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formula-de · FORMULA DÉ Discussion Group

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  • Members: 1220
  • Category: Board Games
  • Founded: Aug 28, 1999
  • Language: English
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The #1 Car Racing Board Game
Discussion Group

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Re: designing tracks
... One variant I have read about just doubles all straights, which does make perfect sense from a realism standpoint, if not from a gameplay one. Most of the
Posted - Fri Dec 25, 2009 1:04 am
John E Thelin
johnejethelin
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Re: designing tracks
I'm not familiar with the circuit, so I can't comment specifically. In general, though, 726 spaces / 25.5 = aprox 28.5 turns in 6th gear. So, for an oval
Posted - Thu Dec 24, 2009 10:15 pm
Mike Bourke
mike_cb_1999
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Re: designing tracks
I was hoping for something a little less complex, but that is very interesting. I was thinking the distance traveled part was covered by the larger gear dice.
Posted - Thu Dec 24, 2009 9:51 pm
imgnomish1
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Re: designing tracks
I attempted to determine one at one point for use with the formula PC game's track designer, only to find that the speed value represented by "1 space of
Posted - Thu Dec 24, 2009 5:36 pm
Mike Bourke
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designing tracks
Hi All, I was wondering if there was some kind of (space = distance) that people used. I'm drafting up a FD version of New Jersey's Thunderbolt track and it
Posted - Thu Dec 24, 2009 4:23 pm
imgnomish1
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Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec
2009 5 6 21 6 6 5 6 5 30
2008 2 3 4 2 5 2 7 45 23 23 7
2007 3 3 13 12 14 17 9 5 4 2 5 3
2006 87 97 11 12 33 8 10 14 2 4 14 19
2005 12 51 58 23 35 50 105 103 25 107 45 53
2004 49 59 48 55 27 87 83 33 18 37 30 15
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2002 166 100 70 33 45 69 79 76 32 51 91 180
2001 204 153 76 235 134 436 132 385 139 91 50 135
2000 27 36 95 104 24 22 69 21 80 90 34 81
1999 1 5 14 27 12
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