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Suggestions for a pick-up-n-play magic system?   Topic List   < Prev Topic  |  Next Topic >
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For this adventure-in-one-month-challenge, I am writing my adventure
as if it was a submission for an Irish gaming convention (we do things
differently over here). And I want to make it so that you can have the
system on a single page with the game (I've always loved that
concept). But I want to have magic for one of the PC and most of the
NPCs. What do you think the system should be, so that you can,
literally, pick it up and run with it without any assumption of
knowledge or experience by the players, yet still give a "magic" feel?

I have some ideas, but I'm not sure how well they work. One nice
consequence though of this being purely an adventure-once-off system,
is that there is no character development. The system only needs to go
as far as describing what the characters are capable of. My current
concept is that, that characters have a few rotes spells they know by
hand and can do with little preparation, more powerful spells that
require extra time and effort and a vague do-anything-fudge-it
capability but with very high difficulties and requirements. The magic
characters would have a magic skill of some type to roll with. Spells
would be powered by a "mana" point system, that would refresh
naturally over time (seeing the adventure is set within only a few
days, I don't need to cover anything else). Do you think that would
work and still give the flavor of a magic system?

Mark
--
http://thedeadone.net
http://lostheroesrpg.com
http://irishgamingwiki.com



Tue Jun 16, 2009 9:19 pm

dead1rising
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For this adventure-in-one-month-challenge, I am writing my adventure as if it was a submission for an Irish gaming convention (we do things differently over...
Mark Cunningham
dead1rising
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Jun 16, 2009
9:20 pm

... I think that you are on target with what it is that you want to do. I suggest that you replace the mana pool with the magic user's health. Rotes spells...
Patrick Benson
sinisterforces
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Jun 16, 2009
10:02 pm

... Actually that's a very good idea, one that would fit in the theme of my adventure too. Though the bad buys would be drawing on otherworldly power for their...
Mark Cunningham
dead1rising
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Jun 17, 2009
11:21 am

... Glad that I could be of help! Let us know how it goes. -- Patrick.Benson@... Website - http://www.SinisterForces.com...
Patrick Benson
sinisterforces
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Jun 17, 2009
8:53 pm

... Wow. My idea for a one-page game summery would be: Action Resolution and the Fudge ladder The wound levels (Undamaged, Just a Scratch, Hurt, etc.) The...
J. Tim
wabr1970
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Jun 17, 2009
12:29 pm
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