This is the current state of the submission rule in Dominance. It works well to move the game along; instead of taking time to finish off the player who...
Not sure about the adjacent areas condition for unsubmitting, this could lead to artificial play where a subject might engineer these circumstances by starting...
In this particular game every island is connected to other areas by straits, so the problem would not arise. Also, I'll keep my eye out for vacant area...
I've never had a good answer to this one, and it's rarely discussed before a game. Is brit a game a game of 1 winner and 3 equally miserable losers, or is it a...
Dear Luke, I will attempt to answer your deepest of Britannia questions well. Truly, your question goes to the deeper issues of life. You will find different...
I think, that to answer that question, you have to split the game into two; the essence and the flavour. The flavour is all the things that makes games...
This is a great response by Luke to his own question and an awesome post for the simplicity of its presentation. Now for the translation. If Luke wins, He is...
This is a great response by Paul and an awesome post for the simplicity of its presentation. Now for the translation. If Paul wins, He is the winner and the...
... And it really depends on what you want it to be. The only case where you can decide a priori which it is, is in tournament games. If one winner is...
Diplomacy players have endlessly discussed this question. As many of you know, Dip is a seven player game that often ends in a draw amongst two or more of the...
To my mind, this question is addressed by how one handles the endgame when a) you know you can't win and b) you get to decide who does win, by your actions. if...
I've just heard that FFG hasn't made progress on an electronic version of Brit, and the fellow who originally suggested a commercial version to me has...
I recall a WBC tournament game I watched a few years ago. David Yoon as Blue had had problems, and both he and everyone else playing said he had no chance, so...
... Too bad, but I doubt an electronic Britannia would be very successful. Computer strategy games need to give meaningful one-player play, and I don't think...
That's an interesting point of view, Torben: you're thinking of it as a competitor with typical strategy video games, I think. And I agree, it would never...
... Making an AI even for this is going to be really hard, so I see more future in online servers that allow four humans to play -- checking moves, rolling...
I'm not seeing why programming an AI for Britannia would be all that hard... I've had harder homework assignments in grad-level CS classes. You need to start...
... For extra credit, do it genetically. Make an initial guess at the parameter vector, run the game a thousand times between four computer opponents, adjust...
I'm solo playtesting the "diceless", larger version of Barbaria; the smaller version has been played several times by other people. This one has been played...
I recall reading about the early chess-playing programs. David Levy, a British Master, had a bet that no computer could beat him before a particular date...
I'm not convinced the AI can be done. All the options of where to land, using boats, raiding, retreating and so on make for thousands of options every turn....
The goalposts are very different. To write an acceptable chess program you want it to win some games. So it needs to play to a standard within the game to game...
Do you have in mind, David, a program that would let someone input the positions of pieces, scores, and turn, and the software would provide it's moves?...
I think David and I (and everyone else) are presupposing an online Brit game that runs the game and enforces the rules. Conveniently, it would almost...
... Or if this program doesn't exist, someone would have to write it. Probably just a basic version, at least at first. I don't know what the status of...