... One variant I have read about just doubles all straights, which does make perfect sense from a realism standpoint, if not from a gameplay one. Most of the
I'm not familiar with the circuit, so I can't comment specifically. In general, though, 726 spaces / 25.5 = aprox 28.5 turns in 6th gear. So, for an oval
I was hoping for something a little less complex, but that is very interesting. I was thinking the distance traveled part was covered by the larger gear dice.
I attempted to determine one at one point for use with the formula PC game's track designer, only to find that the speed value represented by "1 space of
Hi All, I was wondering if there was some kind of (space = distance) that people used. I'm drafting up a FD version of New Jersey's Thunderbolt track and it