When I tell one of my players that they can't do something that strikes me as blatantly god-moding, the proper response when I've been polite is to say, "Yes,...
... I've been thinking about this a bit and got to wondering something. It seems that two of the more annoying attitudes (which sometimes tend to go...
I think a big part of the problem comes with how the player views the game in relation to themselves. When I join a game, I want to join to have fun, yes. But...
Last night I had an awful, knock-down drag-out argument with a few people who insisted that the genre of computer game that call themselves "RPGs" are just as...
Lewis Looks-Twice
loopy@...
Sep 25, 2004 3:52 pm
7517
I game both ways, but in my opinion, nothing beats having a flesh and blood GM who'll roll with the flow. A computer's nice and has the benefit of always...
... <<snip>> ... I guess in some basic way there are similarities. In both situations the player takes on an assumed identity (the 'role') and enacts (the...
You were probably a lot more generous then I might've been. A computer RPG is to a real life RPG as a Book is to life. When you play a computer RPG, you are...
... Of course. That's why I said there are only basic similarities. It's like the old cliche of comparing apples and oranges. Yes, there are certain base ...
He was saying that they had every right to call themselves RPGs.. but that's co-opting the name of what we do. When I put on my site that I run an "RPG" or...
Lewis Looks-Twice
loopy@...
Sep 26, 2004 2:15 pm
7522
I think it's kind of silly to squabble over who has a "real" RPG and who doesn't. ^_^ You had your discussions about your RPGs versus the computer RPGs; I've...
... Wise, though I was rather the one being told I was wrong than telling the other person THEY were wrong.. I was rather upset personally that the person was...
Lewis Looks-Twice
loopy@...
Sep 27, 2004 2:55 am
7524
Ahh, apologies. ^_^ I had understood the initial post to mean that the argument began by them saying the two were equal, and you were saying that computer RPGs...
I went Old School for this one. This is Message 5054. Shannon was complaining about everyone feeling the need to do a useless post, simply so they could have...
Just my opinion, but I wouldn't write a post that did nothing to advance the story as a whole or my part in it, I don't care who asked me to do it. If the...
Actually my opinion differs just a little bit. Sometimes the other writers don't realize that you have nothing to do, or that you intend to do nothing. So it...
O.K., was glancing down the Players looking for a game section of PBeM.com (what can I say? I'm wierd), and noticed that one individual listed the following ...
Well, (kinda jumping in here 'cause Im a mod of a game where we have rule about how often you need to post) I guess *I* wonder from this thread - if you...
I don't know much about PBeM but several of the board based X-men games I know about range in the 30 players; my own has about 25 - and that's because we have...
For me, a nice sized game's 10-15 active members, though I've been in great ones that only had five and things rolled along fine. Depending on the posting...
Always feel free to jump in. Actually neither time was it so easy to move the thread, that wasn't the issue. The previous time, Player 1 said, "I need to talk...
And there is that fine line, and I can respect that. Between plowing through a thread because two people are on a roll, ignoring everyone else in a single...
That is also my opinion. I would never leave a player with nothing to do. I did once, but that was because another thread had slowed down because of a player...
I've discovered, it is all a matter of perception. My two games both have about five players. In one we average 10 posts a day. Which means every player...
The first one (the "I'm having a conversation with Player 2" one), it would for me depend on if I absolutely needed to be with the others the whole time or not...
... writers ... nothing. ... ideas or ... Another fine example of the importance of OOC lists - or some medium where players can talk to eachother off the main...
... I'd consider that large - but once again, I think it depends on your idea of what a "game" is. GMing a game that big, I'd say I'd entered "you're on your...
... time ... to ... here." ... Missed the clueboat. Heh heh. :) I favor this approach because it does a few things. 1. It lets the other players know the...
... go ... Were you like his valet or something? Because that's just messed up. Honestly, unless there was a valid reason for not wanting me involved, I'd take...