Anyone have any tips, tricks, hints to speed up the game after i completed my turn, and the computer AI takes forver..usually after the 700-800 turn mark....
Anyone have any tips, tricks, hints to speed up the game after i completed my turn, and the computer AI takes forver..usually after the 700-800 turn mark....
Anyone have any tips, tricks, hints to speed up the game after i completed my turn, and the computer AI takes forver..usually after the 700-800 turn mark....
Minimize your window while the computer makes his move! That way it takes only 2 seconds.... _____ From: empire-deluxe@yahoogroups.com...
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John Spirko
john.spirko@...
Jan 21, 2012 9:19 pm
... my turn, and the computer AI takes forver..usually after the 700-800 turn mark. How many computer players? How large a map? What processor? If on, turn off...
... 1 computer player, 400 x 400, amd athlon xp 2600 1.92 Ghz. turned off record game function...
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John Spirko
john.spirko@...
Jan 22, 2012 2:37 am
... turned off record game function That system should be adequate for a 2 player game on a map that size. I don't know why it would slow down. How many cities...
I am looking to start a EDEE game using the UltraDB. It will be on a big map with large oceans and land masses. Map size is 800 by 800 with a east west wrap....
I would like to play however this game could last for a very long time. I find it hard to find time to make regular moves during summer months. So if your ok...
I'll throw my name in the hat. ________________________________ From: nike_ajax <nike_ajax@...> To: empire-deluxe@yahoogroups.com Sent: Thursday, January...
I feel like "closest to selected loc" queue sorting isn't working for me. That is supposed to allow me to move one unit, then move to the nearest unit for...
Tried numerous configurations to no avail, and one AI 2 AI. whenever i use the 500x500 map config, with or without wrap around, set number of cities, or...
Ok, I seem to be able to reproduce the issue. Very strange. Let me see what I can resolve. --Mark From: Armand Sent: Friday, February 10, 2012 12:59 AM To:...
In my experience errors like that tend to happen for two reasons. 1. Bad coding that only the developer can fix. 2. If its something that started randomly and...
I generally tend to believe #1 until I can convince myself otherwise. Since I am able to build a repeatable case, evidence is pointing strongly in that...
Hi Mark Just want to say your great. Even after all these years you still support your product. The best money I have ever spent on a software game. Thanks ...
Had a HD failure and my backup copy of EEDE has been lost (as well as the installed copy). I still have my email from BMT Micro but cannot D/L the program. ...
Hi, Armand’s issue turned out to be a serious issue in the way a game starts. There was a race condition caused by the timing of a larger size map (over like...
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John Spirko
john.spirko@...
Feb 13, 2012 3:02 pm
Thanks for the update Mark. Was this also occuring with scenarios at 500 x 500 or larger? I've never experienced the problem, even though I do have a few ...
Now that you mention it, I have a question about the way the game does a couple of things. First, is there a way to make moves in a particular area of the...
I know someone brought up the queue set “Closest To Selected Loc” command the other day that I did not get a chance to respond to, and this command should...
Oh I forgot to answer the second point, but it can actually be solved with the same command. Again this is a good reason to make this queue sorting automatic...
It would be nice to see a few options for exploration changed, I remember seeing it mentioned in other posts. My main thought was 'group exploration'. ...