Or an Abstract card game... I don't know exactly what to call it, but I have an idea for a deck. Every card in the deck has a title which states the card's...
frederick.c.strathmey...
Dec 1, 2000 10:30 am
51
... deck. Every ... tells the ... describing ... Amusing; it comes across as being a meta-game theme - that there could well be a theme underneath (looking at...
Kevan
kevan@...
Dec 1, 2000 12:24 pm
52
... any player ... In play or in their hand? ... That player ... in your ... song) Hm, so they'd take back the Weed you stole, unless you had something better?...
Kevan
kevan@...
Dec 1, 2000 12:37 pm
53
I put the answers in caps so as to be more readable... hopefully it won't be too annoying. ... any player ... In play or in their hand? IN THEIR HAND. ... That...
frederick.c.strathmey...
Dec 1, 2000 12:50 pm
54
... I really should sort the Dvorak Engine out so it can do stuff like this. Tsk. ... I was thinking about the Engine... and it could benefit from an...
frederick.c.strathmey...
Dec 1, 2000 1:01 pm
55
... Uber-Thing or ... This was the first thing we discussed on the list, actually, if you fancy digging back through the eGroups archive. I never did get ...
Kevan
kevan@...
Dec 1, 2000 2:23 pm
56
Based on the excellent John Wyndham novel, which I've just finished reading:- http://uncertain.org/~kevan/cgi-bin/cardlist.cgi?triffid If anyone fancies...
Kevan
kevan@...
Dec 4, 2000 9:58 am
57
I've gotten my act together, lately, with respect to updating the Dvorak pages - Eric's "Weed Game" went up the other week, the Triffid deck has been tweaked...
Kevan
kevan@...
Jan 9, 2001 2:29 pm
58
... Eric's "Weed Game" went up the other week ... I played this again last night... it went horribly... the game dragged and dragged... finally ended. I may...
frederick.c.strathmey...
Jan 9, 2001 6:21 pm
59
Hmm... one of the problems that I've seen with dvorak (perhaps i'm not understanding the rules correctly) is that playing nothing is a turn option, so there is...
frederick.c.strathmey...
Jan 9, 2001 7:57 pm
60
Well's there's Sleepless Night [on an enemy you suspect of holding quite a few negative Blog Entries] Constructive Criticism [if you are only a few ahead,...
Tyrethali Ansrath
tyreth@...
Jan 9, 2001 10:00 pm
61
A deck I just made up, haven't playtested it or anything yet, as I'm still a bit shady about those "MUSH" dealies [But if I can find that stack of index cards...
Tyrethali Ansrath
tyreth@...
Jan 10, 2001 7:52 am
62
... not ... turn option, so ... more ... Well, "Sleepless Night" can also get your opponent's bad cards into play, and I suppose it's possible you might play...
Kevan
kevan@...
Jan 10, 2001 9:56 am
63
... a bad card is annoying even if there's nothing forcing you to play it; it just reduces the useful options in your current hand. ... Okay... but doesn't...
frederick.c.strathmey...
Jan 10, 2001 6:29 pm
64
I've had the cardboard version of this one knocking around for ages, with some nicely dramatic felt-tip artwork (it's a secret-police based thing, as the name...
Kevan
kevan@...
Jan 14, 2001 8:42 pm
65
An idea I've been playing with for a while - build your own Heath Robinson-style mousetrap, with certain Things triggering the effects of others. Haven't had a...
Kevan Davis
kevan@...
Feb 4, 2001 8:24 pm
66
... Quite amusing. And a few interesting ideas, too. Although it seems rather hard to win, or rather, very easy to make it impossible to win. Don't have the...
Tyrethali Ansrath
tyreth@...
Feb 5, 2001 4:00 pm
67
... it ... mouse with ... devices ... to round ... Perhaps, although I imagine the real problem is that of someone keeping the Cage in their hand and then...
Kevan Davis
kevan@...
Feb 8, 2001 5:01 pm
68
A friend of mine thumped a load of notes at me the other day, after having surreptiously designed and playtested a thoroughly epic Dvorak deck off-line,...
Kevan Davis
kevan@...
Feb 10, 2001 7:48 pm
69
I've had this one knocking around half-finished ever since a glimpse at Looney Labs' "Chrononauts" game intrigued me (although I never actually got around to...
Kevan Davis
kevan@...
Feb 18, 2001 6:13 pm
70
... Hmmmmm. Well, for one, the probablity of a player getting the three correct events they need to win, AND the three year cards, seems a bit unlikely. Hmmmm....
Tyrethali Ansrath
tyreth@...
Feb 18, 2001 8:04 pm
71
Dammit, I wrote a huge reply to this this morning, but lost it all during a careless press of backspace when I wasn't in the text window. Good old Internet...
Kevan Davis
kevan@...
Feb 19, 2001 6:44 pm
72
... Just to mention that the deck's been updated with quite a few new cards ("Would you like a jelly-baby?", "Grandfather Paradox", "Broken Flux Capacitor",...
Kevan Davis
kevan@...
Feb 21, 2001 5:47 pm
73
An idea Kevan and I were discussing. The idea is based around school lunch, in cafeterias. The main idea of rules is that you need to eat some ...
Tyrethali Ansrath
tyreth@...
Mar 9, 2001 4:04 pm
74
... stages, one ... "Cutlery" or "Seat" cards would work. Only playable when you've got enough Food for a meal, whatever that might mean, and once you've got ...
Kevan Davis
kevan@...
Mar 9, 2001 4:28 pm
75
McCurley
mccurley@...
Mar 13, 2001 12:48 am
76
Sandy and I scrawled a couple of Dvorak decks the other weekend; one in the dramatic world of comic publishing (1 Turn = 1 Issue), the other an entertaining...
Kevan Davis
kevan@...
Mar 13, 2001 12:27 pm
77
... got ... Actually, simply remembering who's gotten enough Food for their meal and is now sitting down to eat it would probably be easier all round. Hm. New...
Kevan Davis
kevan@...
Mar 13, 2001 12:35 pm
78
Set in the trap-laden cuboid chambers of Vincenzo Natali's grisly psychological science-fiction film, an intriguing new deck has been added to the Dvorak...
Kevan Davis
kevan@...
Mar 22, 2001 11:23 am
79
How are you gentlemen. For your entertainment, an afterthought to that particularly virulent meme... ...