I actually spoke very briefly with Markus about how MH might be more 'integrated' with the campaign in general at the bar on Sunday. He pointed out that the obvious solution of having an economic system wouldn't work, as the biggest team would have the most resources at their disposal, and thus just keep on winning (by biggest, I mean the one that is winning).
More recently (last night actually) I thought of something that might, or might not help. Rather than each WM or WH player having an army, and then fighting games dependant on perceived time constraints. What about each Empire having a fixed 'points pool', so each player could end up fighting with either a 1000pt, 1500pt or 2000pt army depending upon what resources are allocated to them. Rather than mucking about with banners, just have these three lists pre-selected and go with those. That way an Empire can focus resources on important missions, and if you have a points-surrender system for MH gold then it can also be used to boost or repair MH warbands when it seems necessary. Points surrender might also be used to exchange for intel, activate special features and so on as well. In effect your Empire's army is its treasury, and the beauty is that it would never increase, thus helping to maintain overall campaign balance and avoid the 'winning steamroller syndrome'...
I suspect that someone has already thought of this before though, and if so has it been tried at all?
Oh and on the matter of experimental lists. I think that a 'with opponents consent' is pretty much vital for this. When I brought the Norse with me a couple of years ago I ensured that before each game I asked my opponent if they'd mind fighting against Norse, and if they did I had no problem with using my Empire army instead.
David.
On 18 Mar 2008, at 13:00, Dr Siamak Lou wrote:
Concerning MH. Did you like the narrative approach and did you have the feeling that MH was part of the tourney. Did you have communication concerning intel with your captain. Would you prefer a more conventional approach (as in WM ) with orders and missions ?
Demon changes Played demons Three time of the weekend and I must say the are a very power if random army Demon overlord is cheap, when you can add option this...
... Not sure if they should be left in list, but idea noted 8-) also the other issue on discussion (dropping Bushwacking and when brought fro mreserve the...
... Not sure if they should be left in list, but idea noted 8-) also the other issue on discussion (dropping Bushwacking and when brought fro mreserve the...
... ;-) with or without the armor penetration Without :p with you would need to be around the 100 points. ... unit Actualy it is not a 30 cm moving unit. The...
... have ... remove 1 to ... Militia units are only for the Alternative list, so that would not be an issue on the main list, besides, on the alternative list...
I can't remember if the 30cm charge came into play on the Friday night or not but to me this makes the slayers one of the most powerful units on the table if...
@Trollslayers: You should have in mind that the first 10cm move is a mandatory one directly towards the nearest enemy unit (a bit like homing back) and after...
@Trollslayers: You should have in mind that the first 10cm move is a mandatory one directly towards the nearest enemy unit (a bit like homing back) and after...
For the players John commented on the quality of the GT. Wold you be so nice to elaborate that. The Crew would like to know if the metagame, the ME map, and...
... only the hill. Every battle for King of the Hill I saw over teh weekend was only one objective that being the hill in the centre of the table, defend your ...
I actually spoke very briefly with Markus about how MH might be more 'integrated' with the campaign in general at the bar on Sunday. He pointed out that the...
Hi Sia. Thanking you and your Austrian contingent for partaking in a fun-packed weekend of gaming. We were pleased to be made welcome. A good post you made...
... From: grimfanta To: eurogt@yahoogroups.com Sent: Friday, March 21, 2008 2:31 AM Subject: [EuroGT] Re: Feedback on EuroGT (Mordheim) Hi Sia. Thanking you...
... From: Martyn To: eurogt@yahoogroups.com Sent: Tuesday, March 18, 2008 2:48 PM Subject: [EuroGT] Re: Feedback on EuroGT ... only the hill. Every battle for...
... At last! I'm preaching that for more than a year now! Yes they are very powerful! Although I have to say that I know that Claus is a very skilled player,...
... The problem is that in the original, original list the 6 meant that the unit gets back a lost stand - which is even more powerful! But to be honest the 6...
remember in the Experimental list they are even just at 1 per army !! ... From: ghostandrider To: eurogt@yahoogroups.com Sent: Tuesday, March 18, 2008 8:43 PM ...
Hello Lex, coming from another point, but I think it would be a sad thing if the trollslayers are only kept to 1 per army. Many people have painted up at least...
... at ... Christoff, you were missed... took clear this up: Playtestgroup has been working on an ALTERNATIVE Dwarf selector, currently dupped "Younger Holds",...
Aye, bearing in mind that this younger dwarf list has some nasty surprises which the original doesn´t have. Miltia, Miners but reduced TS and Arty. Sia ... ...