Ahoy. Maybe we need to start another deck or something. _________________________________________________________________________ Get Your Private, Free E-mail...
Tyrethali Ansrath
tyreth@...
Nov 2, 2000 8:49 am
39
... Or play the one we've just created, of course. I was thinking we could feasibly play it via a mailing list (dvorak-game@egroups.com, to avoid spamming this...
Kevan
kevan@...
Nov 2, 2000 1:34 pm
40
... Sounds too difficult to me as a person new to MUSHing. ... I can work out when bits of my day coincide with yours, at least, Kevan - it's +11 hours from...
Paul Wayper
paulway@...
Nov 2, 2000 8:42 pm
41
... people's- ... different ... Well, if you managed to have "a nice chat to Ravenblack", that vouches for the simplicity of conversation between players. The...
Kevan
kevan@...
Nov 3, 2000 1:01 pm
42
... I agree. Making a deck that fits within the confines of a mailing list would probably be the best bet. ... On weekdays I'm on at various times between...
Jim Ingram
mr_jim83@...
Nov 4, 2000 2:27 pm
43
... game@egroups.com, ... to ... but ... In case a point has been missed here (I'm not quite sure), Dvorak isn't *entirely* playable on a mailing list because...
Kevan
kevan@...
Nov 6, 2000 12:31 pm
44
... I willing to give it a try, but the initial mechanics will probably have to differ quite a bit from standard Dvorak. I'll need to think of ways to work...
Jim Ingram
mr_jim83@...
Nov 7, 2000 9:52 pm
45
... I experimented (for a brief minute or two a long while ago) with running a mail processor server. The idea here is that a program reads mail address and...
Paul Wayper
paulway@...
Nov 7, 2000 10:42 pm
46
... other PBEM ... the work ... The problem is, of course, that there's no easily defined "turn"; the nature of the game means that everything is done in a...
Kevan
kevan@...
Nov 15, 2000 10:32 am
47
Right then, a mock-up of how an omniscient email version of the game might work; boxes to show each Player's hand and stuff-in-play, and two heftier ones for...
Kevan
kevan@...
Nov 15, 2000 4:56 pm
48
Hm, a new deck's been put up on the Dvorak pages, after Paul and I managed to find time for a game the other day. We didn't quite finish the game - four Laps...
Kevan
kevan@...
Nov 29, 2000 3:52 pm
49
Note: If you're offended by the idea of smoking herb -- delete this email now. ... Still has it's problems here and there, but we're working on tweaking it... ...
frederick.c.strathmey...
Dec 1, 2000 1:38 am
50
Or an Abstract card game... I don't know exactly what to call it, but I have an idea for a deck. Every card in the deck has a title which states the card's...
frederick.c.strathmey...
Dec 1, 2000 10:30 am
51
... deck. Every ... tells the ... describing ... Amusing; it comes across as being a meta-game theme - that there could well be a theme underneath (looking at...
Kevan
kevan@...
Dec 1, 2000 12:24 pm
52
... any player ... In play or in their hand? ... That player ... in your ... song) Hm, so they'd take back the Weed you stole, unless you had something better?...
Kevan
kevan@...
Dec 1, 2000 12:37 pm
53
I put the answers in caps so as to be more readable... hopefully it won't be too annoying. ... any player ... In play or in their hand? IN THEIR HAND. ... That...
frederick.c.strathmey...
Dec 1, 2000 12:50 pm
54
... I really should sort the Dvorak Engine out so it can do stuff like this. Tsk. ... I was thinking about the Engine... and it could benefit from an...
frederick.c.strathmey...
Dec 1, 2000 1:01 pm
55
... Uber-Thing or ... This was the first thing we discussed on the list, actually, if you fancy digging back through the eGroups archive. I never did get ...
Kevan
kevan@...
Dec 1, 2000 2:23 pm
56
Based on the excellent John Wyndham novel, which I've just finished reading:- http://uncertain.org/~kevan/cgi-bin/cardlist.cgi?triffid If anyone fancies...
Kevan
kevan@...
Dec 4, 2000 9:58 am
57
I've gotten my act together, lately, with respect to updating the Dvorak pages - Eric's "Weed Game" went up the other week, the Triffid deck has been tweaked...
Kevan
kevan@...
Jan 9, 2001 2:29 pm
58
... Eric's "Weed Game" went up the other week ... I played this again last night... it went horribly... the game dragged and dragged... finally ended. I may...
frederick.c.strathmey...
Jan 9, 2001 6:21 pm
59
Hmm... one of the problems that I've seen with dvorak (perhaps i'm not understanding the rules correctly) is that playing nothing is a turn option, so there is...
frederick.c.strathmey...
Jan 9, 2001 7:57 pm
60
Well's there's Sleepless Night [on an enemy you suspect of holding quite a few negative Blog Entries] Constructive Criticism [if you are only a few ahead,...
Tyrethali Ansrath
tyreth@...
Jan 9, 2001 10:00 pm
61
A deck I just made up, haven't playtested it or anything yet, as I'm still a bit shady about those "MUSH" dealies [But if I can find that stack of index cards...
Tyrethali Ansrath
tyreth@...
Jan 10, 2001 7:52 am
62
... not ... turn option, so ... more ... Well, "Sleepless Night" can also get your opponent's bad cards into play, and I suppose it's possible you might play...
Kevan
kevan@...
Jan 10, 2001 9:56 am
63
... a bad card is annoying even if there's nothing forcing you to play it; it just reduces the useful options in your current hand. ... Okay... but doesn't...
frederick.c.strathmey...
Jan 10, 2001 6:29 pm
64
I've had the cardboard version of this one knocking around for ages, with some nicely dramatic felt-tip artwork (it's a secret-police based thing, as the name...
Kevan
kevan@...
Jan 14, 2001 8:42 pm
65
An idea I've been playing with for a while - build your own Heath Robinson-style mousetrap, with certain Things triggering the effects of others. Haven't had a...
Kevan Davis
kevan@...
Feb 4, 2001 8:24 pm
66
... Quite amusing. And a few interesting ideas, too. Although it seems rather hard to win, or rather, very easy to make it impossible to win. Don't have the...