I have to say that any community on the Internet that claims to be a virtual family is one I personally would run far and fast from. Because, I don't care how...
Also, it's been my experience, through almost a decade of online gaming, that people who claim they run communities online that are just like families tend to...
I would think to a degree the problem may self correct itself. If somone becoems TMIP (Too much information person) at way too soon of a time, I personally...
I would think to a degree the problem may self correct itself. If somone becoems TMIP (Too much information person) at way too soon of a time, I personally...
Members are free to give out their personal info they please to whomever they please, so long as it isn't 1) a recurring trend of making someone uncomfortable ...
... If you think this is always the case, you are wrong: it's important to realize that the people you roleplay with are also "real" and so are the friendships...
How often do you guys let players back onto your lists? I'm not talking about someone who had a genuine RL situation come up and then wrote themselves out and...
I tend to be pretty liberal if it's just inactivity. (Either WAR is just too tiny, or I'm lucky as hell, because I haven't had to deal with even considering...
EW, I really have no policy on letting the 'lost' be found again...as the 'group' just recently died off - again. Sigh. It's a pattern, flows with the life's...
... This is a curious idea. What rewards can a GM provide to keep the players coming back (and giving their best) besides providing a good game? A related...
Why - well that requires a book to be written! Partial answer - see my latest post previous topic.... I always strove to reward play - for showing up at all,...
Rewarding them with prizes is an extrinsic motivation, but donating time and content to the site is typically done with intrinsic motivation - the player's...
Is it just me, or is there a lot of lack in terms of game leaving etiquette? Most players can follow the rules when it comes to joining in terms of sending in...
It depends on the nature of the leaving and the extent to which they involved themselves. If they joined and didn't say anything, then I'd just rather they...
It depends on the nature of the leaving and the extent to which they involved themselves. ... I should have specified - I am talking about players who have...
I'm still stuck on the entire "Blowing brains out" scenario. Although now that I think about it, I did have a character kill himself once. I wasn't leaving...
I want to share with you a message a player sent me today, which I think is ... Wed Sep 30, 2009 12:37 am I'm sorry to spring this upon you so suddenly after...
An excellent question, and all great replies so far! They all lead me to the same question: Why don't GMs take the time to make an exit strategy for their...
Why don't GMs take the time to make an exit strategy for their players? We spend huge amounts of time formulating intricate joining procedures, detailed...
This was hard to write for me since it pains me to think of members leaving, but here's my prototype for the "Leaving" guide. Please look over it and think if...
A long time ago, I was involved in an effort by several GMs and players (all who wanted to participate were welcome) to gather together a list of (as far as we...
(("As is" was not intended to be a giant block of unformatted text with no paragraph breaks. I swear I wrote that in the rich-text editor and the preview was...
Your Name: Sarah Noel How long have you been playing RPGs online? A Year and half How long have you been running online RPGs? I currently do not run one, I...
Welcome to the group! Running a game pointers: 1. Decide what you'll put up with before you start, character-wise and player-wise. 2. Make your rules, and...
Hi, Sarah! Welcome! ... I think it can depend on you - your personality, how much time you have available, even what type of game you're running (i.e. is it...
... I think that the Han Solo character, when played right, can be a very interesting addition to a game, but at the same time, it takes a certain amount of...
Yup, yup, and yup. :) That rule was for players who, immediately upon joining use that as their first post. I've always thought of roleplay as give and take...
Back now to Han Solo as a character. I'm not sure how well he would work in many people's games. It is like B said, you're waiting for others to approach you...
<snip> ... <snip> That sounds like a very interesting system. How long did it take to work things out in real-time per post? I see that this would definitely...