If you folks would care to wait until after the weekend, you could play the latest version of Brit II (which I'll post soon). If that interests you. Lew...
Will definitely have a look Luke ... From: "Lewis Pulsipher" <pulsiphl_2000@...> To: <eurobrit@yahoogroups.com> Sent: Thursday, March 03, 2005 9:53 AM ...
Thank you very much for the offer, Mr. Pulsipher. I would be interested in playing your new version of the game. But as this is my first experience with...
Thank you very much for the offer, Mr. Pulsipher. I would be interested in playing your new version of the game. But as this is my first experience with ...
I'm setting up a yahoogroup for a britannia game, how do I join the Battle Resolver to the list as a member? TIA Luke [Non-text portions of this message have...
I have uploaded a new set of Brit II rules to the group. (I'm sorry to say the subdued orange of WordPerfect converted to a rather yellowish orange in Word.)...
... I'm afraid comments lik this may be too late, but... I and friends testplayed BritII (Mk3), in which Blue won (Blue-Purple- Green-Red). I feel Blue is...
While I will have to turn in the "final" rules soon, I think that tweaking of play balance may continue for a while, so comments about balance are quite...
I haven't played a game with the Saxon Burhs as yet, but their inclusion in the game does make we wonder why the Romans (and you know who) can't build 'walls'...
Because I have never seen anything that indicates the dykes made any military difference at all, I don't see a reason to include them. The Roman walls might be...
I like the Burh idea as stated by Lewis. I am not so sure about Torben's idea of making them unlimited, eg. can you give back an army in return for 1.5/2...
I like the Burh idea as stated by Lewis. I am not so sure about Torben's idea of making them unlimited, eg. can you give back an army in return for 1.5/2...
Am i right in thinking though, that in the example earlier, if there was not a fort in Gwent then the Roman couldn't cross the strait as the difficult terrain...
Am i right in thinking though, that in the example earlier, if there was not a fort in Gwent then the Roman couldn't cross the strait as the difficult terrain...
... I can't imagine that they were built 'for the glory of God'. A dyke, wall, fort, or burh would have been built for purposes of delineation, i.e. defence....
... Wes, Sus, Ess, Ava, Hwi, Dow, Hwi, SoM, Dev, probably all had burhs. So the Saxons did pretty much 'put them everywhere'. ... As 'parts of the landscape'...
... Delineation doesn't necessarily mean defence. A fenced boundary of a farmer's field doesn't mean it was built to defend, but to mark out. There is little...
(hope this doesn't get posted twice, not sure what happened yesterday) How about, if/whilst Offa is in play, any Angle army in (wherever the dykes were, March...
... OK, not everyone gets my puns. ... I think that you will find that a farmer will defend that boundary if you start walking on his turnips. (The purpose of...
... Somehow I left out the answer to that question in the Mark 4 rules recently posted. I have decided that the Burhs will indeed count against stacking (they...
What I mean about dykes is, I have never read anything that dykes ever made a significant difference militarily, while burhs were instrumental in saving the...
It will be at least ten days before I must send off the "final" of Brit II (the publisher is out of town). So comments now will make a difference. Lew ...
You'll recall that Manuel Seibert volunteered to do an e-zine about "sweep of history" games, and set up a PHPBB forum for discussion of same. But I haven't...
I don't know if anyone else feels this way. But... the Caledonians are still boring. Boring to watch and boring to play. 7 armies, so what? Their moves are so...
... The leader counters represent leaders of exceptional ability, it is conceivable that an invasion could be headed by a mediocre leader. Leaders have a...
... This suggests a variant for players who favor realism over historical accuracy: Make the appearance of leaders random. Each turn that a nation gains new...