WOW, this is amazing. Dietmar has exercised features that are available in EDIE's graphics but have not been used yet. - Different shaped cities for each...
Hi there, Version 3.512 of EDIE has been released. The patch is available from my website. I only have a patch upgrade currently available from 3.511 to 3.512,...
Mark, I just started using the Secure PBM Start utility and noticed that it does not allow you to select between the 3.11 and 3.5 world generators. It seems...
Steve, Yes, 3.11 world build is how it makes the map using a blind set up, aka forced random map. If you say no to the forced random map option, when the map...
Hi! On 5 Sep 2003 , Mark Kinkead @ Killer Bee Sof wrote about Re: [empire- ... I specifically requested this feature (thanks, Mark!). Multiplayer games that...
Michael Mendelsohn
yahoo@...
Sep 8, 2003 10:10 pm
2124
When we were playing Empire Deluxe tournaments at the local Genghis and Tacticon gaming events, we often were scored on a system that counted a variety of...
On 8 Sep 2003 , Steven Woodcock wrote about Re: [empire-deluxe] Patch ... Sounds as if you simply add up all the numbers shown on the status report... ;) "Most...
Michael Mendelsohn
yahoo@...
Sep 9, 2003 7:01 pm
2126
Well, while the subject is fresh, consider alternative victory conditions for ED, what do you think they would be? --Mark ... From: Michael Mendelsohn To:...
When there are two or more AI opponents, you have to eliminate one before the other will offer to surrender. This can get rather tedious if there is a huge...
... Anybody named Dave Bott wins all decisions not made on the battlefield? LOL Dave ________________________________________________________ David M. Bott...
In general I would think the following would be possible victory conditions * capture city X * destroy unit at location X * get unit A to location X * hold out...
Greetings All!! And especially Mark Kinkead and Killer Bee I am having a great time with the 'new' Empire Deluxe and now especially more with Dietmar terrific...
... Multiplayer or scenario? ;) The old "escort safely" missions are always nice. In the editor, you'd tag cities and units as "critical", and if one of them...
Michael Mendelsohn
yahoo@...
Sep 9, 2003 9:46 pm
2132
computer is fixed and I'm back fellahs.... almost looks like there hasnt been a ladder game since....
On 8 Sep 2003 , Steven Woodcock wrote about Re: [empire-deluxe] Patch ... Nah, you don't understand. The judge took those values and worked them into some...
Good question! Percentage world explored? City count after x turns (much like tourneys)? City count great than 100% production efficiency after x turns? Steve ...
"The judge took those values and worked them into some algorithm he had to determine who won and lost" The judge's initials didn't happen to be S.W. did they?...
Hehehehehehehehheh.... Nope, sorry. Though I did end up advising him on how the tourney ought to be structured. Originally he was cutting the game at 100...
Hi all, I'm looking for Stephen Hamel, "Tabou", to continue our ED tournament game. I have been moving to a new home over the last month, and to make matters...
On 9 Sep 2003 , Andrew Nick wrote about [empire-deluxe] Tabou, where ... He's registered on the ED ladder, as are you. http://www.givoni.com/empire/default.asp...
Michael Mendelsohn
yahoo@...
Sep 10, 2003 6:40 am
2139
On 9 Sep 2003 , Steven Woodcock wrote about Re: [empire-deluxe] Patch ... Actually, that's not necessarily true, especially when playing at Adv3. To avoid...
Michael Mendelsohn
yahoo@...
Sep 10, 2003 6:47 am
2140
... Hmm... * Control 67% or more of the world's cities with either one or two opponents remaining. (In either case, the victor has a 2:1 advantage, assuming if...
... It would be nice (well, maybe nice isn't the word for it) if there were conditions under which the AI would work together, or at least leave each other...
... Granting veteran status to a unit and improving its performance should, in my opinion, be adjusted according to the unit type and what it fights. In other...
Hi Much of this treaty concept depends on how the AI works. Does it have any sort of strategic plan or does it just ramble along exploring and attacking. I...
I posted this Monday, but after two days it appears it got lost in the ether. Here it is again: General Error has managed to somehow awaken the Long Name Bug...
There are a lot of things that TA (Total Annihilation) brought to this type of gaming that was nice. TA seemed to die when you could create units as you would....
I think you're taking what I said out of context. I said the better general won't lose as many units, and I stand by that. If you are ruthlessly sacrificing...
On 10 Sep 2003 , Steven Woodcock wrote about Re: [empire-deluxe] ... You already get a bad combat attackratio when you're attacking land units with aircraft...