Welcome to the FUDGE Roleplaying Game Yahoo Group!
Come join the discussion (or start a new one!), peruse the files (or upload your own contributions!), explore the links (or add your favorite Fudge links!), and see what's on the Fudge Calendar!
What is Fudge?
Fudge is a rules-light roleplaying game (RPG), concentrating on role-playing rather than endless dice rolls and tables and similar detailed game mechanics. It also uses words rather than numbers to describe character traits. For example, a character might be a Great swordsman rather than a "14th level fighter." Combined with simple action resolution, Fudge's descriptive nature makes ideal it for novice players. Fudge is also flexible enough to satisfy experienced role-players. There are no artificial limits placed on character creation; any character the player can imagine can be described in Fudge terms. (The GM has final say over whether or not a character is acceptable in a given game.)
The basic Fudge rules contain no campaign world information (except for a few examples). But the game's flexibility allows it to be easily used with nearly any other role-playing game's campaign world - and, of course, with Gamemasters' own personal creations.
This is the way I see it as well. I have all my combat as simultaneous and the best ones win. But even with a great skill against a poor skill there are still
While that's true, I think it's intended to reflect that (for example) a skilled fencer is not only using his fencing skill to attack, but also to parry. So
Well, as GM, I want the characters to not attack a bison single-handedly and expect to not get gored. Or when a cave lion walks into their cave, I want to
Thanks for all the suggestions so far. On a related subject, my understanding of the regular combat rules say basically that whoever wins the roll get to
... Hi there! Welcome to the fray... ... Complete left turn from everyone else's comments: * What's more interesting for the story? * What's more fun? *