Hi, There've been some discussions on this list about making a CCG. So far this has generated some good ideas, but hasn't resulted in a complete game ( the...
I've just realised this is actually two seperate ideas. i) Is there enough interest in setting up a system to allow these games to be played online? ii) Is...
... games to be played online? Don't spend too much energy re-inventing the wheel - there's at least one engine already out there that we could use for this....
... I like the Hitchhikers' Guide idea, but it has a few drawbacks: i) potential (though unlikely) copyright problems. ii) there's only so many ideas in the...
... because that would require less players to work. Probably. It's balanced by the downsides to turn-by-turn play, though, which might turn some people away -...
... There's an Apprentice workalike called Mindless Automaton which is IIRC released under the GPL. I know it runs on Linux and connects to Apprentice, though...
... you could have 'reaction' type cards, but they'd have to be triggered automatically - for example "put this card in play, face down. Whenever your opponent...
Just thought of another thing, which is probably more important - a lot of people can't use software like the Gatling Engine because they access the internet...
HI, I also quite like the CCG idea because it is a deeper game than a standard DVORAK deck. And of course customisable. Therefore I am eager to see what comes...
... triggered automatically - ... opponent does x, this card is revealed and destroyed and they fail to do x". Aha, nice idea. Potentially a game of building...
... I like the idea of a theme that allows people to put in what they're most interested in. Some kind of time travel / parallel universe theme perhaps? That...
... I've been drafting a game engine, inside Drupal, for a turn-by-turn game, solely because it's difficult to do instants/interrupts/reactions in an AJAX...
... I was thinking normal-sized decks, made out of a relatively large set of cards. Although the base deck of 'real' CCG's are also very large anyway. ... All...
Yup, reposted to correct topic. If an Admin or Moderator (exists here?) stumbles here, he can delete these two messages here. THX! Joe ... Time ... (for ... ...
... Normally, the base set will be ~360 cards, subsets ~120 (numbers vary, but those tend to match up with printer's sheets). I suspect those numbers also...
How about an "Urban Dead" CCG for Dvorak? I would bet that we would easily be able to get the authors permission so we could avoid any copyright infringement...
I guess the main Goal would be prosaic - obliterate the enemy (enemies) ;) But subsequent Time Epoch Goals would be in place - for each group a different...
... I've actually had some sketched ideas for a proper, marketable zombie CCG sitting around for years, pre-dating Urban Dead but using some of its framing, so...
Dvorak now has its own dedicated MUSH server at telnet://dvorakgame.co.uk:6250, where you can play the game against online opponents, using only a telnet...
If a program like this exists, surely someone here knows of it: I'm looking for a program or web app where I can enter values for cards in a deck and have them...
... I wrote a program a couple of years back to simulate card draws for a CCG I was playing. The perl to draw a card from the deck was:- sub get_next_card { ...
Roger Gammans
rgammans@...
Dec 2, 2007 10:09 am
899
I've been on hiatus for a while and noticed that the Dvorak decks are now Wikified. I just signed up and I was wondering what I need to do to be able to...
... Welcome back. Just click "log in / create account" in the top-right corner to register with the site, then click "edit" on the page you want to change. The...