http://fantasyformula1.tk Fantasy F1 with a twist .. the worse your team perfoms, the more points you get. If you are a natural loser this one's for you. ...
The rule is intended to give the random engine checks. The problem is when there are alot of racers on a fast track. I'm going to get a little technical...
I am fairly new to Formula De, and I love it. I have read a number of the posts on the board that answered a number of questions I had. Now could someone...
... Why do you think it's not the intent ? Zandvoort 2 IS a hard motor track, and 12 IS a big number of cars. When we play such tracks, we hesitate between 3...
... Hi, Rob. Your analysis is similar to what I do prior to every league race. It's not unusual for me to conclude more than 50% of the cars suffering two or...
... From: Rob Bradley ... at least 58% of the cars have 2+ engine check failures! Around here, only the car which rolled the die is affected -- we prefer the...
Chris French
csadn@...
Apr 3, 2005 7:44 am
6083
... From: "Trip_vonMinden" <trip_vonminden@...> ... Good thinking -- there's a reason this phrase exists: ...
Chris French
csadn@...
Apr 3, 2005 7:47 am
6084
Greetings Rob, The faster tracks to do in fact have more engine failures, but there is a solution if you are playing a 3 lap you can take more engines boxes....
Greetings Mike, There is normaly a time in every race where you have to change your game plan to extend the life of the car. Be it taking a corner at a lower...
I dont like the fact that one car takes the risk and everyone in 5th or 6th suffers. we play that only the car that rolls 20 or 30 takes the black die roll. to...
Of course I used an extreme example. That was to get my point across. The arguement is logically, why do engines have a higher chance of blowing when there...
... Don't think so. It's a "gamers" rule and not a drivers rule, that's all. ... And you are also "forced" to put mor body points when they are more cars, and...
Hi, Andrew. ... Actually, every driver takes the risk when he chooses to shift into fifth or sixth gear. He can measure that risk by predicting how many ...
Hi, Rob. ... Formula Dé is a great game, but it's not a simulation. The engine check rule is a bit gamy, but that's nothing compared to the game mechanism...
... Hi both, Such a rule is an enormeus advantage for motor using ! With such rules, I think I'll take a minimum of 6 or 7 motors for each race ! And as...
Hi, Alain. ... Now that I'm thinking back to that season when we could push the engine for extra spaces, I recall that we were playing with 2-lap rules; you...
... From: "Michael Sarno" <msarno@...> ... Around here, we allowed "limited zigzagging" -- "limited" in that a car could not immediately follow a...
Chris French
csadn@...
Apr 8, 2005 7:16 am
6094
yes actually we have just reverted back to the original rule! A few complianed that if they are in 5th or 6th then they can blow their engines (you can...
Greetings Alain, More racers would be harder on the cars. that isn't a big deal because if you look at the mechanics of the game its not real racing. we...
I am trying to get a league going in Memphis, TN. I have several tracks, but am looking to add to those to get a good variety of tracks. Unfortunately, I...
Are tracks 34 & 35 available in the U.S. yet? I have yet to see them offerred anywhere (which probably answers my question). Also, has anyone heard of plans...
my mistake...yes only 20 and 30! ... From: Alain David <al1.david@...> To: formula-de@yahoogroups.com Subject: Re: [FD] Re: Engine damage? Date: Sat, Apr...
Hello, Has anyone tried allowing replenishment of fuel points in addition to tire points during pit stops? If so, what were the results? It strikes me as...
On Mon, 02 May 2005 16:28:57 -0000, "Trip_vonMinden" ... Haven't seen them either. It is not listed at any of the bigger US online stores nor is it listed at...
Hello Trip, hello group! ... in our league "Formula Dé Dresden" (Germanny) we were playing with free refueling in each pitstop in the last two seasons. but we...