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eurobrit · Britannia & Co : Chat, PBEM, FTF
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Messages 5789 - 5818 of 5986   Oldest  |  < Older  |  Newer >  |  Newest
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5789
There was a mixup at the factory and the foreign language copies of the Brit reprint I was supposed to get have not been sent yet. So I still haven't seen...
Lewis Pulsipher
lew_puls
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Apr 3, 2009
5:27 pm
5790
I have just received my copies of the foreign editions of Brit (delayed by a miscommunication within FFG). Owing to an oddity of the contract (like, we forgot...
Lewis Pulsipher
lew_puls
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Apr 10, 2009
7:01 pm
5791
This is the current state of the submission rule in Dominance. It works well to move the game along; instead of taking time to finish off the player who...
Lewis Pulsipher
lew_puls
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May 4, 2009
7:25 pm
5792
Not sure about the adjacent areas condition for unsubmitting, this could lead to artificial play where a subject might engineer these circumstances by starting...
theblackprussian
theblackprus...
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May 6, 2009
11:42 am
5793
In this particular game every island is connected to other areas by straits, so the problem would not arise. Also, I'll keep my eye out for vacant area...
Lewis Pulsipher
lew_puls
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May 6, 2009
12:07 pm
5794
Somebody replied me last time I called, but I have lost those emails. I any case, please direct replies to me, not to list....
Pekka Marjola
pema_v1
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May 12, 2009
3:56 pm
5795
I've never had a good answer to this one, and it's rarely discussed before a game. Is brit a game a game of 1 winner and 3 equally miserable losers, or is it a...
Luke Taper
ltaper
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Jun 6, 2009
10:02 pm
5796
Dear Luke, I will attempt to answer your deepest of Britannia questions well. Truly, your question goes to the deeper issues of life. You will find different...
hultkorn@...
obliquethemage
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Jun 6, 2009
11:14 pm
5797
I think, that to answer that question, you have to split the game into two; the essence and the flavour. The flavour is all the things that makes games...
Silas B˙fffffclow ...
silasagerskov
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Jun 7, 2009
1:43 am
5798
It all depends on how I do in the game. ;-) ... From: Luke Taper <ltaper@...> Subject: [eurobrit] the deepest question one can ask about...
Paul Doherty
paul_m_doherty
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Jun 7, 2009
3:45 pm
5799
This is a great response by Luke to his own question and an awesome post for the simplicity of its presentation. Now for the translation. If Luke wins, He is...
obliquethemage
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Jun 7, 2009
4:06 pm
5800 obliquethemage
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Jun 7, 2009
4:11 pm
5801
This is a great response by Paul and an awesome post for the simplicity of its presentation. Now for the translation. If Paul wins, He is the winner and the...
obliquethemage
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Jun 7, 2009
4:13 pm
5802
Anyone starting a new Brit 2 game?...
neil.munkman
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Jun 7, 2009
10:05 pm
5803
If there are then invite me please....
neil.munkman
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Jun 7, 2009
10:06 pm
5804
... And it really depends on what you want it to be. The only case where you can decide a priori which it is, is in tournament games. If one winner is...
Torben AEgidius Mogen...
torbenm1
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Jun 8, 2009
7:55 am
5805
Diplomacy players have endlessly discussed this question. As many of you know, Dip is a seven player game that often ends in a draw amongst two or more of the...
Lewis Pulsipher
lew_puls
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Jun 8, 2009
11:20 am
5806
To my mind, this question is addressed by how one handles the endgame when a) you know you can't win and b) you get to decide who does win, by your actions. if...
robin lindsay
chessrobin2000
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Jun 8, 2009
2:03 pm
5807
I've just heard that FFG hasn't made progress on an electronic version of Brit, and the fellow who originally suggested a commercial version to me has...
Lewis Pulsipher
lew_puls
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Jun 8, 2009
6:22 pm
5808
I recall a WBC tournament game I watched a few years ago. David Yoon as Blue had had problems, and both he and everyone else playing said he had no chance, so...
Lewis Pulsipher
lew_puls
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Jun 8, 2009
6:30 pm
5809
... Too bad, but I doubt an electronic Britannia would be very successful. Computer strategy games need to give meaningful one-player play, and I don't think...
Torben AEgidius Mogen...
torbenm1
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Jun 9, 2009
7:40 am
5810
That's an interesting point of view, Torben: you're thinking of it as a competitor with typical strategy video games, I think. And I agree, it would never...
Lewis Pulsipher
lew_puls
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Jun 9, 2009
6:04 pm
5811
... Making an AI even for this is going to be really hard, so I see more future in online servers that allow four humans to play -- checking moves, rolling...
Torben AEgidius Mogen...
torbenm1
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Jun 10, 2009
7:24 am
5812
I'm not seeing why programming an AI for Britannia would be all that hard... I've had harder homework assignments in grad-level CS classes. You need to start...
J Getty
beanmaestro
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Jun 10, 2009
5:12 pm
5813
... For extra credit, do it genetically. Make an initial guess at the parameter vector, run the game a thousand times between four computer opponents, adjust...
David Bofinger
davidbofinger
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Jun 11, 2009
4:05 am
5814
I'm solo playtesting the "diceless", larger version of Barbaria; the smaller version has been played several times by other people. This one has been played...
Lewis Pulsipher
lew_puls
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Jun 11, 2009
4:03 pm
5815
I recall reading about the early chess-playing programs. David Levy, a British Master, had a bet that no computer could beat him before a particular date...
Lewis Pulsipher
lew_puls
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Jun 11, 2009
4:09 pm
5816
I'm not convinced the AI can be done. All the options of where to land, using boats, raiding, retreating and so on make for thousands of options every turn....
theblackprussian
theblackprus...
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Jun 11, 2009
8:01 pm
5817
The goalposts are very different. To write an acceptable chess program you want it to win some games. So it needs to play to a standard within the game to game...
David Bofinger
davidbofinger
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Jun 12, 2009
5:53 am
5818
Do you have in mind, David, a program that would let someone input the positions of pieces, scores, and turn, and the software would provide it's moves?...
Lewis Pulsipher
lew_puls
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Jun 14, 2009
2:37 pm
Messages 5789 - 5818 of 5986   Oldest  |  < Older  |  Newer >  |  Newest
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