Paul Choquette
I did notice that once I got the source downloaded. I am not sure I am ready to take this on, but I am considering it. I never really liked Java's GUI functions, but it has been a while since I evaluated it. I fell off maintaining it when I had children, so I understand that completely Mine are currently 8, 5, and 3.
RyanOn Mon, Mar 30, 2009 at 9:17 AM, Paul Choquette <pchoquette@...> wrote:
I believe the source itself is in C++. It was developed originally for Linux, so that's why the setup isn't very elegant. At one point in time, I was going to work on a port of it to Java, but life (ie. birth of children) got in the way. Several ports exist so the project runs on most client OSes. Java was supposed to unify the code base so the developers could focus on adding features rather than maintaining OS compatibility. If you are interested, there is a mailing list for GCCG developers. It hasn't had much activity in quite a while, but it would certainly be a good place to start if you wished to find out more about the internals of the project. I believe the signup is on the Sourceforge page. I'm not sure if it's public or not. If you can't access it, let me know. I'll drop a line to Tommi (the creator) and see if he can add you.
Paul ChoquetteOn Sun, Mar 29, 2009 at 4:17 PM, Ryan Casey <scfiead@...> wrote:
Actually, they list the languages as " C#, C++, Java, Perl, Python, Ruby" I will have to take a closer look and see how it works as well. I presumed Perl because the development instructions require Perl to be installed.
RyanOn Sun, Mar 29, 2009 at 5:18 PM, Ryan Casey <scfiead@...> wrote:Programmed in Perl.
*sigh* :-) Just not my favorite to work with.
RyanOn Sun, Mar 29, 2009 at 2:53 PM, Paul Choquette <pchoquette@...> wrote:
My favorite alternative CCG program is GCCG. The client itself isn't that hard to use for most people (slight learning curve with keyboard shortcuts,) but it is a bit more involved to add a new game. That mainly comes from the fact that it has a scripting language you must learn (or at least understand enough to cut and paste.) GCCG2 was talked about but has yet to be actually started upon. More information on the projet can be found here: http://gccg.sourceforge.net
Paul ChoquetteOn Sat, Mar 28, 2009 at 7:28 AM, evelchriis <chrisloveskelly@...> wrote:
hey Ryan, glad to see you are back. I've been on only sketchy, but i still use the program to lan party with people and I know that the need for programs like this is now increasing.
the Gatlin ENgine gained a lot of prominence a few years ago, but the program requires the engine server to be running, and that has died effectivley killing the program and every game that it could run. I have heard from many online gamers looking for a system that could run many gamers favorite games.
--- In evelchriis@yahoogroups.com, "scfiead" <scfiead@...> wrote:
>
> Yes, it's me. I have been pretty much off the grid since I had my first child.
>
> Anyone anywhere still using this? I know it is old, and I never did finish CT2, which I still have the tech development branch of somewhere in my archives. I always move it backup to backup as I move machines.
>
> Is there still a need for this type of program at all? Are there other programs that work instead? The great thing I liked about CardTable is its flexibility for use with any card game.
>
> Please let me know anything on this list.
>
> Thank you!
>
> Ryan P. Casey
> Programmer, CardTable
>