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FateRPG · FATE

Group Information

  • Members: 3798
  • Category: Systems
  • Founded: Jan 15, 2003
  • Language: English
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Description

Fantastic Adventures in Tabletop Entertainment

Fate is a free, standalone RPG system, available electronically from the files area of this group.

At present, Fate's basis is the Fudge ruleset, which is available for free or purchase, but you do not need a copy of those rules to use Fate, and several additional dice resolution mechanics are currently under development.

Here are just a few of the things people are saying about Fate:

"Fate is one of the best written rule sets I have ever come across. The examples are quite helpful, the layout is professional, the language is light without trying to be funny, and all important things are covered." - Harald Wagener

"This is a very fine piece of work, here, folks. I'm impressed with the balance you've managed to strike between Fudgey-options and specific game elements. The next time I run Fudge, I'm using FATE." - John Harper of Shooting Iron

"I'm here to tell you that even die-hard, rules-crunchy ex-Amber DRPG d20-fanatic world-building freelance designer joes like myself can find endless and glorious potential in FATE. It is to Fudge what Tiramisu is to espresso and ladyfingers." - Cam Banks

"The players all really like the aspects. The idea that they - as one of the players put it - 'allowed a character to play to his strengths' - was a big hit." - Darren Hill

"This system has made me say AHHHHHHH more times than anything has in quite some time. I like it, and I like it a lot. It seems an excellent combination of both rules and story/cinema." - Uruz

"I think Fate is changing the way I think of Fudge, and is fast becoming my favorite implementation of it." - Jim Dickinson

"This is an amazing piece of work, both well-thought-out and presented. And certainly the best pre-packaged Fudge bit I've seen." - Mike Bowlings

Most Recent Messages

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Actual Play Podcast
My group has been recording our gaming sessions and posting them for over a year now. Among other games, we've recorded 5 Spirit of the Century sessions, 3
Posted - Mon May 21, 2012 2:00 am
Michael Bowman
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Re: Running Social Conficts
Ian ... One of the reasons I used social conflict rules in my Diaspora game was that it's fairly easy to get all the players involved (at the very least with
Posted - Sat May 12, 2012 2:11 am
David Dunham
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Re: Running Social Conficts
Incidentally, Milestones will be part of Fate Core as well. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin
Posted - Fri May 11, 2012 10:39 pm
Ryan Macklin
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Re: Running Social Conficts
It's from Dresden Files RPG. - Ryan -- Ryan Macklin Game Designer, Writer, Editor blog: http://RyanMacklin.com | @RyanMacklin
Posted - Fri May 11, 2012 10:33 pm
Ryan Macklin
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Re: Running Social Conficts
... at here ... It's the Dresdon Files character advancement system; it's available for free on the Fate website. -- Jonathan "Dataweaver" Lang
Posted - Fri May 11, 2012 10:33 pm
Jon Lang
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2012 114 106 110 104 58
2011 180 155 196 182 174 124 152 196 141 108 83 83
2010 164 416 259 404 149 203 184 262 159 171 191 130
2009 202 121 303 102 120 152 87 114 185 97 188 159
2008 283 343 319 321 180 132 230 133 150 98 70 104
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2005 225 148 43 35 46 122 53 90 50 60 74 11
2004 147 78 106 104 79 101 120 218 141 227 252 642
2003 133 308 136 77 51 131 57 272 143 76 149 44
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