm new here, and new to Fudge, though I've been gaming lo these 25 years. I'm
running a small game for my neighbors, set in the Pleistocene, and am trying to
put together the bestiary.
> How do you scale the damage -- if a 9 points gives a human a near death wound,
what would do it for a rhino or a cave bear?
> Combat is taken in turns rather than simultaneous, btw.<
Complete left turn from everyone else's comments:
* What's more interesting for the story?
* What's more fun?
* Starting from nothing, describe the Rhino. What 3 things come to mind first?
Write your bestiary entry accordingly.
I'm a story-game type who's been known to enjoy jeepform as well as
rolling dF. Personally, I'm not so keen on having set stats for
"monsters" these days - it makes it too easy to fight A monster rather
than THE monster. Fighting THE monster makes for a better game
experience IMO...
Here's what I'm doing for my current build-in-draft (http://goo.gl/CB5K):
* Players build characters and assign points to the various stats
based on an assigned budget (I'm using poker chips to make it easier
to keep track of).
* What the players spend goes to the GM as budget for building NPCs
for the scenario. What they don't spend gets kept as FP (up to a
certain amount).
* The GM builds NPCs on-the-fly based on the total budget and what the
story needs at that time.
* When a PC defeats an NPC, they receive the FP that was used to
create the NPC and can use them as part of their FP pool.
A less frou-frou approach:
* Decide how deadly you want the world to be. A cave bear can be truly
terrifying or just a source of meat and fur with teeth - your call.
* Choose a scale that fits that chosen level of lethality. Apply that
the *inverse* of that scale to the ODF of any weapons and armor the
players have before you start. Round up or down, depending on how you
want to go with things...
* Just use any existing Fudge-based bestiary and change your color
text. Or create a set of generic stats for a few different challenge
levels and apply common templates that buff the monster as needed
(Rhino = Great herbivore + Thick Hide + Charging).
The advantages of Fudge are it's flexibility and simplicity
(deceptively simple, as Patrick would put it). I highly recommend
embracing these in play...
"The beauty of Fudge is that you can customize it to suit your needs,
so what is the effect that you are going for? We might be able to help
you design a solution."
Patrick, you sound like a FUDGE sales person. You get a cut from Steffan or
Ann? :)
On Tue, Feb 9, 2010 at 10:47 AM, Patrick Benson - SinisterForces <
Patrick.Benson@...> wrote:
>
>
> Welcome to the community!
>
> I would check out the Scale rules as others have suggested. You can
> also grant the creatures Defensive Bonuses for natural armor, bulk,
> reflexes, etc.
>
> You can also increase the damage capacity for a creature as well. A
> rhino might just be hurt by 9 points of damage, and perhaps it isn't
> near death until it takes 30 points of damage.
>
> The beauty of Fudge is that you can customize it to suit your needs,
> so what is the effect that you are going for? We might be able to help
> you design a solution.
>
>
> On 2/8/10, denbigh_dyfn <bmarch5@... <bmarch5%40gmail.com>> wrote:
> > Hello all,
> >
> > I'm new here, and new to Fudge, though I've been gaming lo these 25
> years.
> > I'm running a small game for my neighbors, set in the Pleistocene, and am
> > trying to put together the bestiary.
> > How do you scale the damage -- if a 9 points gives a human a near death
> > wound, what would do it for a rhino or a cave bear?
> > Combat is taken in turns rather than simultaneous, btw.
> >
> > Thanks,
> >
> > Buck
> >
> >
>
> --
> Sent from my mobile device
>
> Patrick Benson
>
> My web sites: http://www.SinisterForces.com
> http://www.YouMeetInATavern.com
>
>
--
Mike Leuszler
http://www.MikeTheArtGuy.com
Caricatures, Illustration
"The master in the art of living makes little distinction between his work
and his play, his labor and his leisure, his mind and his body, his love and
his religion. He simply pursues his vision of excellence at whatever he
does, leaving others to decide whether he is working or playing.
To him he's always doing both."
~JAMES A. MICHENER
[Non-text portions of this message have been removed]
Welcome to the community!
I would check out the Scale rules as others have suggested. You can
also grant the creatures Defensive Bonuses for natural armor, bulk,
reflexes, etc.
