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Messages 746 - 775 of 900   Oldest  |  < Older  |  Newer >  |  Newest
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746
Race to become Student Council President:- http://dvorakgame.co.uk/cardlist?popularity...
Kevan Davis
kevandavis
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Dec 2, 2004
2:50 pm
747
My friends and I have been working on a new game and I was wondering what the format was I should use to submit the deck? .ddd code?...
Adam Joseph Piskel
teh_adamsk
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Dec 22, 2004
6:06 am
748
Ack. Nevermind. >.< I'm an idiot....
Adam Joseph Piskel
teh_adamsk
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Dec 22, 2004
8:22 pm
749
I think either .ddd or normal text, but the deck gets put up more quickly if it's in ddd....
news
news@...
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Dec 26, 2004
1:33 pm
750
On Wed, 22 Dec 2004 06:05:21 -0000, "Adam Joseph ... .ddd format is probably the best, since it speeds up the process. You can send it in as just a card list,...
Jacoby
jacobywebmonkey
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Dec 26, 2004
1:33 pm
751
Hi, Would anyone on this list be interested in trying to create a CCG- type game on the list? I thought the Hitchhikers' Guide one was interesting, but maybe...
apeloverage
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Dec 26, 2004
1:33 pm
752
I'd be interested, depending on the theme. But there is a very fundamental problem I'm not sure how to cope with: since the cards are all printable, there is...
alex armstrong
hilariousobi...
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Dec 26, 2004
3:11 pm
753
... Simple - Star Trek: TNG and Magic: Legends solved this by only having one type of Legend or Personality card (Picard, etc.) in play at a time. So, have...
Morbus Iff
morbus_iff
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Dec 26, 2004
4:54 pm
754
Because of the cost I am not a fan of CCGs, so maybe there are solutions I am not aware. What you mention is not a bad idea, but I was thinking along the lines...
alex armstrong
hilariousobi...
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Dec 26, 2004
5:13 pm
755
Yes, I am. What theme would you suggest.? But I'm not very good in english, neither am I able to publish (MUSH or so) ............Johannes What's your mailing...
Johannes Krenner
polancki
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Dec 26, 2004
6:03 pm
756
Some ideas to allow stronger and weaker cards - More powerful cards could have limits in terms of how many you could have in a deck (more powerful cards are...
news
news@...
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Dec 26, 2004
6:03 pm
757
... imbalanced ... hundreds ... I think it helps that we have a dynamic card set - if a couple of boring archetypes turn out to be dominating the game, and a...
Kevan Davis
kevandavis
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Dec 26, 2004
6:25 pm
758
The beginnings of somebody's CCG cardset, submitted earlier in the week - cosmic female-only battle, involving, er, "clothing levels". ...
Kevan Davis
kevandavis
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Dec 26, 2004
6:35 pm
759
... The obvious corollary to this is, of course, strip Dvorak. Suggest the removal of actual clothing be used to keep track of a player's clothing level. -- ...
Chris Goodwin
archer1005
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Dec 27, 2004
6:03 am
760
... levels". ... player's ... I laughed when I read the original comment about "clothing levels," and the idea of playing "Strip Dvorak," even more hilarious. ...
Adam Joseph Piskel
teh_adamsk
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Dec 27, 2004
4:09 pm
761
... as ... Another reason for 'Rubbish' cards in a non-commercial environment is if you implement the deck in some sort of web-based game where you are...
Adam Joseph Piskel
teh_adamsk
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Dec 27, 2004
6:20 pm
762
I'd like the theme to be something where it's easy for people to add concepts which they're particularly interested in. Like the 'World Domination' deck - it...
news
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Dec 27, 2004
6:42 pm
763
Well this all sounds very interesting. My friend and I have been working on a deck recently that we were considering turning into a CCG. Originally the deck...
Justin Hughes
neo_salamander@...
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Dec 27, 2004
6:43 pm
764
... For playing web-based games online with packs, and trading, selling, winning of cards, check out GCCG <http://gccg.sourceforge.net> A lot of work has been ...
porter235
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Dec 28, 2004
2:01 am
765
... selling, winning ... work has been ... implementation of ... general purpose ... Players ... After ... central server ... trading ... I downloaded this...
Adam Joseph Piskel
teh_adamsk
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Dec 28, 2004
6:13 am
766
... See <http://gccg.sourceforge.net/manual/#sec6> for instructions on setting up your own game. May be a lot of work for testing. This is better once you have...
porter235
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Dec 28, 2004
4:50 pm
767
Hello, I've been following the thread about collectible Dvorak with some interest, and I had an idea the other day about one way it might work. The main...
jeevesn
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Jan 7, 2005
1:55 am
768
... Another option: A central database could contain records of which players have access to which cards for official games. An online paying environment could...
porter235
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Jan 7, 2005
2:32 am
769
One mechanism for having different 'genres' interacting is one which I've pinched from the defunct role-playing game 'Torg' - there are a few variables which...
news
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Jan 8, 2005
9:25 pm
770
I'm also a fiend of too powerful cards and I like tactical gaming; Quite like the idea of the boosters (PHP) Restrictions: Well, why not both of this things at...
Johannes Krenner
polancki
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Jan 8, 2005
9:25 pm
771
In terms of *designing* cards, I think there needs to be some structure to make sure that only balanced cards get accepted. This could be a matter of posting...
news
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Jan 8, 2005
9:25 pm
772
Hmm. Still some problems with cards becoming 'exclusive' to 'collectors.' What about some cards only being created / owned by those who actually won them,...
Martin R Crowther
rainbowdream...
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Jan 16, 2005
7:23 pm
773
... Seems good, but since I do not play collectible dvorak (since you can't with telnet), I cannot comment....
Andy
andy.andy@...
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Jan 16, 2005
7:23 pm
774
<In terms of *designing* cards, I think there needs to be some structure to make sure that only balanced cards get accepted. This could be a matter of posting...
Johannes Krenner
polancki
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Jan 16, 2005
7:23 pm
775
I've just started a Science Fiction CCG with following restrictions, which seem to be quite good: 3 copies of an common-card can be put into the deck - there...
Johannes Krenner
polancki
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Jan 16, 2005
7:24 pm
Messages 746 - 775 of 900   Oldest  |  < Older  |  Newer >  |  Newest
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