Hi all,
I'm currently writing-up a character creation process for my Fudge RPG
and it's all finished except one part where the player picks a
"magical consequence" that goes off when the character uses magic. The
character creation is based on objective character creation but for
this step I wanted the players to randomly pick some actions and
variables from a table and use that to describe this magical
consequence, something like this:
Column #1: Limb, Head, Body, Nearby Objects
Column #2: Animal, Material, Impossible
Column #3: Remains depending on how powerful the effect, Remains for x
days, Until it grows back or dies off
So they roll on column #1, get "Limb" and then on column #2, get
"Material" and then finally on column #3 and get "Until it grows back
or dies off".
Which translates to "A characters Limb transforms into a Material and
remains Until it grows back or dies off".
The player could then say "My character's right arm, turns into a
silvery metal that peels off over time...".
My problem is I'd like to use Fudge dice to make the random roll as
throughout the rest of the system, it's all Fudge dice. 4dF rocks but
it isn't linearly random for this sort of purpose.
Any suggestions or am I looking at this all wrong?
Mark
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