You can also increase the damage capacity for a creature as well. A
rhino might just be hurt by 9 points of damage, and perhaps it isn't
near death until it takes 30 points of damage.
The beauty of Fudge is that you can customize it to suit your needs,
so what is the effect that you are going for? We might be able to help
you design a solution.
On 2/8/10, denbigh_dyfn <bmarch5@...> wrote:
> Hello all,
>
> I'm new here, and new to Fudge, though I've been gaming lo these 25 years.
> I'm running a small game for my neighbors, set in the Pleistocene, and am
> trying to put together the bestiary.
> How do you scale the damage -- if a 9 points gives a human a near death
> wound, what would do it for a rhino or a cave bear?
> Combat is taken in turns rather than simultaneous, btw.
>
> Thanks,
>
> Buck
>
>
--
Sent from my mobile device
Patrick Benson
My web sites: http://www.SinisterForces.comhttp://www.YouMeetInATavern.com
On Mon, Feb 8, 2010 at 18:21, denbigh_dyfn <bmarch5@...> wrote:
> Hello all,
>
> I'm new here, and new to Fudge, though I've been gaming lo these 25 years.
I'm running a small game for my neighbors, set in the Pleistocene, and am
trying to put together the bestiary.
> How do you scale the damage -- if a 9 points gives a human a near death wound,
what would do it for a rhino or a cave bear?
> Combat is taken in turns rather than simultaneous, btw.
First, welcome to the community.
I would suggest that a Rhino has quite a bit of defensive damage
factors from thick hide. At least 2 or 3.
Then I'd look at size scale, and give the difference as a bonus to
whomever is higher. Since I expect a Rhino is bigger than a human, it
would get a DDF from that size difference as well (not sure how much
that'd be, off the top of my head). But, so far we're talking at
least a DDF of 3 (2 from the hide, 1 from size). That's going to
reduce the wound quite a bit.
A cave bear still gets a size DDF compared to a human (maybe as much,
maybe a little less than a Rhino's), but it probably doesn't get as
much DDF from the thick hide.
That help?
On Mon, Feb 8, 2010 at 6:21 PM, denbigh_dyfn <bmarch5@...> wrote:
>
>
> Hello all,
>
> I'm new here, and new to Fudge, though I've been gaming lo these 25 years.
> I'm running a small game for my neighbors, set in the Pleistocene, and am
> trying to put together the bestiary.
> How do you scale the damage -- if a 9 points gives a human a near death
> wound, what would do it for a rhino or a cave bear?
> Combat is taken in turns rather than simultaneous, btw.
>
> Thanks,
>
> Buck
>
Welcome to the Community, Buck! :)
Maybe you could use the Fudge Scale rules? Like 1 Scale = 1 additional
point? A negative Scale would subtract an equal number of points? Just an
idea.
[Non-text portions of this message have been removed]
Hello all,
I'm new here, and new to Fudge, though I've been gaming lo these 25 years. I'm
running a small game for my neighbors, set in the Pleistocene, and am trying to
put together the bestiary.
How do you scale the damage -- if a 9 points gives a human a near death wound,
what would do it for a rhino or a cave bear?
Combat is taken in turns rather than simultaneous, btw.
Thanks,
Buck
Just to be clear: I feel fine. :)
I feel bad because health issues have plagued me this last 12 months or so,
and I feel like I am letting this community down. I can't put Fudge before
my health and family though, so I'm sure that everyone understands why I've
been less reliable to deliver good content.
And just to be clear: I am not suffering. I am still working everyday, I am
still doing well, but I am very tired at the end of the day between work and
doctor's appointments. It just sucks when you have to put so much time into
your own health, but I can't let my family down by not putting myself first.
I really hope that once the doctors have a good grasp of what's wrong that I
can do something great for Fudge and all of its fans.
On Sun, Feb 7, 2010 at 8:40 PM, Bradford Younie <brad@...>wrote:
>
>
> > Unfortunately SinisterForces is on the back burner right now. My doctors
> > found blood where they should not have found any, and I've been going
> > through a battery of medical tests. I'll try to find some free time
> > tomorrow
> > to write up a review. I am very impressed by the product, and I really
> > want
> > to get the review done.
>
> Oh, no rush! I just wanted to make sure I didn't miss it. Take your time
> and
> feel better!
