... for ... I don't know, the themeless decks work best when they're being played simultaneously - maybe we'd be better off trying to establish some protocols...
... Actually starting with nine cards each is going to deplete the deck a lot, and require a lot of 'vanilla' components (or make for some very over-powered...
Hmm.. good thoughts. I agree that such games evolve better when played simultaneously... but I never have time to play, and besides, sometimes I only come up...
Solid thoughts on the Driving deck. Someone already mention the "basic car" as a single card, and I had thought perhaps that opened the way for multiple basic...
On Wed, 2002-05-01 at 21:53, wyngfethyr@... wrote: <snip> ... I occasionally play a similar game called _Once Upon A Time_. (review with good description:...
David Turner
novalis-dvorakgame@...
May 2, 2002 2:19 pm
393
<reply to the OUAT note> I'll check it out, thanks. I take it that means you don't think it's a totally lame idea? NtD...
<also in response to the OUaT note> I looked at it... looks fun, actually. I had heard of this one before but never seen a review. Not exactly the same...
Yeah, OUaT is a lot of fun. And I do like your idea -- it would be fun for the same reason fanfiction is fun -- getting to do new things with familiar...
David Turner
novalis-dvorakgame@...
May 2, 2002 10:07 pm
396
Well.. familiar as any characters I pulled out of my ear at 4am anyway =>...
I have been lurking the perimeter of the group for the past month. I first stumbled across dvorak a year or two ago, but gave it little follow up thought. I am...
You know, synchronicity is almost creepy. I looked up the diaries you mention, and subsequently was led to the piecepack site, which coincidentally enough was...
I've actually had an idea like this for a while, and I think I finally worked out a way that it might work in Dvorak. I actually thought up a bunch of cards...
So, is it a racing model, or a combative game? Is there only one ball in play at a time? What exactly has "Life" and what is being attacked (presumably by...
Your marble maze idea reminds me of a story I wrote back in school about a bunch of mutant laboratory rats who are trying to escape the elaborate maze the...
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the dvorak-list group. File :...
dvorak-list@yahoogrou...
May 8, 2002 4:27 am
404
Hello, This email message is a notification to let you know that a file has been uploaded to the Files area of the dvorak-list group. File : /Dvorak...
dvorak-list@yahoogrou...
May 8, 2002 4:29 am
405
Being an unashamed rules-lawyer, I had a couple of questions about the basic Dvorak rules... What happens to a card that is 'destroyed'? Is it sent to the...
... Ack. The players have "life" or "hit points" or whatever you choose to call it. It is a combative game, with the idea being to divert the ball away from...
... the basic ... Mm, they're a bit hazy really, from a serious rule-analysis perspective. And not that ideal from an informal instructional one. Must revamp...
Hmm.. I'm still not clear on the marble maze concept. So, the "ball" is a Thing card, which denotes the "current player" so to speak. That player plays Track...
Well, with this talk of a maze for a possible marble maze game, and since I have been unable to work on this idea for quite some time myself, I have decided to...
Dan Isaac
disaac@...
May 9, 2002 3:08 am
410
Heh.. you beat me to it. I do have the Labyrinth graphic novel laying about somewhere.. if only I can find it... But you forgot to post any details.. is there...
Actually, I sent an attachment with that last email. It included the details that I had so far for the game. You can also see it at the online message archive...
Dan Isaac
disaac@...
May 10, 2002 2:54 am
412
Looking through the nomic decks in the archive, and some of the discussion, I thought of a simple solution to the problem of people proposing too many new...
... discussion, ... too many ... Hm, we have kicked around the idea of a "players may only propose cards during their own turn, and only one card per turn"...
Hmm... interesting.. or perhaps to make it simpler, suggesting a new card could just replace one of your Actions for the turn. That way you needn't include...
... new card ... needn't ... good idea ... Action that ... turn. "If ... Tyrethali and I kicked this idea around in the early, early days - ultimately it...
... called ... Mm, out in July, by the looks of it. http://www.sjgames.com/newproducts/newrel.html?m=6&y=2 Prior art! Prior art! It does seem a terribly...
Yes, it does seem like a somewhat obvious idea for a game.. I'm sure someone somewhere has even played something very similar in the past. But, you have proof,...