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Messages 121 - 150 of 606   Oldest  |  < Older  |  Newer >  |  Newest
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121
In order to properly launch the new 'bit multiplexing' features of ElectrEm I was hoping to get at least one game done relatively quickly, and I've chosen...
Thomas Harte
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Dec 6, 2000
2:44 pm
122
I'm just wondering if anyone can tell me or point me towards information concerning how sideways RAM is implemented on the Electron? I know the basic idea -...
Thomas Harte
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Dec 9, 2000
4:44 pm
123
... The only one which had software locking was the ACP/Pres 32K SWR, this used FC72, though at the moment I would have to dig a bit to remind myself of the...
gARetH baBB
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Dec 9, 2000
4:55 pm
124
... None anymore. Specifically, I'd written some bad code which didn't always make the RAM in that region writeable, but does now. And the E00 ADFS works ...
Thomas Harte
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Dec 10, 2000
10:47 pm
125
Would it be feasible to have the option of writing BBC BASIC/ASM code in a Text Editor on your PC, then loading the raw text into the memory of the emulator so...
Anthony Ogden
tony@...
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Dec 12, 2000
9:11 pm
126
That reminds me of a little trick I use when feeling particularly lazy ... I'd ocr a listing, fine tune it in notepad, load it into an emulator as ASCII then...
Dave M
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Dec 12, 2000
9:22 pm
127
That's not possible with Electrem though... .. is it ? ... From: Dave M [mailto:dllm@...] Sent: 12 December 2000 21:22 To: electrem@egroups.com ...
Anthony Ogden
tony@...
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Dec 12, 2000
9:25 pm
128
... er, yes!...
Dave M
dllm@...
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Dec 13, 2000
8:29 am
129
Spill the beans then :) I'm probably missing something really simple. I can hear them laughing behind my back....
tony@...
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Dec 13, 2000
9:53 am
130
Spill the beans then :) I'm probably missing something really simple. I can hear them laughing behind my back....
tony@...
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Dec 13, 2000
9:58 am
131
... Convert the ASCII text onto a disk image using your method of choice (e.g. BBCIM/BBC Explorer/another emu), load it into ElectrEm then just *EXEC the file...
Dave M
dllm@...
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Dec 14, 2000
9:17 am
132
Just to say I've uploaded them (the originals) : http://electrem.emuunlim.com/DDenSprites.zip if anybody half feels like redrawing them but doesn't want to...
Thomas Harte
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Dec 14, 2000
1:59 pm
133
Hi all, I have just scanned in the Plus 1 Manual and posted it on my web site, direct links are below or you can visit the site and link off the home page: ...
tony@...
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Dec 15, 2000
12:05 am
134
Never received this message by regular mail, I just read it on EGroups list :-/ I'd just been looking into doing this and now I've read your message I know I...
tony@...
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Dec 18, 2000
9:19 pm
135
I've kind of rushed beta 6 a little in order to release it this side of the inevitable Christmas / New Year parties rather than the other (two or three weeks...
Thomas Harte
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Dec 20, 2000
10:46 pm
136
The last message doesn't seem to have come through (at least to me), so without wanting to retype all of it again both for my sanity and because it'll probably...
Thomas Harte
t.harte@...
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Dec 21, 2000
6:45 pm
137
Enter your vote today! Check out the new poll for the electrem group: Should the GUI be replaced? o Yes o No To vote, please visit the following web page: ...
electrem@egroups.com
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Dec 23, 2000
5:53 pm
138
Thinking slightly into the future, I hope to make ElectrEm able to emulate all of the tape activity via a soundcard - i.e. loading and saving. And motor...
Thomas Harte
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Dec 23, 2000
9:22 pm
139
this release is mostly just fixes to the GFX (particularly on DOS), disc drive, large fixes to the sound code ('speech' on Exile now works) and a single new...
Thomas Harte
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Dec 27, 2000
6:31 pm
140
Problems... I've just upgraded my PC to a Duron 700 and on running the latest elk emulator sounds are delayed. I.e. Load Saigon, run the game, press fire, wait...
Bug
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Dec 29, 2000
8:44 pm
141
... Which version are you using? I can't think of any specific places where the problem would be, but I can see how it might happen in general, so if you tell...
Thomas Harte
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Dec 30, 2000
11:29 am
142
... while ... Ok, machine specs (of bits that might be relevent): AMD P700 Duron 128Meg 100MHz RAM 16Meg Voodoo 3 3DFX card (for both 2D and 3D output) O/S:...
Bug
bug@...
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Dec 30, 2000
11:36 am
143
I forgot to mention that the soundcard is on the motherboard. I think that this could well be the problem as some games don't seem to cope too well with this...
Bug
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Dec 30, 2000
2:44 pm
144
Good news, the latest beta appears to fix the sound problems I was experiencing with my PC. I've not read the docs yet (surprise!) but I was wondering why...
Bug
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Dec 30, 2000
4:53 pm
145
Hi all, The latest BETA (6a) will no longer start on my machine. Freezes on opening, with a sound not unlike a small pneumatic drill. All previous versions...
Darren Bradley
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Dec 31, 2000
9:57 am
146
I only just managed to try it on my machine, and it does the same on mine also, my hardware/OS is as follows: AMD Athlon 500 256Mb RAM Matrox Millennium 16Mb ...
Anthony Ogden
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Dec 31, 2000
10:31 am
147
Completely off topic but I noticed you've got a SB LIVE1024. My old PC has an AWE 64Gold with 32 Megs of RAM sitting in it. Mynew motherboard doesn't support a...
Bug
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Dec 31, 2000
10:49 am
148
Don’t need to. The Soundblaster LIVE uses system memory for it’s Soundfont cache, so no need for on board RAM. You simply up the amount of system RAM ...
Darren Bradley
bigd@...
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Dec 31, 2000
12:30 pm
149
Don’t need to. The Soundblaster LIVE uses system memory for it’s Soundfont cache, so no need for on board RAM. You simply up the amount of system RAM...
Bug
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Dec 31, 2000
2:13 pm
150
... Oh. Thats very good news in at least one respect. I've just been killing bugs in it that could cause exactly the problem you describe! Actually, a bug I've...
Thomas Harte
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Dec 31, 2000
4:51 pm
Messages 121 - 150 of 606   Oldest  |  < Older  |  Newer >  |  Newest
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