I think either .ddd or normal text, but the deck gets put up more quickly if it's in ddd....
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Dec 26, 2004 1:33 pm
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On Wed, 22 Dec 2004 06:05:21 -0000, "Adam Joseph ... .ddd format is probably the best, since it speeds up the process. You can send it in as just a card list,...
Hi, Would anyone on this list be interested in trying to create a CCG- type game on the list? I thought the Hitchhikers' Guide one was interesting, but maybe...
I'd be interested, depending on the theme. But there is a very fundamental problem I'm not sure how to cope with: since the cards are all printable, there is...
... Simple - Star Trek: TNG and Magic: Legends solved this by only having one type of Legend or Personality card (Picard, etc.) in play at a time. So, have...
Because of the cost I am not a fan of CCGs, so maybe there are solutions I am not aware. What you mention is not a bad idea, but I was thinking along the lines...
Yes, I am. What theme would you suggest.? But I'm not very good in english, neither am I able to publish (MUSH or so) ............Johannes What's your mailing...
Some ideas to allow stronger and weaker cards - More powerful cards could have limits in terms of how many you could have in a deck (more powerful cards are...
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Dec 26, 2004 6:03 pm
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... imbalanced ... hundreds ... I think it helps that we have a dynamic card set - if a couple of boring archetypes turn out to be dominating the game, and a...
... The obvious corollary to this is, of course, strip Dvorak. Suggest the removal of actual clothing be used to keep track of a player's clothing level. -- ...
... levels". ... player's ... I laughed when I read the original comment about "clothing levels," and the idea of playing "Strip Dvorak," even more hilarious. ...
... as ... Another reason for 'Rubbish' cards in a non-commercial environment is if you implement the deck in some sort of web-based game where you are...
I'd like the theme to be something where it's easy for people to add concepts which they're particularly interested in. Like the 'World Domination' deck - it...
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Dec 27, 2004 6:42 pm
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Well this all sounds very interesting. My friend and I have been working on a deck recently that we were considering turning into a CCG. Originally the deck...
Justin Hughes
neo_salamander@...
Dec 27, 2004 6:43 pm
764
... For playing web-based games online with packs, and trading, selling, winning of cards, check out GCCG <http://gccg.sourceforge.net> A lot of work has been ...
... selling, winning ... work has been ... implementation of ... general purpose ... Players ... After ... central server ... trading ... I downloaded this...
... See <http://gccg.sourceforge.net/manual/#sec6> for instructions on setting up your own game. May be a lot of work for testing. This is better once you have...
Hello, I've been following the thread about collectible Dvorak with some interest, and I had an idea the other day about one way it might work. The main...
... Another option: A central database could contain records of which players have access to which cards for official games. An online paying environment could...
One mechanism for having different 'genres' interacting is one which I've pinched from the defunct role-playing game 'Torg' - there are a few variables which...
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Jan 8, 2005 9:25 pm
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I'm also a fiend of too powerful cards and I like tactical gaming; Quite like the idea of the boosters (PHP) Restrictions: Well, why not both of this things at...
In terms of *designing* cards, I think there needs to be some structure to make sure that only balanced cards get accepted. This could be a matter of posting...
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Jan 8, 2005 9:25 pm
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Hmm. Still some problems with cards becoming 'exclusive' to 'collectors.' What about some cards only being created / owned by those who actually won them,...
... Seems good, but since I do not play collectible dvorak (since you can't with telnet), I cannot comment....
Andy
andy.andy@...
Jan 16, 2005 7:23 pm
774
<In terms of *designing* cards, I think there needs to be some structure to make sure that only balanced cards get accepted. This could be a matter of posting...
I've just started a Science Fiction CCG with following restrictions, which seem to be quite good: 3 copies of an common-card can be put into the deck - there...