@Trollslayers:
You should have in mind that the first 10cm move is a mandatory one
directly towards the nearest enemy unit (a bit like homing back) and
after that they have to charge immediately if the enemy is within
reach - so it's not so easy to move them into anyone's flank...
But I think it would be ok reducing them to 1/1000.
Greetings,
Gerald
--- In eurogt@yahoogroups.com, "Martyn" <martyn_dorey@...> wrote:
>
> I can't remember if the 30cm charge came into play on the Friday
> night or not but to me this makes the slayers one of the most
> powerful units on the table if used correctly especially as you
don't
> lose any points if your opponent kills them all.
> Used to a good players advantage they could be manouvred to the
flank
> of the enemy 10cm move then a 20cm initiative move into the flank
can
> and probably will take out 2 units that turn then 3d6 to sort
> themselves out leaving them to the flank or just behind the next
> target means that everything within 20cm's of them is at a minus 1
> for command and leaving them a good chance of taking another 2
units
> the next turn.
>
> In a worse case scenario this means that the Dwarf player could get
> 440 points in 2 turns for the loss of a slayer unit which when
> eventually killed by their opponent would mean no points.
>