>
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivoregames.com
>
> brad@... <brad%40carnivoregames.com>
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
>
>
--
Patrick Benson
My web sites: http://www.SinisterForces.comhttp://www.YouMeetInATavern.com
[Non-text portions of this message have been removed]
> Unfortunately SinisterForces is on the back burner right now. My doctors
> found blood where they should not have found any, and I've been going
> through a battery of medical tests. I'll try to find some free time
> tomorrow
> to write up a review. I am very impressed by the product, and I really
> want
> to get the review done.
Oh, no rush! I just wanted to make sure I didn't miss it. Take your time and
feel better!
----------
Bradford Younie
President, Carnivore Games
http://www.carnivoregames.combrad@...
The Unexplained - Non-Fiction Horror Storytelling Game
Now Playing - Roleplaying in Every TV Genre
Unfortunately SinisterForces is on the back burner right now. My doctors
found blood where they should not have found any, and I've been going
through a battery of medical tests. I'll try to find some free time tomorrow
to write up a review. I am very impressed by the product, and I really want
to get the review done.
On Sun, Feb 7, 2010 at 7:27 PM, Bradford Younie <brad@...>wrote:
>
>
> >
> > This Sunday's blog post for SinisterForces will be a review of the book.
> > Congrats Brad!
> >
>
> Hi Patrick,
>
> I've looked on your blog, but I haven't seen it yet. I'm just checking in
> case I'm looking in the wrong place.
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivoregames.com
>
> brad@... <brad%40carnivoregames.com>
>
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
>
>
--
Patrick Benson
My web sites: http://www.SinisterForces.comhttp://www.YouMeetInATavern.com
[Non-text portions of this message have been removed]
>
> This Sunday's blog post for SinisterForces will be a review of the book.
> Congrats Brad!
>
Hi Patrick,
I've looked on your blog, but I haven't seen it yet. I'm just checking in
case I'm looking in the wrong place.
----------
Bradford Younie
President, Carnivore Games
http://www.carnivoregames.combrad@...
The Unexplained - Non-Fiction Horror Storytelling Game
Now Playing - Roleplaying in Every TV Genre
Hope you can. Hope to meet all the Fudge aficionados even if they don't sit in.
 Ken
________________________________
From: tprafalski <tprafalski@...>
To: fudgecommunity@yahoogroups.com
Sent: Thu, February 4, 2010 2:47:25 PM
Subject: [fudgecommunity] Re: DundrCon 34 San Ramon CA
Â
Registered for the game, will see if I get in :)
--- In fudgecommunity@ yahoogroups. com, "Ken" <ken1897@... > wrote:
>
> I hope to see some of the Fudge community at Dundracon. It is now official
that I will be GM for one of the games. I will be running
>
> d'Arts Discovery
> System: FUDGE
> Saturday 2 PM 171 for 8 hours
>
> It is set in an alternate Arthur Pendragon world. A group of thieves and
mercenaries known as the Black Dogs have stumbled on a way to get rich and
famous. The game will have elements of adventure, horror, twists and lies.
> Come an introduce yourselves so I can meet some of you in person.
>
[Non-text portions of this message have been removed]
Registered for the game, will see if I get in :)
--- In fudgecommunity@yahoogroups.com, "Ken" <ken1897@...> wrote:
>
> I hope to see some of the Fudge community at Dundracon. It is now official
that I will be GM for one of the games. I will be running
>
> d'Arts Discovery
> System: FUDGE
> Saturday 2 PM 171 for 8 hours
>
> It is set in an alternate Arthur Pendragon world. A group of thieves and
mercenaries known as the Black Dogs have stumbled on a way to get rich and
famous. The game will have elements of adventure, horror, twists and lies.
> Come an introduce yourselves so I can meet some of you in person.
>
Congratulations, Brad! :)
On Fri, Jan 29, 2010 at 2:56 PM, Bradford Younie <brad@...>wrote:
>
>
> Yes it is available in PDF on www.paizo.com <http://www.paizo.com/> .
> There's a link to it on my website under Products.
