----- Original Message -----From: MartynSent: Tuesday, March 18, 2008 2:48 PMSubject: [EuroGT] Re: Feedback on EuroGT--- In eurogt@yahoogroups.
com , " Dr Siamak Lou" <siamak@...> wrote:
> 2. KOTH seems to be balanced.Remeber there were 3 objectives not
only the hill.
Every battle for King of the Hill I saw over teh weekend was only one
objective that being the hill in the centre of the table, defend your
home had 3 objrctives.copy and paste from the pdf WM rules.
3. place a central Hill in the middle of the table. 40 cm left and right
additional two objectives. Sorry for not being more present but with no marshalls and uneven players...
Personally I would like to see a change in scenario's whereby
regardless of the army being played they would have a chance of
actually competing for teh scenario.
In 2004 when I went across to Bergan Op Zoom for my first GT one of
the scenarios was an evade/escape situation whereby the player had to
get from one side of teh table off the opposite side of the table,
for an Orc & Goblin army this was near impossible especially if your
oponent was High Elves as they have the ability to hit you on the
first turn.
King of the Hill is very much the same sort of scenario, I concede
the game I had against John's Demons without even setting up as there
was no way I could win and this was proved by Leslie who played his
game to prove the point and the game was over in the first turn
before he had even moved because the Demon player was able to get all
his foot units onto the objective.
Experimaental rules...
In 2004 there were no experimental rules this year it seemed like
there was nothing but experimental rules being played and to a great
extent I felt this spoilt the weekend.
I don't have anything against experimental rules but as some of us
don't get the chance to play on a regular basis against peopl ein our
own country let alone those from other areas/countries I feel it
would be nice to be able to play without the experimental rules
during the day and by all means try the experimental rules in the
evening.
The game I had with Lex on the Friday night with the experimental
rules was enjoyable because it was a lot more relaxed and was not in
a rush to be finished therefore giving both Lex and myself a chance
to discuss these rules as the game progressed and it also let other
players watch the game and add their comments, to me this was a far
better way of play testing experimental rules.
Banners...
Why have 1200 and 2 x 400 point banners when they are not going to be
used?
Apart from the game I had against Gerald who insisted on only playing
a 1600 point battle it was the only game all weekend that I played
with less than 2000 points and to be honest it was pointless playing
O & G with less than 2000 points.why ?OG are only playable with 2000 pts ? Interesting..didn´t know that.
As a thought and it was mentioned by a few other people as well, why
not have a 2000 point attacking army and a 2000 point defending army
rather than 3 different banners?in the case of a fast round we planed to do 1200 pts battles. And 2 alternative banners gives you a little variety .
The real question is:why 2hour play.
Simple because this is the the time in which 3 systems can play regular games. (means 2 MH games, 1 WHFB 2000-2500, 1 WM 1600-2000).And normally we do have a lot more WHFB players. This is the first EuroGT where we had none. The average % of WHFB is, normally, around 60% -70% of the attendance. So we try to make everybody happy. Should the next EuroGT be a "specialist games only" event we will increase playing time to 150 minutes. Within these 2000 points should be doable.
Or play it as was done at the winter warmer with 1700 points and use
the magic/tactical cards, although for this I would say make it at
least 1800 points as many people rarely got anything from 5 cards
worth 300 points.
I believe that the cards were used in 2004 at the Euro GT anybody
like to tell me why they were taken out?Because you were allowed to take MI.
The Meta game...
I liked the use of the new tiles and they were nicely done as well
but at first glance it was difficult to work out where some of the
teams main city was and the red team were using white flags which
threw me at first???We were forced to reduce 4 to 3 empires. We thought that the red crosses were enough.We had to improvise complete new empires, our colour coded ordersheets were compromised and the first round was made on the fly...
No complaints from me though really as I try not to get involved in
the meta game too much and just do as I am told, although I believe
it was felt by some that the meta game had taken over this years
event a little to much and was dictating the games a little too much?Quite the opposite. We reduced the Metagame massively.(probably around 50%)And the Metagame has to dictate the games. This is what make a EuroGT different to any other tournament.The metagames holds the systems together. This is the central part of an empire tourney.
Maybe it was the way the teams were set up or the armies that were
brought along, I don't know, some people played each other twice in a
row, I believe John had 5 games and each time his Demons were pitched
against O & G's, myself I played against an Empire Army 3 times?We normally put teams together which have a good/bad army.So it might be that you play the same army. Although we really try to provide different gaming partners and especially players you not always play against,
By the Saturday evening we were ready to have a Cival Waaaaaaaaaaaagh
between us because it was felt a lot of teh enjoyment had gone out of
it.Well this was probably the most sad part of the EuroGT for me..
On the whole I enjoyed the weeekend and the company, meeting up with
old friends and new alike, many thanks to the people organising and
running the weekend.
See you all another year.
Martyn
Sia