Seeing that this is a one-time game, there's not really a reason to get too
concerned about how PCs are generated. Since the game will only last a few
hours, it is likely that much of the extra detail and extra equipment will
simply not come into play.
That said, here's my standard blurb on "Character Creation":
"As with all rules, this is my way; use your own way if you like. I trust my
players to be adults so do not ask me to watch you roll. If you must cheat, do
not be obvious."
"There are 7 ability scores: Strength, Intelligence, Wisdom, Dexterity,
Constitution, Charisma and Comeliness. For each ability, roll 4d6, subtract the
lowest die roll. Roll the scores in order. Now chose race and class. Add racial
adjustments to scores. If Strength is 18 and you are a non-multi-classed
fighter, roll percentile dice. All scores must be a minimum of 3 and a maximum
of 18. Percentile dice are for Strength only."
"For hit points, do not roll; choose the maximum. At 2nd level and above, roll
as normal."
For gold, I'd say use the same method as a 1st level PC.
I think that equipment should be limited to ordinary and regularly available
equipment. Randomly roll 2 potions, if you like. Hopefully, you'll roll
something interesting.
I'll probably do a city adventure so you can prepare for that. No guarantees,
though.
In terms of rule books, I suggest that we stick to the Core Rules since that
will be easiest for me. Let's ignore Skills & Powers for now. I'll probably
focus more on the story and the action rather than the rules.