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Messages 3545 - 3574 of 3683   Oldest  |  < Older  |  Newer >  |  Newest
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3545
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the empire-deluxe group. File :...
empire-deluxe@yahoogr...
Send Email
Sep 1, 2007
6:50 pm
3546
Enter your vote today! A new poll has been created for the empire-deluxe group: Would anyone be interested in a map race? Where everyone gets the same map and...
empire-deluxe@yahoogr...
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Sep 1, 2007
6:54 pm
3547
Please forgive my ignorance: What does it mean to "finish" a map?...
Andrew Nuxoll
amnuxoll
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Sep 1, 2007
9:34 pm
3548
... 100% explored 100% conquered......
ticdoffus
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Sep 1, 2007
10:37 pm
3549
i have been testing my maps i am making and was both annoyed and amused at the level the computer will use nukes on you...LOL i've been hit by 3 seen 1 used on...
ticdoffus
Offline Send Email
Sep 4, 2007
2:58 am
3550
The computers do indeed love their missiles of all times (nuke or otherwise). But I find the often build them without firing them. Maybe it's because I play...
Andrew Nuxoll
amnuxoll
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Sep 4, 2007
3:37 am
3551
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the empire-deluxe group. File :...
empire-deluxe@yahoogr...
Send Email
Sep 4, 2007
5:08 pm
3552
Hi I have a big game running in which I am studying the AI and its approach to games. It is part of a bigger project some of us are involved in, to define a...
Andrew Platfoot
andrew_platfoot
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Sep 5, 2007
6:52 am
3553
... i was kinda goofing around with this too... i noticed that on non-hidden maps that computer players make really weird moves with thier very first ...
ticdoffus
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Sep 5, 2007
3:58 pm
3554
when your making or playing a map what do you try and do/like in placing a proper amount of cities on the map? for a 100 x 100 = 100 cities? for a 200 x 200 =...
ticdoffus
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Sep 5, 2007
4:18 pm
3555
Andrew, When I started creating SpeedMod, it was to compensate for game play on larger maps and to speed up production overall as well as increase the movement...
John Spirko
john.spirko@...
Send Email
Sep 5, 2007
6:00 pm
3556
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the empire-deluxe group. File :...
empire-deluxe@yahoogr...
Send Email
Sep 5, 2007
8:24 pm
3557
Hi I am finding a game with too many cities is a pest. Huge numbers of cities just clutter the game. I leave many cities switches to non producing. I would...
Andrew Platfoot
andrew_platfoot
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Sep 6, 2007
12:04 am
3558
I've been looking at the Scripted AI code. There is no code related to SAI_UT_NUKE. The only time that a SN or LN is produced is if there is nothing else...
andy.young.2004@...
general_erro...
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Sep 6, 2007
3:01 am
3559
Hi That is an interesting comment about missiles and it fits the situation where I held back for a 100 or more turns before invading in force (about 4 or 5...
Andrew Platfoot
andrew_platfoot
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Sep 6, 2007
7:41 am
3560
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the empire-deluxe group. File :...
empire-deluxe@yahoogr...
Send Email
Sep 7, 2007
9:38 pm
3561
Does anyone have the Empirew.zip file I used to use to distribute the old version of Empire Deluxe for Windows? It was about 1.4 Meg Paul List Admin...
Paul
vespasian71
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Sep 10, 2007
2:55 am
3562
I've just discovered and aquired this latest addition to the ED legend. I'm a veteran of the old VAX version and ED for Windows. I've got some questions that I...
Larry Smith
larry_smith_...
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Sep 10, 2007
4:20 am
3563
... i'll actually second some of your points, as for some reason i seem to be missing using those older commands recently... :( i do believe that they wont be...
ticdoffus
Offline Send Email
Sep 10, 2007
5:59 am
3564
Hi Didn't someone produce a key list for recreating these old commands? I think it is on one of the Killerbeesoftware.com mod sites? Actually a configurable...
Andrew Platfoot
andrew_platfoot
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Sep 10, 2007
7:17 am
3565
Re item 3 - There are actually four different movement timers. One is for enemy movement. One is for unit movement from square to square, One is for the...
rich12545
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Sep 10, 2007
6:19 pm
3566
Hi With respect to point 4, I am not sure if the attached text file (I found it on MOK's site) is of any value you to you. Cheers A ... ...
Andrew Platfoot
andrew_platfoot
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Sep 10, 2007
10:23 pm
3567
Just to cover all bases, I set them all at 1000ms (1 second) and there is no appreciable delay in any screen action. The pieces seem to move as fast as the...
larry_smith_2222
larry_smith_...
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Sep 11, 2007
4:32 am
3568
Thanks for the info! I'll have to give it a try. -Larry...
larry_smith_2222
larry_smith_...
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Sep 11, 2007
4:36 am
3569
My friend, Steve has had the same problem, but I have not suffered from it.? I think it is because he runs a really fast dual core (newer) desktop, and mine is...
sonneborn9@...
talon_1968
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Sep 11, 2007
5:42 am
3570
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the empire-deluxe group. File :...
empire-deluxe@yahoogr...
Send Email
Sep 13, 2007
8:28 pm
3571
The following empire-deluxe poll is now closed. Here are the final results: POLL QUESTION: Would anyone be interested in a map race? Where everyone gets the...
empire-deluxe@yahoogr...
Send Email
Sep 16, 2007
7:33 am
3572
would sdmike please contact me. For some reason I cannot use the salientone personal message. I want to start out ladder match Irish...
billanddorothy
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Sep 29, 2007
10:02 am
3573
Here I am.. We have a match? billanddorothy <BillAndDorothy@...> wrote: would sdmike please contact me. For some reason I cannot use the salientone...
mike here
hashmark2002
Offline Send Email
Sep 29, 2007
2:38 pm
3574
I don't know if Mark still checks the KBS forums on a regular basis so I thought I would repeat some of my posts on this list. * * * Recently having begun...
Matthew Shelton
matthiasfw
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Oct 5, 2007
5:00 pm
Messages 3545 - 3574 of 3683   Oldest  |  < Older  |  Newer >  |  Newest
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