> Daemonic Instability: > Instability test - Result 6: The Pure daemonic power flows through > this unit. Driven by it this unit ignores any command modifier for > this turn. No command modifier for lost stands, dense terrain and > enemy within 20 cm range. Still gets -1 for any additional commands > after the first one. > I don't like prefer original version, this is IMHO to powerful > be a game winner, if you want to keep the ignore command modifier for > first order, this version allow a two stand unit to get a flank attack > is about 59% to 60%, (about 40% from hero or wizard) normal needs > two orders, of the time 10 attack on a flank could be a game winner. >
The problem is that in the original, original list the 6 meant that the unit gets back a lost stand - which is even more powerful!
But to be honest the 6 in the list was a bit of a misunderstanding. At first it was agreed in the discussion that the unit just gets no minus for lost stands in the following command phase - not more.
thats not what the rules state :-
Instability test - Result 6: The Pure daemonic power flows through this unit. Driven by it this unit ignores any command modifier for this turn. No command modifier for lost stands, dense terrain and enemy within 20 cm range. Still gets -1 for any additional commands after the first one.
If this was changed to :- No command modifier for lost stands IMHO would be good. this would allow the demon commander to get the standard back by only magick
Demon changes Played demons Three time of the weekend and I must say the are a very power if random army Demon overlord is cheap, when you can add option this...
... Not sure if they should be left in list, but idea noted 8-) also the other issue on discussion (dropping Bushwacking and when brought fro mreserve the...
... Not sure if they should be left in list, but idea noted 8-) also the other issue on discussion (dropping Bushwacking and when brought fro mreserve the...
... ;-) with or without the armor penetration Without :p with you would need to be around the 100 points. ... unit Actualy it is not a 30 cm moving unit. The...
... have ... remove 1 to ... Militia units are only for the Alternative list, so that would not be an issue on the main list, besides, on the alternative list...
I can't remember if the 30cm charge came into play on the Friday night or not but to me this makes the slayers one of the most powerful units on the table if...
@Trollslayers: You should have in mind that the first 10cm move is a mandatory one directly towards the nearest enemy unit (a bit like homing back) and after...
@Trollslayers: You should have in mind that the first 10cm move is a mandatory one directly towards the nearest enemy unit (a bit like homing back) and after...
For the players John commented on the quality of the GT. Wold you be so nice to elaborate that. The Crew would like to know if the metagame, the ME map, and...
... only the hill. Every battle for King of the Hill I saw over teh weekend was only one objective that being the hill in the centre of the table, defend your ...
I actually spoke very briefly with Markus about how MH might be more 'integrated' with the campaign in general at the bar on Sunday. He pointed out that the...
Hi Sia. Thanking you and your Austrian contingent for partaking in a fun-packed weekend of gaming. We were pleased to be made welcome. A good post you made...
... From: grimfanta To: eurogt@yahoogroups.com Sent: Friday, March 21, 2008 2:31 AM Subject: [EuroGT] Re: Feedback on EuroGT (Mordheim) Hi Sia. Thanking you...
... From: Martyn To: eurogt@yahoogroups.com Sent: Tuesday, March 18, 2008 2:48 PM Subject: [EuroGT] Re: Feedback on EuroGT ... only the hill. Every battle for...
... At last! I'm preaching that for more than a year now! Yes they are very powerful! Although I have to say that I know that Claus is a very skilled player,...
... The problem is that in the original, original list the 6 meant that the unit gets back a lost stand - which is even more powerful! But to be honest the 6...
remember in the Experimental list they are even just at 1 per army !! ... From: ghostandrider To: eurogt@yahoogroups.com Sent: Tuesday, March 18, 2008 8:43 PM ...
Hello Lex, coming from another point, but I think it would be a sad thing if the trollslayers are only kept to 1 per army. Many people have painted up at least...
... at ... Christoff, you were missed... took clear this up: Playtestgroup has been working on an ALTERNATIVE Dwarf selector, currently dupped "Younger Holds",...
Aye, bearing in mind that this younger dwarf list has some nasty surprises which the original doesn´t have. Miltia, Miners but reduced TS and Arty. Sia ... ...