>
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivoregames.com <http://www.carnivoregames.com/>
>
> brad@... <brad%40carnivoregames.com>
>
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
> _____
>
> From: fudgecommunity@yahoogroups.com
<fudgecommunity%40yahoogroups.com>[mailto:
> fudgecommunity@yahoogroups.com <fudgecommunity%40yahoogroups.com>]
> On Behalf Of The Konsortium BTE
> Sent: Friday, January 29, 2010 1:15 PM
> To: fudgecommunity@yahoogroups.com <fudgecommunity%40yahoogroups.com>
> Subject: [fudgecommunity] Re: The Unexplained is now available!
>
>
> Any chance this is available in PDF??
>
> --- In fudgecommunity@
<mailto:fudgecommunity%40yahoogroups.com<fudgecommunity%2540yahoogroups.com>
> >
>
> yahoogroups.com, "Bradford Younie" <brad@...> wrote:
> >
> > It's shipping to stores and it's available for purchase and immediate
> > shipment from www.carnivoregames.com <http://www.carnivor
> <http://www.carnivoregames.com/> egames.com/> !
> >
> >
> >
> > It's been a rough ride getting them printed, but we're there now and they
> > look great!
> >
> >
> >
> > ----------
> >
> > Bradford Younie
> >
> > President, Carnivore Games
> >
> > http://www.carnivor <http://www.carnivoregames.com> egames.com
> <http://www.carnivor <http://www.carnivoregames.com/> egames.com/>
> >
> > brad@...
> >
> > The Unexplained - Non-Fiction Horror Storytelling Game
> >
> > Now Playing - Roleplaying in Every TV Genre
> >
> >
> >
> >
> >
> >
> >
> > [Non-text portions of this message have been removed]
> >
>
> [Non-text portions of this message have been removed]
>
>
>
[Non-text portions of this message have been removed]
Yes it is available in PDF on www.paizo.com <http://www.paizo.com/> .
There's a link to it on my website under Products.
----------
Bradford Younie
President, Carnivore Games
http://www.carnivoregames.com <http://www.carnivoregames.com/>
brad@...
The Unexplained - Non-Fiction Horror Storytelling Game
Now Playing - Roleplaying in Every TV Genre
_____
From: fudgecommunity@yahoogroups.com [mailto:fudgecommunity@yahoogroups.com]
On Behalf Of The Konsortium BTE
Sent: Friday, January 29, 2010 1:15 PM
To: fudgecommunity@yahoogroups.com
Subject: [fudgecommunity] Re: The Unexplained is now available!
Any chance this is available in PDF??
--- In fudgecommunity@ <mailto:fudgecommunity%40yahoogroups.com>
yahoogroups.com, "Bradford Younie" <brad@...> wrote:
>
> It's shipping to stores and it's available for purchase and immediate
> shipment from www.carnivoregames.com <http://www.carnivor
<http://www.carnivoregames.com/> egames.com/> !
>
>
>
> It's been a rough ride getting them printed, but we're there now and they
> look great!
>
>
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivor <http://www.carnivoregames.com> egames.com
<http://www.carnivor <http://www.carnivoregames.com/> egames.com/>
>
> brad@...
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
[Non-text portions of this message have been removed]
This I like!
*jeep! and God Bless
--Grandpa Chet - http://www.GrandpaChet.com
"But I say unto you, Love your enemies, bless them that curse you, do good
to them that hate you, and pray for them which despitefully use you, and
persecute you;"
[Non-text portions of this message have been removed]
On Wed, Jan 27, 2010 at 3:18 PM, Bradford Younie
<brad@...> wrote:
> It's shipping to stores and it's available for purchase and immediate
> shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
>
> It's been a rough ride getting them printed, but we're there now and they
> look great!
Gratulon, Brad. I'm looking forward to my paycheck. :-)
Mike Conway
Who also really wants Now Playing.
--
Now Available! Build great characters in 5 easy steps:
http://bit.ly/CharacterTYPES
Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com
Official Heroes of Oz site: http://www.heroesofoz.com
On Fri, Jan 29, 2010 at 11:16 AM, <fudgecommunity@yahoogroups.com> wrote:
> File : /FUDGE Character Sheet Version 1.01.pdf
> Uploaded by : tkonsortium <tkonsortium@...>
> Description : Plain Vanilla Fudge Character Sheet
Coolness! This was actually my default character sheet for a time, but
I lost the file and had not more to photocopy. Thanks for uploading
this.
