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Messages 732 - 761 of 900   Oldest  |  < Older  |  Newer >  |  Newest
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732
I as thinknig about Mornington Crescent recentely. Mornington Crescent is based on the econimists game where you have to say "You Win" just before your...
mole5000.geo
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Aug 9, 2004
1:52 pm
733
Well, your card mechanic seems more about forcing the other player to discard all their non-MC cards rather than trying to predict when the other player wins,...
Ben Wray
tyrethali
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Aug 9, 2004
2:17 pm
734
Thanks for the comments. I was thinking about the playing cards face down and simultaneously revealing, a bit like Starbase Jeff from Cheapass Games. To make,...
Alistair J. Hutton
mole5000.geo
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Aug 10, 2004
9:34 am
735
... Thanks! ... This is how Vampire: the Eternal Struggle, which this game uses some elements of, does it. ... This has been added in the new version of the...
news
news@...
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Aug 15, 2004
1:36 pm
736
(last night I sent this to dvorak-list@egroups.com, but it never showed up; apologies if you get this twice.) Hey, the browsers I've tried (Mozilla &...
Rusty Ballinger
hosed@...
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Aug 15, 2004
1:36 pm
737
I've just uploaded a new edition of Anarchy: the Card Game. Some of the wordier cards have been simplified based on people's feedback. There are also several...
news
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Aug 15, 2004
1:36 pm
738
In a message dated 8/15/04 9:28:40 AM Central Daylight Time, ... On what planet? "die" is the singular of "dice", always has been. Anybody who is using "dice"...
nevthederanged@...
nev_the_dera...
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Aug 15, 2004
2:49 pm
739
... Beautifully put. I fear your words will never change those who need it. Paul ... SigClean 1.5a prevents all errors in transcription, transmission, and ...
Paul Wayper
paulway.geo
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Aug 16, 2004
12:25 pm
740
... I recently updated the pages at http://dvorak.nicolaas.net a bit. Indeed, Kevan's version on the Dvorak site is different; the most significant change is...
Dion Nicolaas
dion.nicolaas@...
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Aug 17, 2004
8:44 am
741
... By that logic, "don't let me" means "don't try and stop me". That was the meaning of 'let' until people started using it 'wrongly'....
news
news@...
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Aug 18, 2004
2:22 pm
742
Well, since this is now the 'correct grammar' list... Even 'standard' dictionaries like Webster's, the Macquarie (Australia's main dictionary), and even I...
news
news@...
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Aug 18, 2004
2:22 pm
743
... (I sent mail to kevan at kevan dot org 3 days ago, but he hasn't replied yet; is there anyone else who can send me the current version?) ... Well, I know...
Rusty Ballinger
hosed@...
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Aug 23, 2004
2:27 pm
744
I've just uploaded a new edition of Anarchy, the free anarchist card game. The new version features some better artwork to tone down the 'google image search'...
news
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Aug 23, 2004
2:28 pm
745
Only recently found Dvorak Cards .. very interesting. I've printed out a couple of decks for quick games, and that works well (Arcade Game and Timecube so far...
Jim Cheetham
jim.cheetham@...
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Sep 2, 2004
8:35 am
746
Race to become Student Council President:- http://dvorakgame.co.uk/cardlist?popularity...
Kevan Davis
kevandavis
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Dec 2, 2004
2:50 pm
747
My friends and I have been working on a new game and I was wondering what the format was I should use to submit the deck? .ddd code?...
Adam Joseph Piskel
teh_adamsk
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Dec 22, 2004
6:06 am
748
Ack. Nevermind. >.< I'm an idiot....
Adam Joseph Piskel
teh_adamsk
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Dec 22, 2004
8:22 pm
749
I think either .ddd or normal text, but the deck gets put up more quickly if it's in ddd....
news
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Dec 26, 2004
1:33 pm
750
On Wed, 22 Dec 2004 06:05:21 -0000, "Adam Joseph ... .ddd format is probably the best, since it speeds up the process. You can send it in as just a card list,...
Jacoby
jacobywebmonkey
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Dec 26, 2004
1:33 pm
751
Hi, Would anyone on this list be interested in trying to create a CCG- type game on the list? I thought the Hitchhikers' Guide one was interesting, but maybe...
apeloverage
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Dec 26, 2004
1:33 pm
752
I'd be interested, depending on the theme. But there is a very fundamental problem I'm not sure how to cope with: since the cards are all printable, there is...
alex armstrong
hilariousobi...
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Dec 26, 2004
3:11 pm
753
... Simple - Star Trek: TNG and Magic: Legends solved this by only having one type of Legend or Personality card (Picard, etc.) in play at a time. So, have...
Morbus Iff
morbus_iff
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Dec 26, 2004
4:54 pm
754
Because of the cost I am not a fan of CCGs, so maybe there are solutions I am not aware. What you mention is not a bad idea, but I was thinking along the lines...
alex armstrong
hilariousobi...
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Dec 26, 2004
5:13 pm
755
Yes, I am. What theme would you suggest.? But I'm not very good in english, neither am I able to publish (MUSH or so) ............Johannes What's your mailing...
Johannes Krenner
polancki
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Dec 26, 2004
6:03 pm
756
Some ideas to allow stronger and weaker cards - More powerful cards could have limits in terms of how many you could have in a deck (more powerful cards are...
news
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Dec 26, 2004
6:03 pm
757
... imbalanced ... hundreds ... I think it helps that we have a dynamic card set - if a couple of boring archetypes turn out to be dominating the game, and a...
Kevan Davis
kevandavis
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Dec 26, 2004
6:25 pm
758
The beginnings of somebody's CCG cardset, submitted earlier in the week - cosmic female-only battle, involving, er, "clothing levels". ...
Kevan Davis
kevandavis
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Dec 26, 2004
6:35 pm
759
... The obvious corollary to this is, of course, strip Dvorak. Suggest the removal of actual clothing be used to keep track of a player's clothing level. -- ...
Chris Goodwin
archer1005
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Dec 27, 2004
6:03 am
760
... levels". ... player's ... I laughed when I read the original comment about "clothing levels," and the idea of playing "Strip Dvorak," even more hilarious. ...
Adam Joseph Piskel
teh_adamsk
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Dec 27, 2004
4:09 pm
761
... as ... Another reason for 'Rubbish' cards in a non-commercial environment is if you implement the deck in some sort of web-based game where you are...
Adam Joseph Piskel
teh_adamsk
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Dec 27, 2004
6:20 pm
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