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Messages 410 - 439 of 606   Oldest  |  < Older  |  Newer >  |  Newest
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410
I have acquired a Elektor/Elektuur ROM/sideways RAM module (fits in a Plus 1 slot). I have one EPROM fitted with T2P3 from Slogger, and 2 8kb RAM's fitted. Now...
j_heesters2002
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Sep 1, 2003
11:05 am
411
As a quick reply, without going back into my archives can't you simply use *LOAD ........ ?? I seem to remember doing this, then I think it is necessary to ...
Philip Wells
pjwcanuk
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Sep 1, 2003
11:20 am
412
Although my ElectrEm working time is lucky to hit 1 hour a week right now (I've started law college!), I've found time to work on ElectrEm Future and have...
thomasharte
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Sep 27, 2003
2:45 pm
413
... Great! ... GUI plugin support would be good, but don't spend a lot of time on it. A clean API for the GUI would probably be enough for interested parties ...
David Boddie
david_boddie
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Sep 28, 2003
5:20 pm
414
Hi, just subscribed to this list yesterday. Got my Electron when I was 4 (1985) and sold it when I was 12 or so. Only got the emu originally to FINALLY...
StOo
wildstoo
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Sep 28, 2003
6:06 pm
415
... When in high resolution mode, or in the GUI, under DirectX, the emulator uses the first resolution your card is able to support larger than 640x512. On...
Thomas Harte
thomasharte
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Sep 30, 2003
10:41 am
416
... The new GUI will hopefully be improved on the old one by supporting a 'simple' and an 'advanced' mode. The simple mode would involve you specifying which...
Thomas Harte
thomasharte
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Sep 30, 2003
10:49 am
417
... Yes! Those sentiments echoed here, too! ... I can't agree with this more. I suppose that ElectrEm Future is written in C++, and as long as you provide a...
Paul Boddie
paul_boddie
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Sep 30, 2003
3:16 pm
418
... interested ... At the minute, CProcessPool (see ProcessPool.h) has a 'Configure' function to which you pass a struct detailing the hardware setup you want...
thomasharte
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Oct 7, 2003
9:56 am
419
... Sounds good. I managed to compile the release and it worked well, although the compilation takes even longer on my old hardware than it used to - the...
Paul Boddie
paul_boddie
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Oct 7, 2003
3:54 pm
420
... Yeah, it already takes something like 8 minutes to do a build on my Celeron 533, but really there isn't much I can think of to do about that. To be honest...
thomasharte
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Oct 9, 2003
9:20 am
421 Matt Forbes
uk_ferries
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Oct 31, 2003
8:59 am
422
Hello, First I want to thank the creator and developer of ElectrEm, and all those who ahve been or are contributing to it! It's great to have an Acorn Electron...
Χρήστος...
el504
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Nov 2, 2003
10:30 am
423
It's nice to hear that people are still enjoying the Electron! ... As far as I remember, the analogue port supports four analogue-to-digital channels, but most...
Paul Boddie
paul_boddie
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Nov 3, 2003
2:10 pm
424
... AFAICR the Voltmace is digital, AKA Atari style, not analogue. You have to remember that unlike the BBC, the Electron had a number of joystick interfaces...
gARetH baBB
hick.elk@...
Send Email
Nov 3, 2003
9:54 pm
425
... Did Larsoft produce any graphic adventures? I thought they were all text-based Quill ones. (I had almost the whole set of Larsoft adventures, too!) ...
Darren Izzard
SeDi_98
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Nov 3, 2003
10:05 pm
426
Thank you very much for the reply. Kind Regards Christos Z. Konstas ... From: "Paul Boddie" <paul@...> To: <electrem@yahoogroups.com> Sent: Monday,...
Χρήστος...
el504
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Nov 4, 2003
8:56 am
427
... Nope. The Voltmace Twin (two joysticks each with two distinct button channels) plugged into the analogue port of the Plus 1 or BBC Micro. There may have...
Paul Boddie
paul_boddie
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Nov 4, 2003
11:07 am
428
Hello again, I'm encountering problems when I try to load .ssd files to ElectremWin0.9. Nothing useful happens. Only a message " ismismach " is displayed when...
Χρήστος...
el504
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Nov 8, 2003
11:14 am
429
... If you can store the text as a file in a UEF archive then you may be able to use it in ElectrEm. I wrote a Python tool to do this sort of thing: ...
David Boddie
david_boddie
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Nov 9, 2003
6:26 pm
430
Elkulator 0.3 is now available. Changes : - Updated 6502 emulator - faster, more accurate - New line-by-line graphics emulation, supporting palette splits and...
Tom Walker
tommowalker
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Nov 11, 2003
12:21 pm
431
Hi guys, I asked about this ages ago but I was wondering if someone could compile Electrem for Mac OS X? It's sorely missing an Electron emulator... Cheers, ...
Gavin Smith
renegadementor
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Dec 2, 2003
12:36 am
432
ElectrEm Future continues to march towards being the perfect ElectrEm emulator in every way, and now for the first time a binary is available for Windows...
thomasharte
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Mar 7, 2004
7:43 pm
433
Hello, ... Yes, I really must revive that ambition to wrap ElectrEm in Python... ;-) ... I don't know whether my laptop would be up for that, however. ... ...
Paul Boddie
paul_boddie
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Mar 22, 2004
5:56 pm
434
... Python... ;-) There's actually a quite sophisticated interface growing for connecting external interfaces to ElectrEm. Its still only partially ...
thomasharte
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Mar 23, 2004
11:55 am
435
... Very useful for plug-ins, I imagine. Do you think it would make writing additional, external hardware handlers easier? I wanted to do an Econet adapter,...
Paul Boddie
paul_boddie
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Mar 23, 2004
1:58 pm
436
... It would, but that also is already provided for! Check out CComponentBase - it pretty much provides the following functions: Attach Read Write Update ...
thomasharte
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Mar 24, 2004
6:21 pm
437
... Offering the possibility of an Electron cluster later? ;-) ... Sounds fun! I may have to set aside some time for this! ... Under Cygwin on Windows 2000 I...
Paul Boddie
paul_boddie
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Mar 25, 2004
1:28 pm
438
Although in an ideal world, everything that could be known about the Electron hardware would have been known a long time ago, unfortunately for those of us...
thomasharte
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Apr 8, 2004
5:33 pm
439
Again only for Windows users in binary form, and now slightly further from working 'out of the box' for non-Windows users, but also as far as it should ever be...
thomasharte
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May 4, 2004
6:02 pm
Messages 410 - 439 of 606   Oldest  |  < Older  |  Newer >  |  Newest
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