Mike Conway
--
Now Available! Build great characters in 5 easy steps:
http://bit.ly/CharacterTYPES
Darkstar Eclectic Media - The Story Matters - http://www.dsemedia.com
Official Heroes of Oz site: http://www.heroesofoz.com
Any chance this is available in PDF??
--- In fudgecommunity@yahoogroups.com, "Bradford Younie" <brad@...> wrote:
>
> It's shipping to stores and it's available for purchase and immediate
> shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
>
>
>
> It's been a rough ride getting them printed, but we're there now and they
> look great!
>
>
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivoregames.com <http://www.carnivoregames.com/>
>
> brad@...
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
>
>
>
>
>
>
> [Non-text portions of this message have been removed]
>
This Sunday's blog post for SinisterForces will be a review of the book.
Congrats Brad!
On Thu, Jan 28, 2010 at 2:40 AM, magic-user.geo <dungeonero@...>wrote:
>
>
> Congratulations, Brad!
>
>
> --- In fudgecommunity@yahoogroups.com <fudgecommunity%40yahoogroups.com>,
> "Bradford Younie" <brad@...> wrote:
> >
> > It's shipping to stores and it's available for purchase and immediate
> > shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
> >
> > It's been a rough ride getting them printed, but we're there now and they
> > look great!
>
>
>
--
Patrick Benson
My web sites: http://www.SinisterForces.comhttp://www.YouMeetInATavern.com
[Non-text portions of this message have been removed]
Congratulations, Brad!
--- In fudgecommunity@yahoogroups.com, "Bradford Younie" <brad@...> wrote:
>
> It's shipping to stores and it's available for purchase and immediate
> shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
>
> It's been a rough ride getting them printed, but we're there now and they
> look great!
Yay! Can't wait to hold it in my hands and smell the binder's glue!
*jeep! and God Bless
--Grandpa Chet - http://www.GrandpaChet.com
"But I say unto you, Love your enemies, bless them that curse you, do good
to them that hate you, and pray for them which despitefully use you, and
persecute you;"
On Wed, Jan 27, 2010 at 4:18 PM, Bradford Younie <brad@...>wrote:
>
>
> It's shipping to stores and it's available for purchase and immediate
> shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
>
> It's been a rough ride getting them printed, but we're there now and they
> look great!
>
> ----------
>
> Bradford Younie
>
> President, Carnivore Games
>
> http://www.carnivoregames.com <http://www.carnivoregames.com/>
>
> brad@... <brad%40carnivoregames.com>
>
> The Unexplained - Non-Fiction Horror Storytelling Game
>
> Now Playing - Roleplaying in Every TV Genre
>
> [Non-text portions of this message have been removed]
>
>
>
[Non-text portions of this message have been removed]
It's shipping to stores and it's available for purchase and immediate
shipment from www.carnivoregames.com <http://www.carnivoregames.com/> !
It's been a rough ride getting them printed, but we're there now and they
look great!
----------
Bradford Younie
President, Carnivore Games
http://www.carnivoregames.com <http://www.carnivoregames.com/>
brad@...
The Unexplained - Non-Fiction Horror Storytelling Game
Now Playing - Roleplaying in Every TV Genre
[Non-text portions of this message have been removed]
Cameron's. I've never seen the other, actually.
--- In fudgecommunity@yahoogroups.com, John Rudd <john@...> wrote:
>
> Which Avatar?
>
> James Cameron's Avatar?
>
> or
>
> Avatar: The Last Airbender?
>
> I could definitely see the latter in a steampunk tone. (I haven't
> seen the former, yet)
Which Avatar?
James Cameron's Avatar?
or
Avatar: The Last Airbender?
I could definitely see the latter in a steampunk tone. (I haven't
seen the former, yet)
On Tue, Jan 26, 2010 at 03:38, magic-user.geo <dungeonero@...> wrote:
> The other day I just thought of Avatar as Steampunk sci-fi. However, most of
what I'm writing the last years is steampunk or victorian, so it's not such a
surprise to me ;D
>
> --- In fudgecommunity@yahoogroups.com, Mike Leuszler <mike.leuszler@...>
wrote:
>>
>> You mention Steampunk and Predator. Now there's a game I'd like to see...
>> Predator Steampunk. Alien Hunters chasing after president Grant with a Giant
>> Spider. That woould be wild!
>>
>> Mike
>
>
>
> ------------------------------------
>
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>